The document discusses personal electronic devices in libraries. It begins by introducing the topic and noting the problems libraries are trying to solve regarding gadgets. It then provides details on the rise of iOS and Android devices and discusses how libraries can manage these operating systems. It concludes by covering legal issues like digital rights management and licensing terms for content on devices like Kindles.
Wharton Computing Techfast: Mobile Technology OverloadScott McNulty
Wharton Computing’s Ted Moskalenko and Scott McNulty are the Odd Couple of mobile technology: Ted loves Android, and Scott is Apple to the core. During this lively Techfast offered up some pros and cons for both platforms and shared some tips, tricks, and apps designed to help you get the most out of your mobile devices.
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
Mobile Web vs. Native Apps | Design4MobileJason Grigsby
This document provides an overview of a presentation on native mobile apps versus mobile web apps. It includes slides on why developers were fighting over the two approaches, Apple's announcement allowing third-party apps on the iPhone, and the surprise success of the iPhone App Store. It also discusses factors that contributed to the App Store's success like its openness, revenue split, and fewer restrictions compared to mobile carriers. The document debates questions around whether apps create platform lock-in, if app stores are essential to a platform's success, and challenges of developing for multiple mobile platforms. It suggests that HTML5 and WebKit may become the dominant mobile platform.
The document discusses how mobile devices and connectivity are changing consumer behavior and opportunities for brands. It notes that people now spend more time online than with traditional media, and that mobile access allows people to be constantly connected. Brands can take advantage of this new context by creating mobile apps and content that provide immediate utility and engage customers in conversations. A "moveable brand" meets customers on mobile platforms and enhances communication through contextual and social interactions to build loyalty over time.
Looking to the Future of Educational TechnologyKelgator
Technology is a constantly changing playing field. It is difficult but also essential that we keep up with these changes to ensure that our students are provided with both current and relevant educational experiences. In this session we will examine a variety of current and emerging technologies and web developments and how they are likely to impact on the future of education.
- BlackBerry 10 will provide a powerful gaming platform through its dual-core processor, HD display, social features like BBM and Scoreloop integration, and deep operating system support for gaming.
- As a communications company, BlackBerry aims to make gaming a social experience by connecting players to their friends and allowing asynchronous multiplayer gameplay across devices.
- BlackBerry seeks to recruit game developers to its platform by highlighting BlackBerry 10's gaming capabilities and opportunities to integrate with BlackBerry's social networks and services.
This document discusses improving mobile user experiences. It notes that mobile is the primary way people access the internet in some countries. Constraints on mobile like form factor and battery life must be considered. Simple interfaces work best for mobile. Native apps have advantages over mobile web, but the line is blurring. Windows Mobile was replaced by Windows Phone 7 which improved the user experience. The document emphasizes understanding user behaviors and focusing on usability.
The document discusses the evolution of user interfaces from command line interfaces (CLI) to graphical user interfaces (GUI) to natural user interfaces (NUI). It notes that as mobile devices and touchscreens became popular in the late 2000s, usage of personal computers declined while mobile app usage increased. The document outlines several technologies that enabled more natural interfaces, such as gesture and motion control, and provided examples of interfaces using these technologies. It argues that future interfaces will become even more natural and context-aware as new technologies are incorporated.
Designing for multiple devices - GA London, 19 Nov 2012Anna Dahlström
Slides from my class on November 19th 2012 at General Assembly in London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013Anna Dahlström
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
The document discusses predictions for the future of the web and internet technologies. It summarizes how certain technologies have evolved greatly in recent years, such as the growth of social media users and e-commerce marketplaces. It also explores emerging technologies like augmented and virtual reality, artificial intelligence, robotics, 3D printing, and digital currencies that are continuing to transform the digital landscape. The document emphasizes that businesses must adapt to keep up with changing online behaviors and expectations of different generations.
This document provides an overview of practical technologies that can be used for community engagement and civic participation. It discusses how social media and mobile phones are ubiquitous technologies that can be leveraged. Specific tools are presented for gathering and sharing information through photos, videos, audio, maps and messaging. APIs, mobile applications and platforms for crowdsourcing, surveys and fundraising are presented as ways to better connect with and involve community members.
Designing For Multiple Devices - GA London, 04 Mar 2013Anna Dahlström
Slides from my class on the 4th of March at General Assembly in London.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
The document discusses the future being a platform. It notes that a platform enables the creation of products and processes. It then provides an example of Amazon as a platform that helps teams see further by requiring interfaces and communication between teams. Finally, it suggests that if libraries want to build the future, they need to provide a place to stand like a platform.
This document discusses emerging technologies such as e-ink, 3D printing, and post-PC devices. It also mentions rethinking digital commons and includes photos and contact information for Jason Griffey, who works in library information technology at the University of Tennessee at Chattanooga. The document appears to be from a presentation on emerging technologies given on September 23, 2011.
This document discusses mobile web strategies for libraries. It covers mobile basics and providers, compares CDMA and GSM networks, and looks at global mobile statistics. Examples are given of libraries that have implemented mobile-friendly websites using techniques like responsive CSS. The document suggests asking patrons what they need and watching how they use mobile sites. It also discusses options for mobile apps, content management systems, and catalog access for smartphones and tablets.
My presentation from the Infolink Tech is IT Day 2009 on podcasting and videocasting.
This is the Keynote version, with some of the right transitions, but really messed up fonts.
Mobile technologies are becoming ubiquitous and revolutionary, changing the future. New 4G technologies like WiMax and LTE will provide faster connectivity and allow libraries to offer new content services like augmented reality on mobile devices for text, audio, and video. While new technologies may not initially seem useful, they can become socially important over time as they become more commonplace. A presentation in early 2010 will discuss how mobile technologies can impact libraries.
This document discusses trends and developments in mobile technology. It notes that there are now over 4 billion mobile phone users globally, and that smartphones are dominating the market. It highlights the rise of Android phones and the success of Apple's iPhone. The document also covers developments in e-readers, netbooks, connected cars, and mobile broadband. It speculates on new technologies like 3D interfaces, location-based services, and augmented reality. It concludes by noting that mobile technology is rapidly improving and becoming more integrated into people's lives.
Mobile phones have become ubiquitous with over 4 billion users worldwide, representing over half of the world's population. Mobile access to the internet is also growing rapidly, with over 2.3 billion users expected by 2025. Libraries must adapt services to be accessible on mobile devices, such as by optimizing websites for mobile or providing access to ebooks, audiobooks, videos and other digital content that patrons can use anywhere. Libraries also need to explore new types of mobile services like augmented reality to remain relevant in the future.
This document discusses the future of mobile technologies and services in libraries. It covers several topics, including mobile access to library content like text, audio, video, and images; commercial mobile services; using mobile phones for reference, instruction, and circulation; and potential technologies like 4G networks, augmented reality, and geolocation services. It concludes that tools must become boring from a technological standpoint before they can become socially interesting, and thanks the audience.
This document discusses technology reflections from the 2010 ALA Annual conference, including how digital content is becoming as important as physical items, the rise of eBooks, and the popularity of the iPad which was a major topic of discussion at the event, though it notes the absence of discussion around Google.
Keynote about the future of libraries, change management, and technology over the next 5 years given to Western Kentucky University Libraries, August 24, 2011 by Jason Griffey
Connecticut Library Association 2011 finalJason Griffey
The document discusses issues libraries will face with ebooks over the next 5 years. It notes that while people, especially younger generations, are reading more on screens than paper, personal electronics are personal and libraries cannot rely on containers like ebooks that are controlled by outside companies. Less than 10% of library materials budgets are spent on ebooks currently. The future is uncertain but library renewal efforts may help libraries adapt to changing reading patterns and new technologies happily.
Computers in Libraries 2011: Tablets & SuperphonesJason Griffey
This document summarizes the rise of smartphones and tablets in libraries. It discusses how smartphones like the iPhone changed the technology landscape after 2007. New superphones with powerful capabilities like the Motorola Atrix and Samsung Galaxy SII emerged. Tablets also grew increasingly popular, with the iPad setting the standard and competitors like the Samsung Galaxy Tab and Motorola Xoom emerging. The document suggests tablets and smartphones will continue to dominate libraries and influence services. It notes adoption of new technologies is generational, with older inventions seen as normal and newer ones as revolutionary or disruptive depending on one's age.
This document discusses real-time web technologies including Twitter, FriendFeed, Facebook, PubSubHubbub, RSSCloud, and Google Wave. It also mentions blogs, catalogs, and libraries. Real-time capabilities like syncing, editing, embedding, and open source aspects are noted. The goal is to change and improve upon how information is shared and accessed online.
The document discusses how technology is changing expectations for libraries and access to information. It notes that libraries serve to balance unequal access to information by distributing costs across the public. However, technology is disintermediating libraries as people now expect access over ownership of content. The digital divide also affects how technology impacts different groups. The document argues that libraries must adapt services to focus on access via licensing rather than owning content directly. It suggests the future of libraries involves providing services around user experiences and digital devices rather than just collections.
This document provides suggestions for expanding a blog beyond basic platforms and features, including adding plugins, analytics, RSS feeds, media sharing, commenting, chat, and other tools to enhance engagement and interactivity. It lists specific blogging platforms like Wordpress, Tumblr, and Posterous as well as plugins, tools for images, video, and documents to enrich content and the reader experience.
Where 2.0 — Native vs Web vs Hybrid: Mobile Development ChoicesJason Grigsby
Examining the landscape of the mobile development, the hidden challenges of the iPhone app store, and the middle way provided by hybrid applications.
Presented at Where 2.0 in San Jose, March 31, 2010
Gadgets in the Library: A Practical Guide to Personal Electronics for Librari...ALATechSource
This document discusses managing ebooks and digital content in libraries. It covers different ebook file formats, devices like Kindles and Nooks, and digital rights management. Licensing terms for Kindle, Nook, and Google Books are examined. The document also discusses how some libraries have approached cataloging and tracking ebooks purchased from vendors like Overdrive and individual titles purchased for devices. It concludes that licensing and copyright are challenging areas and that cataloging digital content is less difficult than addressing legal issues around file sharing and fair use.
This document discusses designing websites for mobility. It provides an overview of mobile web usage statistics and trends. It also covers various design considerations for mobile websites such as responsive design, progressive enhancement, and performance optimization techniques like image resizing and testing on actual devices. The document promotes a mobile-first approach to design and outlines Stanford's mobile aware web project.
This document discusses emerging technologies including mobile devices, augmented reality, and big data. It describes how mobile devices like smartphones and tablets are becoming ubiquitous and how mobile websites and applications are displacing desktop browsers. It also explores augmented reality and how overlaying digital information onto the real world can enhance discovery and provide real-time information. Finally, it touches on big data and how the proliferation of sensors and connected devices will generate huge amounts of diverse, real-time data that can be analyzed for insights. The document suggests publishers should consider how these trends will impact reader behavior and content consumption across multiple platforms and devices.
What lies ahead of HTML5_Ooop Munich 2013_Krzysztof SzafranekWooga
The document discusses the future of HTML5 and the debate between developing mobile applications using native apps vs. web technologies like HTML5. It notes that while HTML5 was not ready for advanced mobile games in 2012 due to performance and feature limitations, the mobile web is catching up thanks to new web APIs and standards. Within 10 years, the mobile web may be comparable to native apps, though app stores' long term role is uncertain. The document also outlines the tradeoffs between native, web, and hybrid app development approaches.
iEnterprise - Mit HTML5 zum Unternehmens-Dashboard für TabletsStefan Kolb
The document discusses enterprise dashboards for tablets using HTML5. It provides examples of popular tablets including the iPad, Android-based tablets, and others. It argues that web technologies like HTML5 are well-suited for cross-platform tablet apps and dashboards since they can be deployed across devices without native apps. Market share figures are shown for major mobile app stores.
Android 4.0 Ice Cream Sandwich introduced a refined user interface with new animations and feedback. It included virtual buttons, improved multitasking, resizable widgets, new lock screen actions, improved text input, powerful voice input, and controls over network data usage. The Retina Display featured in Apple products has very high pixel density that makes images and text look sharp and continuous at any size.
(1) The document discusses making mobile websites, including trends in mobile technology, challenges in development, and examples of mobile sites built with content management systems like Drupal and Joomla.
(2) Key challenges in mobile development include device fragmentation, usability issues like screen size and navigation, and optimizing content for smaller screens and slower connections.
(3) The presentation provides examples of mobile sites built with Drupal and Joomla, and introduces new solutions like the Osmobi plugin and template to more easily build mobile sites within existing CMS platforms.
We’ll get deep in the well-known techniques for website’s performance (from Steve Souders and others) and how real mobile devices reacts to each one. Are mobile browsers compatible with CSS Sprites or with Lazy Load Script? What about inline images and canvas? What are the big differences between desktop and mobile web performance?
This document discusses the Android mobile operating system. It provides an overview of the different mobile operating systems including Android, Symbian, iOS, Blackberry OS, Samsung Bada, Windows Mobile, and Windows Phone 7. It then discusses Android's market share and key statistics for different original equipment manufacturers (OEMs). It introduces the Open Handset Alliance (OHA) and the key Google services available on Android. It also covers the Android app marketplace, factors contributing to Android's growth, and winners among end users, developers and service providers. Finally, it provides an introduction to the Android platform architecture, including the Linux kernel, native libraries, Android runtime, application framework, and application building blocks like activities, intents, services,
A summary of all the ways you can get your WordPress site ready for the mobile Web. I’ll cover online services that create a mobile version of your site, special WordPress themes and plugins, regular-mobile ready WordPress themes, and more. Presented by Shannon Smith at Web à Québec.
This document discusses Lotus software on mobile devices and developing for mobile. It covers the history of Lotus mobile clients, including Lotus Traveler, Sametime and Connections. It also discusses using geolocation, forms and working offline in mobile development. Resources listed include the WURFL database for device detection, CSS media queries, and HTML5 features like geolocation, forms attributes and the cache manifest for offline work.
The document discusses Android 3.1, which was designed for tablets and introduced new features like the holographic UI, action bar, fragments, drag and drop, and digital rights management API. It provides details on the Motorola XOOM tablet that launched with Android 3.1, including its specs. It also summarizes the new features in Android 3.x like fragments, which allow modularizing an app's UI and functionality. The document gives advice for app development on Android 3.1 and points to resources on API differences and best practices.
The document discusses techniques for optimizing mobile web performance. It begins by explaining why mobile web performance optimization (MWPO) is important given the slower mobile networks, processors, browsers, and users on mobile devices. It then debunks several myths about mobile web development. The document provides an overview of different mobile browsers and categories them by capabilities. It emphasizes the importance of testing on real devices and networks. The document outlines 14 rules for mobile web performance optimization including making fewer HTTP requests, using content delivery networks, adding expiration headers, gzipping components, putting stylesheets at the top, and lazy loading components. It also provides additional tips for mobile optimization.
Demian Neidetcher's presentation to the Denver Open Source Users Group on the Android mobile phone platform. Full details and source code available at http://neidetcher.com/android.html
The document discusses how libraries can use low-cost hardware like Arduino boards to create their own tools and devices, such as patron counters and sensors. It describes how Arduino boards with additional shields and sensors can be used to build temperature/humidity loggers and other devices for a fraction of the cost of commercial products. The document advocates for libraries to learn open hardware skills and "make the tools that measure the future."
Jason Griffey gave a presentation on mobile technology for libraries at the Kentucky Library Association Conference in 2013. He discussed how the proliferation of mobile devices has created a post-PC world, showing statistics on the rise of smartphones and decline of traditional computers. He also presented data on the operating systems and devices used at his university, with iOS and Android dominating. Griffey suggested libraries consider policies for circulating mobile devices and managing content. He recommended resources for providing digital content and saw mobile technology as integral to the future of libraries.
This document summarizes Jason Griffey's presentation to the Kentucky Library Association on September 12, 2013 about the future of libraries in a post-PC world. It discusses how emerging technologies like wearable computing, sensors everywhere, and autonomous robots will change computing over the next 3-10 years. It also presents potential future roles for libraries as privacy spaces, data hubs, archives, and activists in light of these technological changes. The document concludes by emphasizing the need to consider future possibilities when planning for libraries.
The LibraryBox Project is an open source initiative that allows anyone to build and deploy their own mini-libraries called LibraryBoxes. A LibraryBox is a cheap, portable device that provides open access to educational resources via a wireless network. It connects to any WiFi device and allows users to browse and download files. The LibraryBox has been implemented in over 16 US states and 12 countries across 5 continents, with hundreds of boxes distributing thousands of files. Version 2.0 of the LibraryBox aims to improve the installation process and user experience with updates like automatic statistics, easier setup, and mobile responsiveness.
The document discusses libraries getting involved with open source hardware and building their own devices. It describes how Arduino boards allow libraries to create sensors and other hardware cheaply, such as patron counters for $70 instead of $300. Other examples include building temperature/humidity loggers for $85 instead of $415. The document advocates that libraries learn about hardware to build tools to measure library use into the future.
Mid-Tennessee Region Future Technology PresentationJason Griffey
The document discusses emerging technologies and their potential impacts. It describes concepts like Moore's Law, wearable computing, sensors, autonomous robots, and possible futures for libraries including serving as privacy spaces, data hubs, archives, and activists. The presentation argues we should embrace change and act like we already live in a science fiction future with crazy near technologies that will change everything.
Mid-Tennessee Region Mobile Technology PresentationJason Griffey
This document summarizes a presentation about libraries and mobile technology given by Jason Griffey. Some key points include:
- The number of mobile devices like smartphones and tablets on campus networks is growing significantly while traditional computers are declining.
- Operating systems are distinct from devices, with multiple devices running the same OS like iOS or Android.
- Best practices for supporting and managing popular mobile platforms like iOS and Android were discussed.
- Decisions around mobile circulation policies, filtering content, and managing personal data need to be addressed.
- Emerging technologies like 4G LTE networks and new devices from Microsoft and Blackberry were briefly overviewed.
This document discusses emerging technologies and how they are changing user expectations and behaviors. It notes that as people have more experiences with technologies like smartphones and e-readers, they come to expect certain capabilities and begin using technologies in new ways. The document outlines many new devices like tablets, e-readers, and "superphones" that are integrating multiple functions. It suggests that the type of devices people use depends on their age and that new technologies will continue to change what is considered normal or ordinary.
This document summarizes the development of ebooks and ebook reading devices. It discusses the rise of devices like the Kindle, Nook, and tablets and how their increasing ubiquity and availability on multiple platforms is driving adoption of ebooks. It also examines issues around ebook formats, digital rights management, and how libraries can continue providing access to digital content in the future.
This document provides an overview of mobile technology, both current and future developments. It discusses the large number of mobile subscribers worldwide and increasing data usage rates. Emerging technologies like 4G networks and lower hardware costs are driving prices down and allowing eReaders and other devices to become more mainstream. The document also explores new mobile applications and services in areas like payments, vehicle connectivity, and language translation. It questions how these mobile advances will impact industries and considers whether some technologies are truly innovative or just revivals of older ideas. In the end, the document ponders the opportunities and challenges of an increasingly mobile world.
This document outlines a presentation about creating a 21st century learning environment in university libraries. It discusses the need to understand library users and collect user data to inform decisions. It also addresses rethinking library space and services to meet user needs and priorities. Specific topics covered include developing partnerships, adopting transparency, changing library culture, designing spaces for students and staff, and ensuring projects consider scope, budget and timeline. The overall message is that libraries must focus on users, collect meaningful data, and design spaces that achieve strategic goals.
This document discusses emerging technologies and trends in tablets, e-readers, and audio/video over the next 12 months. It predicts that tablets will continue their rise in popularity, led by the iPad, and assesses several new tablet models. E-readers like the Kindle may hold ground against tablets for dedicated reading. It also explores new audio/video technologies and concepts like "transliteracy." In closing, the author provides contact information and a link to further thoughts on gadgets and technology.
Is Email Marketing Really Effective In 2024?Rakesh Jalan
Slide 1
Is Email Marketing Really Effective in 2024?
Yes, Email Marketing is still a great method for direct marketing.
Slide 2
In this article we will cover:
- What is Email Marketing?
- Pros and cons of Email Marketing.
- Tools available for Email Marketing.
- Ways to make Email Marketing effective.
Slide 3
What Is Email Marketing?
Using email to contact customers is called Email Marketing. It's a quiet and effective communication method. Mastering it can significantly boost business. In digital marketing, two long-term assets are your website and your email list. Social media apps may change, but your website and email list remain constant.
Slide 4
Types of Email Marketing:
1. Welcome Emails
2. Information Emails
3. Transactional Emails
4. Newsletter Emails
5. Lead Nurturing Emails
6. Sponsorship Emails
7. Sales Letter Emails
8. Re-Engagement Emails
9. Brand Story Emails
10. Review Request Emails
Slide 5
Advantages Of Email Marketing
1. Cost-Effective: Cheaper than other methods.
2. Easy: Simple to learn and use.
3. Targeted Audience: Reach your exact audience.
4. Detailed Messages: Convey clear, detailed messages.
5. Non-Disturbing: Less intrusive than social media.
6. Non-Irritating: Customers are less likely to get annoyed.
7. Long Format: Use detailed text, photos, and videos.
8. Easy to Unsubscribe: Customers can easily opt out.
9. Easy Tracking: Track delivery, open rates, and clicks.
10. Professional: Seen as more professional; customers read carefully.
Slide 6
Disadvantages Of Email Marketing:
1. Irrelevant Emails: Costs can rise with irrelevant emails.
2. Poor Content: Boring emails can lead to disengagement.
3. Easy Unsubscribe: Customers can easily leave your list.
Slide 7
Email Marketing Tools
Choosing a good tool involves considering:
1. Deliverability: Email delivery rate.
2. Inbox Placement: Reaching inbox, not spam or promotions.
3. Ease of Use: Simplicity of use.
4. Cost: Affordability.
5. List Maintenance: Keeping the list clean.
6. Features: Regular features like Broadcast and Sequence.
7. Automation: Better with automation.
Slide 8
Top 5 Email Marketing Tools:
1. ConvertKit
2. Get Response
3. Mailchimp
4. Active Campaign
5. Aweber
Slide 9
Email Marketing Strategy
To get good results, consider:
1. Build your own list.
2. Never buy leads.
3. Respect your customers.
4. Always provide value.
5. Don’t email just to sell.
6. Write heartfelt emails.
7. Stick to a schedule.
8. Use photos and videos.
9. Segment your list.
10. Personalize emails.
11. Ensure mobile-friendliness.
12. Optimize timing.
13. Keep designs clean.
14. Remove cold leads.
Slide 10
Uses of Email Marketing:
1. Affiliate Marketing
2. Blogging
3. Customer Relationship Management (CRM)
4. Newsletter Circulation
5. Transaction Notifications
6. Information Dissemination
7. Gathering Feedback
8. Selling Courses
9. Selling Products/Services
Read Full Article:
https://digitalsamaaj.com/is-email-marketing-effective-in-2024/
Webinar Innovative assessments for SOcial Emotional SkillsEduSkills OECD
Presentations by Adriano Linzarini and Daniel Catarino da Silva of the OECD Rethinking Assessment of Social and Emotional Skills project from the OECD webinar "Innovations in measuring social and emotional skills and what AI will bring next" on 5 July 2024
AI Risk Management: ISO/IEC 42001, the EU AI Act, and ISO/IEC 23894PECB
As artificial intelligence continues to evolve, understanding the complexities and regulations regarding AI risk management is more crucial than ever.
Amongst others, the webinar covers:
• ISO/IEC 42001 standard, which provides guidelines for establishing, implementing, maintaining, and continually improving AI management systems within organizations
• insights into the European Union's landmark legislative proposal aimed at regulating AI
• framework and methodologies prescribed by ISO/IEC 23894 for identifying, assessing, and mitigating risks associated with AI systems
Presenters:
Miriama Podskubova - Attorney at Law
Miriama is a seasoned lawyer with over a decade of experience. She specializes in commercial law, focusing on transactions, venture capital investments, IT, digital law, and cybersecurity, areas she was drawn to through her legal practice. Alongside preparing contract and project documentation, she ensures the correct interpretation and application of European legal regulations in these fields. Beyond client projects, she frequently speaks at conferences on cybersecurity, online privacy protection, and the increasingly pertinent topic of AI regulation. As a registered advocate of Slovak bar, certified data privacy professional in the European Union (CIPP/e) and a member of the international association ELA, she helps both tech-focused startups and entrepreneurs, as well as international chains, to properly set up their business operations.
Callum Wright - Founder and Lead Consultant Founder and Lead Consultant
Callum Wright is a seasoned cybersecurity, privacy and AI governance expert. With over a decade of experience, he has dedicated his career to protecting digital assets, ensuring data privacy, and establishing ethical AI governance frameworks. His diverse background includes significant roles in security architecture, AI governance, risk consulting, and privacy management across various industries, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: June 26, 2024
Tags: ISO/IEC 42001, Artificial Intelligence, EU AI Act, ISO/IEC 23894
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How to Install Theme in the Odoo 17 ERPCeline George
With Odoo, we can select from a wide selection of attractive themes. Many excellent ones are free to use, while some require payment. Putting an Odoo theme in the Odoo module directory on our server, downloading the theme, and then installing it is a simple process.
Delegation Inheritance in Odoo 17 and Its Use CasesCeline George
There are 3 types of inheritance in odoo Classical, Extension, and Delegation. Delegation inheritance is used to sink other models to our custom model. And there is no change in the views. This slide will discuss delegation inheritance and its use cases in odoo 17.
How to Handle the Separate Discount Account on Invoice in Odoo 17Celine George
In Odoo, separate discount account can be set up to accurately track and manage discounts applied on various transaction and ensure precise financial reporting and analysis
Understanding and Interpreting Teachers’ TPACK for Teaching Multimodalities i...Neny Isharyanti
Presented as a plenary session in iTELL 2024 in Salatiga on 4 July 2024.
The plenary focuses on understanding and intepreting relevant TPACK competence for teachers to be adept in teaching multimodality in the digital age. It juxtaposes the results of research on multimodality with its contextual implementation in the teaching of English subject in the Indonesian Emancipated Curriculum.
Front Desk Management in the Odoo 17 ERPCeline George
Front desk officers are responsible for taking care of guests and customers. Their work mainly involves interacting with customers and business partners, either in person or through phone calls.
1. Personal Electronics
& the Library
Computers in Libraries 2012
Jason Griffey
Head of Library Information Technology
University of Tennessee at Chattanooga
2. Part the First
• Introduction
• What do we want from this?
• What sorts of problems are we trying
to solve?
• Why gadgets?
3. Part the Second
• Petting zoo!
• Why devices are ultimately not important
• Why devices are ultimately very important
4. Part the Third
• Legal issues
• How we do it
• Fixing your problems
• Answering your questions
• Fixing your questions
• Answering your problems
5. Part the First
• Introduction
• What do we want from this?
• What sorts of problems are we trying
to solve?
• Why gadgets?
18. In 2008, Apple sold more iPhones than
in 2007.
In 2009, they sold more than in
2007 & 2008 combined
In 2010, they sold more than 2007,
2008, & 2009 combined
In 2011, they sold more than 2007, 2008,
2009, & 2010 combined.
83. 1. Digital Content
kindle
Use of Digital Content. Upon your download of Digital Content and payment of
any applicable fees (including applicable taxes), the Content Provider grants you a
non-exclusive right to view, use, and display such Digital Content an unlimited
number of times, solely on the Kindle or a Reading Application or as otherwise
permitted as part of the Service, solely on the number of Kindles or Other Devices
specified in the Kindle Store, and solely for your personal, non-commercial use.
Unless otherwise specified, Digital Content is licensed, not sold, to you by the
Content Provider. The Content Provider may include additional terms for use within
its Digital Content. Those terms will also apply, but this Agreement will govern in
the event of a conflict. Some Digital Content, such as Periodicals, may not be
available to you through Reading Applications.
Limitations. Unless specifically indicated otherwise, you may not sell, rent, lease,
distribute, broadcast, sublicense, or otherwise assign any rights to the Digital
Content or any portion of it to any third party, and you may not remove or modify
any proprietary notices or labels on the Digital Content. In addition, you may not
bypass, modify, defeat, or circumvent security features that protect the Digital
Content.
84. 1. Digital Content
kindle
Use of Digital Content. Upon your download of Digital Content and payment of
any applicable fees (including applicable taxes), the Content Provider grants you
a non-exclusive right to view, use, and display such Digital Content an
unlimited number of times, solely on the Kindle or a Reading Application or
as otherwise permitted as part of the Service, solely on the number of
Kindles or Other Devices specified in the Kindle Store, and solely for your
personal, non-commercial use. Unless otherwise specified, Digital Content
is licensed, not sold, to you by the Content Provider. The Content Provider
may include additional terms for use within its Digital Content. Those terms will also
apply, but this Agreement will govern in the event of a conflict. Some Digital
Content, such as Periodicals, may not be available to you through Reading
Applications.
Limitations. Unless specifically indicated otherwise, you may not sell, rent,
lease, distribute, broadcast, sublicense, or otherwise assign any rights to
the Digital Content or any portion of it to any third party, and you may not
remove or modify any proprietary notices or labels on the Digital Content. In
addition, you may not bypass, modify, defeat, or circumvent security features that
protect the Digital Content.
85. kindle
No Reverse Engineering, Decompilation, Disassembly, or
Circumvention. You may not modify, reverse engineer,
decompile, or disassemble the Kindle or the Software, whether
in whole or in part, create any derivative works from or of the
Software, or bypass, modify, defeat, or tamper with or
circumvent any of the functions or protections of the Kindle or
Software or any mechanisms operatively linked to the
Software, for example, by augmenting or substituting any
digital rights management functionality of the Kindle or
Software.
86. kindle
Information Received. The Software will provide Amazon
with data about your Kindle and its interaction with the Service
(such as available memory, up-time, log files, and signal
strength). The Software will also provide Amazon with
information related to the Digital Content on your Kindle and
Other Devices and your use of it (such as last page read and
content archiving). Annotations, bookmarks, notes, highlights,
or similar markings you make using your Kindle or Reading
Application and other information you provide may be stored
on servers that are located outside the country in which you
live. Any information we receive is subject to the Amazon.com
privacy notice located at www.amazon.com/privacy.
87. kindle
Changes to Service. We may modify, suspend, or discontinue
the Service, in whole or in part, at any time.
88. nook
3. Prohibited Conduct. In your use of your nook or the
Service, you may not: (i) transfer the Digital Content from
one electronic reading device to another without maintaining
the applicable digital rights management solution for that
Digital Content; (ii) infringe, violate, or interfere with any
patent, trademark, trade secret, copyright, right of publicity or
any other right of any party; (iii) violate any law, rule or
regulation, including, without limitation, U.S. export control
laws; (iv) copy, transfer, sublicense, assign, rent, lease,
lend, resell or in any way transfer any rights to, all or
any portion of the Digital Content to any third party,
except in connection with the normal use of the lending
feature available through the Service, or as expressly
permitted by the Terms of Use or applicable third-party
license agreement;
89. nook
3. Prohibited Conduct. In your use of your nook or the
Service, you may not: (i) transfer the Digital Content from
one electronic reading device to another without maintaining
the applicable digital rights management solution for that
Digital Content; (ii) infringe, violate, or interfere with any
patent, trademark, trade secret, copyright, right of publicity or
any other right of any party; (iii) violate any law, rule or
regulation, including, without limitation, U.S. export control
laws; (iv) copy, transfer, sublicense, assign, rent, lease,
lend, resell or in any way transfer any rights to, all or
any portion of the Digital Content to any third party,
except in connection with the normal use of the lending
feature available through the Service, or as expressly
permitted by the Terms of Use or applicable third-party
license agreement;
90. google books
Use of Digital Content. Following payment of the applicable fees for an item of Digital
Content, for as long as Google and the applicable copyright holder have rights to
provide you that Digital Content, Google gives you the non-exclusive right to
download, subject to the restrictions set forth herein, copies of the applicable Digital
Content to your Devices, and to view, use, and display such Digital Content an
unlimited number of times on your Devices or as otherwise authorized by Google as
part of the Service for your personal, non-commercial use. If Google or the
applicable copyright holder loses the rights to provide you any Digital Content, Google
will cease serving such Digital Content to you and you may lose the ability to use
such Digital Content. For certain Digital Content, Google may be acting as an agent of
the copyright holder (and its agents) in providing such Digital Content to you under
the Terms of Service. You acknowledge that such copyright holder (and its agents)
shall be the seller(s) of such Digital Content to you under the Terms of Service.
Select, copy and paste functions may be available for some Digital Content, and you
must use these features within the prescribed limits and only for personal non-
commercial purposes.
91. google books
Use of Digital Content. Following payment of the applicable fees for an item of Digital
Content, for as long as Google and the applicable copyright holder have rights to
provide you that Digital Content, Google gives you the non-exclusive right to
download, subject to the restrictions set forth herein, copies of the applicable Digital
Content to your Devices, and to view, use, and display such Digital Content an
unlimited number of times on your Devices or as otherwise authorized by Google as
part of the Service for your personal, non-commercial use. If Google or the
applicable copyright holder loses the rights to provide you any Digital Content, Google
will cease serving such Digital Content to you and you may lose the ability to use
such Digital Content. For certain Digital Content, Google may be acting as an agent of
the copyright holder (and its agents) in providing such Digital Content to you under
the Terms of Service. You acknowledge that such copyright holder (and its agents)
shall be the seller(s) of such Digital Content to you under the Terms of Service.
Select, copy and paste functions may be available for some Digital Content, and you
must use these features within the prescribed limits and only for personal non-
commercial purposes.
92. google books
Restrictions. You may not sell, rent, lease, distribute, broadcast,
transfer, or assign your rights to the Digital Content or any portion of it
to any third party except as expressly permitted by Google. Provided,
however, that nothing in the Terms of Service shall prohibit any uses of
Digital Content that would otherwise be permitted under the United
States Copyright Act.
102. how we did it
Bibliographic entry = Generic (eReader)
Added titles/authors = findable via search
Item = individual eReaders
104. Summary
• Gadgets are important for Services
• OS is important for Management
• Play before you Buy
• Have a plan
105. Jason Griffey
Email: griffey@gmail.com
Site: jasongriffey.net
gVoice: 423-443-4770
Twitter: @griffey
Other: Perpetual Beta
ALA TechSource
Head of Library Information Technology
http://pinboard.in/u:griffey/ University of Tennessee at Chattanooga