Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
Best of GA: Designing For Multiple Devices - Google Campus, 26 Feb 2013Anna Dahlström
Slides from my 1 hour class on February 26th at Google Campus in London during the 'Best of GA' event.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices - GA London, 14 Jan 2013Anna Dahlström
Slides from my class on January 14 at General Assembly in London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Understanding UX: Designing for multiple devices - GA London, 18 Jan 2013Anna Dahlström
Slides from my 1 hour class on January 18th at General Assembly in London during the Understanding UX day.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
GA London - Designing for multiple devices, 28may2012Anna Dahlström
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing For Multiple Devices - GA London, 04 Mar 2013Anna Dahlström
Slides from my class on the 4th of March at General Assembly in London.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices - GA London, 19 Nov 2012Anna Dahlström
Slides from my class on November 19th 2012 at General Assembly in London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Adapting to Input — Smashing Conference NYCJason Grigsby
Input is constantly evolving and expanding beyond traditional keyboard and mouse. The document discusses 7 principles for adapting web design to different inputs:
1. Design for the largest target by default.
2. Design for modes of interaction instead of specific inputs.
3. Make designs accessible to all inputs.
4. Support multiple concurrent inputs.
5. Abstract baseline inputs like tap, click, and point.
6. Progressively enhance with new inputs like gestures and sensors.
7. Include different inputs in testing plans.
The key message is that input cannot be detected, is a continuum, and is always changing. Web design needs to be adaptable and not assume certain inputs based on device properties.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013Anna Dahlström
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices - GA, New York 08 Oct 2012Anna Dahlström
The document discusses designing for multiple devices. It notes that mobile device usage is increasing dramatically and surpassing the global population. People use their mobile devices in many contexts throughout the day for a variety of tasks. As a result, designers must consider how to provide equal and continuous experiences across different devices. Approaches include responsive design, which adapts content based on screen size, and apps, which are focused on specific platforms. The document also highlights important differences to consider between designing for Android versus iOS.
Designing For Multiple Devices - GA New York, 6 March 2013Anna Dahlström
The document discusses designing for multiple devices. It covers device usage patterns, implications for design, and different approaches like responsive design versus bespoke mobile sites versus apps. It provides statistics on mobile usage and analyzes usage patterns across devices. It also discusses responsive design techniques like defining grids and content stacking strategies. Considerations for native apps on Android versus iOS are also reviewed.
Designing for multiple devices, GA London - 01 Oct 2012Anna Dahlström
Slides from my class on October 1st 2012 at General Assembly London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Ubiquitous Information Architecture - OZ IA 2010Samantha Starmer
The document discusses the need for ubiquitous and holistic information architecture across channels to create integrated experiences for users. It notes that information is blurring the lines between digital and physical experiences, and that users expect consistency as they transition between platforms. To meet these expectations, information architecture must be designed holistically rather than by channel, and must focus on the overall user journey rather than individual touchpoints. Bridges between experiences like on-ramps and off-ramps are needed to make information architecture truly integrated.
When responsive web design meets the real worldJason Grigsby
The document discusses responsive web design and some of the challenges it faces. It recommends adopting a mobile first approach where the mobile styles are defined first before desktop styles, allowing for a progressive enhancement. It also emphasizes the importance of performance and ensuring responsive designs are not just focused on layout but also on optimizing for speed. Key techniques discussed include building mobile first, reordering media queries, keeping basic styles outside queries, and scoping images within media queries to avoid unnecessary downloads.
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013Anna Dahlström
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
Where will current trends take learning?Carol Skyring
This document summarizes Carol Skyring's presentation on emerging trends in learning. She discusses how learning is becoming more social, collaborative, personalized and visual. New tools like social media, virtual worlds, and mobile devices are enabling more personalized and self-directed learning anytime, anywhere through personal learning networks. Future learning will blend virtual and real-world experiences using augmented reality and location-based technologies. Learning management systems are also evolving to incorporate richer media, social features and collaborative capabilities in secure online environments.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
1. The document discusses how increasingly, computer systems and algorithms are "ruling the world" by determining many aspects of daily life, such as through online recommendations, traffic control systems, and gamification approaches.
2. It notes that real-life situations often involve exceptions that computer systems cannot foresee or accommodate. Humans are needed to interpret contexts and handle exceptions. However, as systems become more complex and remote, manual overrides are harder to access.
3. Rules implemented by computers also lack the flexibility to follow the spirit or intentions behind rules, as humans can. The document gives examples of how strict literal interpretations can break systems or miss the point. Intentions and contexts are important for rules to function appropriately
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
The world is in love with the "Internet of things" but we are using old tools to solve the problem. While we had no choice but to use native apps on our phones for this first generation of smart devices (e.g. Nest) it can't scale. If we believe in Moore's Law at all, we'll have hundreds if not thousands of these devices in our lives in a very short period of time. It just doesn't make sense to use apps as our primary interaction tool. The Physical Web is an approach to 'infuse' the web into physical objects so you can just walk up and use any device, on any platform, with just a single click.
If your job is to make things for the web, and the company you work for doesn’t build fitness trackers, or robots, or smart light bulbs, or a cloud service that aims to connect all these things, you could be forgiven for not caring all that much about today's Internet of Things. My aim with this talk is to shift the conversation away from things and back to people. In doing so, I hope to also arm you with tools to better understand, and find your place, within this complex but fascinating landscape.
First presented at Generate Conference in San Francisco on July 15, 2016.
The document discusses the current state of conversational interfaces such as chatbots and voice assistants, noting that while early versions were limited, recent advances in artificial intelligence, data availability, and user expectations have created new opportunities for conversational interfaces to become more useful. However, conversational interfaces still have limitations and work best when focused on simple, well-defined tasks rather than attempting to replace more complex interactions or functions better suited to humans. Designing effective conversational interfaces requires keeping interactions simple, clearly setting user expectations, and in some cases, involving human assistance.
A brief exploration of proposed Level 4 Media Queries and some thoughts about the future of the web. Presented at Responsive Day Out in Brighton on June 27 2014.
Designing for diversity - how to stop worrying and embrace the Android revol...yiibu
It took 16 years for smartphone penetration to reach 1 billion people. Analysts believe it will take only 3 years to reach the next billion. The devices these consumers buy will be incredibly diverse, yet many will run on Android; a platform that now sees more than 1.5 million activations per day.
In this presentation, we explore the fascinating rise of Android around the globe. From dual SIM phones in Indonesia, to dual screen e-ink devices in Russia and crowd-sourced platform modifications in China, we will discover the role open source has played in Android's popularity and how to design for such a diverse environment.
The web was first conceived 25 years ago, by an Englishman. Fifteen years later, as the first crop of dot.coms were going bust, close to 60% of its users (and all Alexa "top 20" sites) came from developed nations. Fast forward to today, and the picture is strikingly different. Almost half the Alexa "top 20" now comes from emerging economies. Economies where close to 3 billion people have yet to use the web, but thanks to mobile--won't have to wait much longer to discover it. This presentation will introduce you to fascinating and innovative services that are re-shaping the web to serve the consumers of tomorrow. Driven by mobile, the power of personal relationships, and the breakneck pace of globalisation, these services provide a glimpse into the business models, opportunities and challenges we will face, when growing a truly global web.
Next-Gen Beacons: Understanding the Physical WebwonderMakr
What if every object at your event had the ability to talk to or notify your guests and bring them deeper into your activation, with one simple click? That's the idea behind the Physical Web, an open-source platform meant to give every object a URL via a simple beacon that does not require an app, just the Chrome browser. Learn how the Physical Web, a more cost-effective solution than a traditional proximity-based beacon + app deployment, will redefine how we interact with objects within event footprints and the world around us.
PRESENTED AT EVENTTECH 2016 (http://eventtech.eventmarketer.com/)
PRESENTATION COMPILED BY:
Mark Stewart
President & Chief Innovation Officer
wonderMakr
https://www.wondermakr.com
CREDITS AND THANKS:
@scottjensen
https://google.github.io/physical-web/
https://bkon.com/resources/
New sensor based Web Standards developments have punched a hole in the web that is letting the real world leak into the browser. The getUserMedia API now lets us access cameras and microphones and JSARToolkit and javascript based Natural Feature Tracking like the examples from ICG Graz University have shown that browsers can now be taught to perceive the world around them. Combine this with the <canvas> and WebGL and you have a real working model for a Web Standards based Augmented Reality.
On top of this we also have OGCs Sensor Web Enablement and new developments like the Sensor API and the rapid spread of networked sensors and wireless Arduino-ised devices. Massively distributed dynamic immersive visualisation is now the new structural form for the modern web.
The document discusses mobile trends and how businesses can develop mobile strategies. It notes that over 1.7 billion people use internet on PCs while over 4.1 billion use mobile phones. Further, over 1 million iPhones have been sold in Australia in less than 2 years and iPhone users frequently upgrade the operating system. The document suggests that the key difference mobile brings is context, contact and community and asks how these mobile trends impact a business' model and value chain. It recommends that a mobile strategy focus on context, contact and community.
e is for everywhere - Interactive Mobile Web PresentationRob Manson
This presentation at Web Directions South 2007 captures the screens from an interactive poll held during the presentation. 67 people in the audience joined in and a dynamic profile of their phones, browsers, operating system and network providers is also include. A more involved analysis of the results will be available soon...
This document discusses graphical passwords as an alternative to alphanumeric passwords. Graphical passwords work by having users select images or points on images in a specific order. They are generally easier for users to remember but harder for others to guess compared to alphanumeric passwords. The document compares graphical and alphanumeric passwords and describes some simple graphical password schemes, advantages like improved security, and disadvantages like longer login times and vulnerability to shoulder surfing. It proposes solutions like triangle-based and movable frame-based schemes to address the shoulder surfing issue.
This document discusses authentication methods and focuses on graphical passwords. It begins with an overview of common authentication methods like text passwords, tokens, and biometrics. It then discusses the drawbacks of text passwords and introduces graphical passwords as an alternative. The document surveys recall-based and recognition-based graphical password techniques and provides examples like Draw-A-Secret and Passfaces. It concludes by noting the advantages of graphical passwords in usability and security but also disadvantages like longer login times and storage requirements.
Now into its ninth year, Fjord’s annual Trends Report 2016 has arrived and, once again, we unveil what we believe to be the most significant technology and business developments emerging and describe how they will transform our world in the coming 12 months.
Our Trends Report is the result of months of research, discussions and debate, pooling the collective experience at Fjord and Accenture Interactive and distilled into ten core ideas.
We believe 2016 will be another defining year for digital and will bring even more transformation, disruption and delight to organizations and their audiences. In the report you can expect to discover more about big data etiquette, the rise of employee experience (EX) design, disappearing apps, the true power of wearables and nearables and much more.
Check out the full Fjord Trends Report 2016 below, visit trends.fjordnet.com, and follow the conversation at #FjordTrends.
Enjoy!
See more at www.trends.fjordnet.com
The notion of allowing access to your website content and data via API's and other machine readable means is well embedded in geek circles.
This presentation aims to look at the non-technical reasons why these approaches are a good idea, arguing that it is time for Machine Readable Data (MRD) approaches to be better communicated to content owners, budget holders and other non-technical stakeholders.
The document discusses the importance of making content machine-readable so that it can be reused and accessed in different ways. It provides 10 reasons why organizations should adopt practices that allow computer systems to access and interpret their data, such as using microformats, RSS feeds, and APIs. These practices free up content so it is no longer locked into single websites and applications, making it easier to reuse and repurpose. The document advocates a focus on content over technology and argues that embracing machine-readable data will lead to benefits like lower costs, more ways to visualize and access content, and increased traffic over time.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
The document summarizes the evolution of web design from the early 1990s to the present day. It discusses how technical factors like improved code, browsers, devices and access have enabled the rise of responsive design. The key stages discussed are the World Wide Web era from 1992-1996, the dot-com boom from 1997-2001, the era of web standards from 2002-2007, and the modern era from 2008 onward. It emphasizes how current design approaches like responsive design have emerged from the confluence of technical capabilities and shifts in how people access the web from any device.
Representing the world: How web users become web thinkers and web makersjudell
This document discusses how resources on the internet are represented through URLs and different file formats. It provides examples of how a dissertation, dataset, or calendar can be represented in both HTML and other formats like PDF, XML, or iCalendar. It also discusses how links connect these representations and resources through domain names and how search engines and apps allow users to access these representations.
The document discusses designing holistic experiences that span both digital and physical channels. It recommends designing for the "space between" interactions by considering the full customer journey. Five principles are outlined for cross-channel design: convenient, connected, consistent, contextual, and cross-time. Five methods and tools are also presented: thinking in terms of services; sharing design work; starting with observations; embracing discomfort; and focusing on customer needs over specific solutions. The overall message is that customers experience brands through all touchpoints, so design must consider the integrated experience.
This document summarizes an emerging technologies presentation given by Sam Chada at the Sandusky Library. The presentation covered several topics including digital delivery of content through services like OverDrive, the growing use of tablets and smartphones in libraries, gamification of library services and collections, cloud computing services offered by some libraries, the maker movement and digital media labs, and potential future technologies like MOOCs and the Raspberry Pi. The presentation argued that libraries are embracing new technologies to remain relevant community spaces and provide more access and opportunities for patrons to transform their lives.
Slides from my talk at Cambridge Usability Group on the 12th of May 2014
http://www.eventbrite.co.uk/e/designing-better-ux-deliverables-tickets-11542298325
Needing to produce some kind of deliverables throughout a project is inevitable: it might be user research reports to inform senior stakeholder; usability test results to communicate to developers; sketches and wireframes to pass on to web designers.
Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
This document provides an overview of the evolution of information and technology over time. It begins with ancient symbols and manuscripts, then discusses the development of the telegraph, telephone, radio, and early computers. It outlines the creation of the internet and the world wide web, and how they led to an explosion of information sharing. The document discusses challenges of information overload and different search technologies and services that have been developed to help users find relevant information. It promotes the use of the BOSS API and other tools to build custom search applications and solutions.
The document discusses using custom 3D models in augmented reality. It notes that creating and uploading 3D models that work well with augmented reality hosting sites can be difficult. The key steps outlined are: creating a 3D model using Maya and exporting it as a Collada (.dae) file, creating a thumbnail image, combining the files into a compressed .tar file, selecting a trigger image, uploading the .tar file to a site like Aurasma, testing the augmented reality experience, and sharing it.
The Future of Design isn't Just the Web - WebVisions 2011 WorkshopSamantha Starmer
Cross-channel design aims to provide a seamless experience for customers across digital and physical touchpoints. The document discusses the need for designing experiences that are convenient, connected, consistent, and contextual across channels over time. It provides five principles and five methods for cross-channel design, including thinking in terms of services, sharing design processes, starting with small experiments, embracing discomfort, and focusing on customer needs over specific solutions. Discovery activities like interviews, research, and experience mapping are recommended to understand the current customer journey. Solution techniques include mental models, storytelling, service blueprints, and touchpoint matrices to holistically design experiences across channels.
The document discusses responsive web design, which is an approach where design and development respond to the user's behavior and environment based on screen size, platform, and orientation. It involves flexible grids and layouts, images, and media queries to automatically adjust the website for different devices like laptops and iPads. The goal is for the website to have technology that automatically responds to the user's preferences as they switch devices.
The document discusses recognizing the labor involved in creating datasets and facilitating deeper acknowledgement of this contribution. It proposes tracking metrics for datasets and non-traditional research outputs to provide more context on how research is used. This would include metrics like citations, altmetrics showing social media mentions, and indicators of datasets being used in other works. Recognizing dataset creation better could help address researchers' fears regarding the risks of openly sharing their data.
Eric Mattison, Senior Analyst at Vertex Pharmaceuticals and former ABCD W3 co-chair, will explain how the Internet of Things (IoT) is being used to streamline scientific processes, shortening the time-to-market for life-saving drugs. The talk will include:
- What is IoT? Just another buzzword to get budget allocation from C-level executives, or an actual game-changer?
- How we got here: the technologies and economics that make IoT possible
- Implementations, large and small (the small ones are the most interesting)
Bio
Before selling out to almighty Mammon, Eric Mattison was an impoverished journeyman web serf here at Harvard, extolling the virtues of Python, Django and web APIs. Now a Senior Analyst at Vertex Pharmaceuticals, he works to streamline internal business processes using Python, Django and web APIs.
(This presentation occurred on October 11th, 2017)
Data ethics in the time of perceptive mediaIan Forrester
At FutureFest, Ian Forrester will explore the cutting edge research the BBC is conducting into the future of media. Ian will discuss a media which fuses the best of the internet with the rich history of storytelling. His session will investigate the contradiction of this new type of storytelling that borrows extensively from ancient methods of communication; one which uses different data to actively shift and change the media for the enjoyment of the unknowingly participating audience.
This new world comes with a number of difficult ethical considerations, and BBC R&D is working with university partners to explore the constraints in an open way. Ian will set the scene of what's currently possible, some of the moon shot ideas and where they have drawn the line to date.
The document discusses how emerging technologies can be used to enhance teaching practice by exploiting their "wow factor" to engage students. It provides examples of technologies from 10 years ago and how they have evolved. Some key technologies discussed that have potential for education include augmented reality, mobile devices, gesture-based computing, visual data analysis, and learning analytics. The document emphasizes letting students explore technologies for their own sake to discover what can be done with them and have fun in the learning process.
Part 2: Intermediate Designing for Multiple Devices - GA London, 31 Jul 2013Anna Dahlström
Slides from the second of my 3 part series classes at General Assembly in London on the 31st of July 2013.
https://generalassemb.ly/education/designing-for-multiple-devices-3-part-series/london/2172
ABSTRACT
This follow-on session will build onto the guiding principles covered in the previous class, taking a closer look at:
- the common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- app structures and navigation patterns for responsive design
- how to test both responsive sites and apps
The document discusses how rapid technological disruption and the democratization of knowledge through the Internet have challenged traditional models of design, business, and control over products and ideas. It argues that successful design going forward will require flexibility, simplicity, enabling user customization and experiences rather than strictly defined products, and building platforms that can evolve beyond their original contexts. Complexity and interdependence may no longer confer advantages if they limit responsiveness to constant change.
Details of description part II: Describing images in practice - Tech Forum 2024BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and transcript: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
Understanding Insider Security Threats: Types, Examples, Effects, and Mitigat...Bert Blevins
Today’s digitally connected world presents a wide range of security challenges for enterprises. Insider security threats are particularly noteworthy because they have the potential to cause significant harm. Unlike external threats, insider risks originate from within the company, making them more subtle and challenging to identify. This blog aims to provide a comprehensive understanding of insider security threats, including their types, examples, effects, and mitigation techniques.
Coordinate Systems in FME 101 - Webinar SlidesSafe Software
If you’ve ever had to analyze a map or GPS data, chances are you’ve encountered and even worked with coordinate systems. As historical data continually updates through GPS, understanding coordinate systems is increasingly crucial. However, not everyone knows why they exist or how to effectively use them for data-driven insights.
During this webinar, you’ll learn exactly what coordinate systems are and how you can use FME to maintain and transform your data’s coordinate systems in an easy-to-digest way, accurately representing the geographical space that it exists within. During this webinar, you will have the chance to:
- Enhance Your Understanding: Gain a clear overview of what coordinate systems are and their value
- Learn Practical Applications: Why we need datams and projections, plus units between coordinate systems
- Maximize with FME: Understand how FME handles coordinate systems, including a brief summary of the 3 main reprojectors
- Custom Coordinate Systems: Learn how to work with FME and coordinate systems beyond what is natively supported
- Look Ahead: Gain insights into where FME is headed with coordinate systems in the future
Don’t miss the opportunity to improve the value you receive from your coordinate system data, ultimately allowing you to streamline your data analysis and maximize your time. See you there!
Are you interested in dipping your toes in the cloud native observability waters, but as an engineer you are not sure where to get started with tracing problems through your microservices and application landscapes on Kubernetes? Then this is the session for you, where we take you on your first steps in an active open-source project that offers a buffet of languages, challenges, and opportunities for getting started with telemetry data.
The project is called openTelemetry, but before diving into the specifics, we’ll start with de-mystifying key concepts and terms such as observability, telemetry, instrumentation, cardinality, percentile to lay a foundation. After understanding the nuts and bolts of observability and distributed traces, we’ll explore the openTelemetry community; its Special Interest Groups (SIGs), repositories, and how to become not only an end-user, but possibly a contributor.We will wrap up with an overview of the components in this project, such as the Collector, the OpenTelemetry protocol (OTLP), its APIs, and its SDKs.
Attendees will leave with an understanding of key observability concepts, become grounded in distributed tracing terminology, be aware of the components of openTelemetry, and know how to take their first steps to an open-source contribution!
Key Takeaways: Open source, vendor neutral instrumentation is an exciting new reality as the industry standardizes on openTelemetry for observability. OpenTelemetry is on a mission to enable effective observability by making high-quality, portable telemetry ubiquitous. The world of observability and monitoring today has a steep learning curve and in order to achieve ubiquity, the project would benefit from growing our contributor community.
Fluttercon 2024: Showing that you care about security - OpenSSF Scorecards fo...Chris Swan
Have you noticed the OpenSSF Scorecard badges on the official Dart and Flutter repos? It's Google's way of showing that they care about security. Practices such as pinning dependencies, branch protection, required reviews, continuous integration tests etc. are measured to provide a score and accompanying badge.
You can do the same for your projects, and this presentation will show you how, with an emphasis on the unique challenges that come up when working with Dart and Flutter.
The session will provide a walkthrough of the steps involved in securing a first repository, and then what it takes to repeat that process across an organization with multiple repos. It will also look at the ongoing maintenance involved once scorecards have been implemented, and how aspects of that maintenance can be better automated to minimize toil.
論文紹介:A Systematic Survey of Prompt Engineering on Vision-Language Foundation ...Toru Tamaki
Jindong Gu, Zhen Han, Shuo Chen, Ahmad Beirami, Bailan He, Gengyuan Zhang, Ruotong Liao, Yao Qin, Volker Tresp, Philip Torr "A Systematic Survey of Prompt Engineering on Vision-Language Foundation Models" arXiv2023
https://arxiv.org/abs/2307.12980
Transcript: Details of description part II: Describing images in practice - T...BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and slides: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
Implementations of Fused Deposition Modeling in real worldEmerging Tech
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3. **Education**: FDM plays a crucial role in education by enabling students to learn about design and engineering through hands-on 3D printing projects. It promotes innovation and practical skill development in STEM disciplines.
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8. **Aerospace**: In aerospace, FDM is used to manufacture lightweight parts, complex geometries, and prototypes of aircraft components. It contributes to cost reduction, faster production cycles, and weight savings in aerospace engineering.
9. **Architecture**: Architects utilize FDM for creating detailed architectural models, prototypes of building components, and intricate designs. It aids in visualizing concepts, testing structural integrity, and communicating design ideas effectively.
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TrustArc Webinar - 2024 Data Privacy Trends: A Mid-Year Check-InTrustArc
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Join TrustArc, Goodwin, and Snyk privacy experts as they discuss the changes we’ve seen in the first half of 2024 and gain insight into the concrete, actionable steps you can take to up-level your privacy program in the second half of the year.
This webinar will review:
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Sustainability requires ingenuity and stewardship. Did you know Pigging Solutions pigging systems help you achieve your sustainable manufacturing goals AND provide rapid return on investment.
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RPA In Healthcare Benefits, Use Case, Trend And Challenges 2024.pptxSynapseIndia
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Support en anglais diffusé lors de l'événement 100% IA organisé dans les locaux parisiens d'Iguane Solutions, le mardi 2 juillet 2024 :
- Présentation de notre plateforme IA plug and play : ses fonctionnalités avancées, telles que son interface utilisateur intuitive, son copilot puissant et des outils de monitoring performants.
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2. https://www.flickr.com/photos/64503243@N06/19020417214/
There is a theory which states that if ever anyone
discovers exactly what the Universe is for and why
it is here, it will instantly disappear and be replaced
by something even more bizarre and inexplicable.
There is another theory which states that this has
already happened.
- Douglas Adams
“
12. Image source: Wired
The number of smart devices is going
to explode, and the assumption that
each new device will require its own
application just isn't realistic.
We need a system that lets anyone
interact with any device at any time…
[this] isn’t about replacing native apps,
it’s about enabling interaction when
native apps just aren't practical.
— Scott Jenson, Physical Web Lead, Google
“
14. A thing that wirelessly
broadcasts a URL:
https://something.com
Software on a device that
detects and displays the URL
when a user requests it
http://www.flickr.com/photos/susanito/5447525972
the technology is pretty simple,
and has just two main parts…
2
1
15. most often involves a small, low-power
Broadcasts data in the clear (i.e.
anyone can see it) using BLE: the
low-power version of Bluetooth
these days, broadcasting the URL
device called a beacon
Image source: Estimote
Coin battery
operated and
lasts up to
several years
Many sizes
and form
factors
16. to broadcast URLs could soon be
attached or embedded into all sorts of
smart and dumb things around us
Change my
colour!
Understand how
I work and where
to recycle me
Check what materials
i’m made of when
Craigslisting me.
https://www.flickr.com/photos/naan/2398024748
…but if all goes well, the ability
Permanently
broadcasts “I love you”
Turn me
off from a
distance
17. The software that detects and displays
URLs currently pushes discovery to the
lock screen (or Today Widget on iOS).
This is fine right now, as there’s only a
few beacons around, but the intent is to
build a URL “discovery” interface right
into the browser*.
*…or in the case of Firefox OS, possibly the OS itself.
19. Disclaimer: These concepts *feel* plausible from a product perspective,
but were conceived without the help of Search engineers—some bits may
therefore be implausible* :-)
*…if you’re an engineer, we’d love to know which ones!
https://www.flickr.com/photos/tamaleaver/6801803312
20. Haro Sushi and Izakaya
haro-sushi.com - Yummy Japanese food
McDonalds
mcdonalds.ca - Robson - Open 24 hours
West End Neighbourhood Map
yvr-westend.ca - Map - What’s here, What’s On
Search or type URL
BEACONSRECENT
More nearby beacons
BEACONS BOOKMARKTOP SITES
Search or enter address
Haro Sushi and Izakaya
haro-sushi.com
Hons on Robson
hons-noodles.com
Beacons are small devices that broadcast links
to web sites. Tap here to learn more
Politely sneak physical
web results into the
browser by automatically
displaying nearby
beacons on the search
home screen.
(This would work particularly well in
UIs such as Firefox on Android as
users don’t have to enter a keyword
for content to populate each tab.)
low hanging fruit :-)
Beacons?
Nearby?
Something else?
21. 17:24
Guu with Garlic - Guu Izakaya
haro-sushi.com - Yummy Japanese food
Haro Sushi and Izakaya
haro-sushi.com - Enjoy fresh suchi and grilled me...
Hons on Robson
hons-noodles.com - Extensive menu featuring Can...
BEACONSWEB IMAGES MAPS VIDEOS
Izakaya
Alternatively, users could type a keyword
and view results by context.
(A potential challenge here is that the Beacon tab might often
be empty—something that was common in the early days of
the web, but is now almost unheard of.
A robust search engine could however use this opportunity to
suggest alternate results e.g. no Izakaya, but maybe sushi or
Thai street food.)
keyword-based search
22. Guu with Garlic - Guu Izakaya
guu-izakaya.com > robson
Mobile-friendly - Also called “Guu Robson”, this is
the second Guu to open. Discover delicious...
Rating: 9.2/10 = 96 votes - Price range: $$
McDonalds
mcdonalds.ca > robson
Popular times: Mondays
600 900 1200 1500 1800 2100 2400
West End Neighbourhood Map
yvrwest-end.com
17:24
BEACONSWEB IMAGES MAPS VIDEOS
Search engines already hold an index of
content and associated metadata for URLs.
If a beacon’s domain/URL is known, why
not augment results with that indexed data?
•Known/indexed + knowledge graph:
Site IA shortcuts, reviews, opening hours, related
images (basically anything you currently see on a
results “card”)
•Social graph: Further contextualised based on
social relationships.
•Temporal/Proximal: Data that is particularly
useful when nearby at given day/time.
augmentation
23. Guu with Garlic - Guu Izakaya
haro-sushi.com - Yummy Japanese food
Haro Sushi and Izakaya
haro-sushi.com - Enjoy fresh suchi and grilled me...
Hons on Robson
hons-noodles.com - Extensive menu featuring Can...
17:24
Always on top
Mute
Block
Report
BEACONSWEB IMAGES MAPS VIDEOS
Izakaya
Results are initially ordered by (approx.)
distance/popularity/relevance. Users
can then further personalise the output
to improve productivity.
•Favourite: Always on top of the list even if
farther away. e.g. favourite brands,
frequently accessed objects at home/work.
•Mute: Not necessarily negative e.g. staff in a
shop might mute objects they rarely use to
further promote more common ones.
•Filter/Sort: Farthest, Newest/Oldest, Secure.
Filter/Sort or
more generic
“search tools”
productivity/personalisation
25. Drat! Filius seems to
have gone wandering
again. Must send the
drone to check the river.
https://www.flickr.com/photos/mckaysavage/7584239230
BEACONS BOOKMARKTOP SITES
Search or enter address
Harry
Male - 2km walked
Hermione
Female - 1.3km walked
Voldemort
Male - 2.2km walked
Dumbledore
Male - 0.5km walked
Draco
Male - 2.1km walked
Bartemius
Male - 0.7km walked
6
(PS - the Netherlands have “Beaconized alpacas”!)
…instead of a dashboard for things you care
about…a tool whose job is to assist you in
assembling highly-personalised yet
meaningful results.
(so meaningful in fact that they may preclude
leaving the query environment at all)
26. …but what if we’re still
thinking too conservatively
about what a browser or
discovery service could be?
https://www.flickr.com/photos/boedker/2857091534
27. “…the watches glow and vibrate
when you walk somewhere in the real world
that corresponds with somewhere in
Pokémon Go's virtual world”
Source: The Verge - Pokemon Go Plus hands on photos
29. Martin Luther King Jr.'s "I Have A
Dream" painted by Neil Harbisson.
which means Neil can listen to paintings…
TED: I listen to color
and also paint everything he hears.
Each colour is assigned an audible frequency,
32. tadaslab on Instagram
“Call a taxi” button attached to a tree #iot
“…the significance of
technologies such as RFID and
2D barcoding is that they offer
a low impact way to import
physical objects into the
datasphere—to endow them
with an informational shadow.
- Adam Greenfield
33. Seriously? Is that it?
That’s only marginally
more useful than typing
a URL yourself, or just
googling it…
https://www.flickr.com/photos/neilghamilton/10389735244
url/greatKurdishFoodNearby
34. …unless you’re waaaaay at the back
top range for beacons is currently ~100m (300ft) and while a wider
smart
poster
range will drain more power, this poster is powered, so that’s ok
https://www.flickr.com/photos/alsaarom/8258444009
35. https://www.flickr.com/photos/sfj/288526372
knowing a user is nearby is also
an opportunity to augment content
Yikes, as you can see,
we’re *really* busy!
There’s about a 20 minute
wait, but our sister location
Oishii still has three tables.
JOIN WAITLIST
SHOW ME OISHII
BOOK ANOTHER DAY
to suit their location
36. A few thoughts…
• Remember the old debate about all the things “mobile users
won’t want to do”? (Hint: that list is super tiny)
• Once a user discovers a URL in the real world* there’s no
reason they can’t bookmark it for later use.
• So…what (if anything) will users “NOT want to do” with that
URL when they are no longer nearby?
*URLs that control physical things could make this question even more interesting
(or, in some contexts—disturbing).
37. The fact that you maybe could provide identical functionality from
anywhere brings up another question:
Should the URLs that you broadcast be new, or significantly
different from the ones that users might encounter “on the web”?
38. there’s certainly benefit to mirroring
a virtual architecture to its physical equivalent
https://www.flickr.com/photos/morebyless/14246207164
url/grandGallery
url/artDesign
url/artDesign
url/artDesign
url/naturalWorld
url/naturalWorld
url/naturalWorld
(you’re maybe doing this already, this just provides
a new way to expose those relationships)
39. …then again, you could create local groupings
to reduce noise and information density
https://www.flickr.com/photos/crondeau/14314596362/
url/specialExhibitDouglasCoupland
url/thisDonutThingHereThatDougWantsHelpIdentifying
(while potentially retaining that density online)
Douglas Coupland, “The Brick Wall”, 2005/2014 assemblage with pieces
from the following toys and various untraceable construction sets.
40. you could also attach URLs to “things”
that only exist at a certain time, or
https://www.flickr.com/photos/morebyless/14246207164
Hi, i’m Narelle!
Ask me anything about
vikings, or join my class
on Thursdays and
Sundays at 14:00.
REGISTER
in a certain place
41. …which kinda’ brings us
back to discovery.
Once exploring the web
gains a more tangible
form, will we begin to
seek out far more
exploratory
experiences?
https://www.flickr.com/photos/boedker/2857091534
42. Once upon a time…web discovery provided
a form of curation that reflected its
creator’s personality.
Maybe it’s time we bring an element of
curation back…?
43. Search engines could
contain a collection of
“helpers”, each with
different moods, tastes,
and proclivities to help us
discover things in entirely
different ways.
Animism as a metaphor for interaction design, by Phillip van Allen
Seeks attention, provokes
and interrupts.
Extremely structured
and organized, geeky
and persistent
Proud of finding new
information, fast, short
attention span
Dwells on existing
information, methodical,
focused, sometimes dreamy.
Mediator/wrangler/
translator for the other
AniThings
THE PASSIVE WALL
Shy, displays it’s
own findings, but is often taken
over by other AniThings.
45. A brief “smart” device primer…
Many “smart” devices we use these days* can be controlled using an app,
but very rarely does the app “speak” directly to the thing.
*This will eventually change but for now we’re at the mercy of issues such as high power-consuming wi-fi
radios, a lack of widespread iPV6 support and poor interoperability of low-power communication protocols.
46. 2
1 you use the (native)
app on your phone to
issue a command
—”make it blue!”
3 …and transmits
(P2P) to the bulb
4
…who then uses a mesh
network to tell other bulbs that
may be too far from the bridge
Instead…your app
often communicates
with the cloud, or a
local hub (or bridge),
which then relays the
command to the
smart device.
(This is just one example…
with *many* variations on
this theme)
…which the
bridge in your
house receives
via wifi…
47. …extending this pattern to the
physical web will enable us to
create all sorts of rich and yet
casual scenarios that
completely bypass the friction
of downloading an app
https://www.flickr.com/photos/charlottemorrall/3778508426
GUMBOT
Bet you don’t have a
quarter? Am I right or
am I right?
GUMBOT
No sweat. How about
one of these? That’ll
be $0.25 please.
48. https://www.flickr.com/photos/neo_ii/7483010074
Now playing
LOGIN with SPOTIFY
VOTE FOR THE NEXT SONG
I Didn’t see it
coming
Belle and Sebastian
Monthly special for Spotify
members.
Log in to redeem your
complementary virtual jukebox
credit and choose a song we will
play in the next 18 minutes.
simple, anonymous, low
commitment interaction
higher commitment, but
also higher reward
“smart” a thing must be, you may also
also want to reconsider the term “device”
(is the device the music system…or the café itself?)
…once you reconsider how
49. Interesting factoid: It costs
about 3 million dollars to
outfit a 767 with a seat-back
entertainment system.
https://www.flickr.com/photos/charlottemorrall/3778508426
50. https://www.flickr.com/photos/charlottemorrall/3778508426
PS - Android users
can even download
the native app directly
from the plane :-)
Air Canada Rouge recently replaced their seat-back system with a web app whose content
is streamed from within the plane to a passenger’s personal device (or a rented iPad).
Anyone with a browser can access the service—but passengers are incentivised to
download the app to access premium content.
51. A few thoughts…
• Many of the “apps” these URLs point to have barely anything to
do with the stuff that’s currently on that brand’s web site.
• They are single-purpose, designed for just-in-time-interaction
and can therefore often be smaller and more lightweight.
• And if we assume* they will only/mostly be accessed on mobile,
some could even be mobile-only.
*Assumptions are dangerous…but in many markets, this one stands a pretty decent
chance of being correct.
52. Does my interaction with
this flower pot require
much more than a
disembodied record-set?
[yes]
[no]
[maybe]
Source: Estimote Nearables
…instead of delivering a
giant, multi-purpose
container full of stuff you
hope a user will want…
53. …you can focus on
crafting small,
carefully-curated
bundles of experience
that combine to tell a
great story.
Source: The Verge
54. (or if you will…*much*
better ads?)
Source: The Verge
56. …small, fun, and beautifully
designed single-purpose
“sites” that are so intricately
tied to just-in-time mobile
discovery that brands rarely
bother to even support
larger screens*.
*which I don’t totally recommend, but
there’s a big difference between
“supporting” a context and fully
optimising for it.
57. The main reason the
desktop barely matters
is that an increasing
number of B2C (and
C2C) interactions and
transactions take place
within a chat window
that you deep-link into
or out of from the web.
Source: Why Southeast Asia is Leading the world’s most disruptive business models
58. A few more
thoughts…
•How long before
optimising* for the
desktop becomes a
liability?
•How long before just-
in-time, context-based
interactions are the
only reliable way to
attract and engage?
*as opposed to merely supporting
Source: Why Southeast Asia is Leading the world’s most disruptive business models
59. https://www.flickr.com/photos/crondeau/14314596362/
Douglas Coupland, “The Brick Wall”, 2005/2014 assemblage with pieces from the following toys and various untraceable construction sets.
What is this object? Where is it from? Share
your ideas at #dougsDonutThing
Doug Coupland
@douglascoupland
63%
37%
@douglascoupland
511 votes
A toilet float
A toy
url/thisDonutThingHereThatDougWantsHelpIdentifying
bundles of just-in-time, long-tail
content and micro-interactions
as we exchange smaller and smaller
60. …it’s not clear we’ll always
need to open an app* at all
*native or otherwise—remember, notifications now
exist in the browser as well
url/starbucksBranch_0123
https://www.flickr.com/photos/130000572@N03/16285653016/
Receipt Available
Tipping available until 12:09
$0.50 $1.50 $2.00
11:20 AM
61. computer or your phone”
of a time before there were better ways
“…websites are unnecessary vestiges
to find things to look at on your
- The Awl, The next internet is TV
https://www.flickr.com/photos/garryknight/6436100219
62. PS - Messaging may be
eating websites…but i’m not
certain it has to eat the web
https://www.flickr.com/photos/garryknight/6436100219
64. While still early days…a standardized open web JavaScript
Bluetooth API is currently in the works.
This API will allow webpages to create direct connections
to nearby Bluetooth devices.
65. The toy broadcasts a URL to
a web page that, through
JavaScript, directly connects
to the toy via Bluetooth.
The interface enables
you to personalise and
configure the toy.
2
1
This will enable devices
to offer advanced
interactions without the
need for an internet
connection.
JS bluetooth enabled toy
https://www.youtube.com/watch?v=PwK3ccOJ6EY
67. Each of these examples, taken by itself, is modestly useful.
Taken as a whole, however, they imply a vast "long tail"
where anything can offer information and utility.
— Scott Jenson, Google
“
https://www.flickr.com/photos/jsome1/1243493095
69. Photo of Sniff by Timo Arnall on Flickr, used with permission
Sniff - the RFID
enabled toy dog
The future promises to be full of wonderful and mysterious things whose
physical form may not always hint at the opportunity-space they present.
70. As designers, it will be our job to mediate and enable the discovery of
these hidden capabilities. To render the virtual tangible, and expose the
hidden meanings and opportunities within physical things.
Photo of Sniff by Timo Arnall on Flickr, used with permission
speaker
RFID reader
vibration motor
battery
vibration motor
71. This is what I believe the web was truly meant for…
(…even if it maybe took a while for it to reveal itself)
Immaterials: Light Painting Wi-fi explored the invisible terrain of WiFi networks in urban spaces by light painting signal strength in long-exposure photographs.