The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being context-driven are now outdated, as mobile and Internet-connected devices have proliferated and their uses have diversified. Over 5 billion people now own mobile devices, which for many are their primary or only means of Internet access. This shift has dramatically changed user behavior and expectations.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers this diversity and creates an experience optimized for all types of mobile browsers and networks.
Why You Should Make Mobile Your Career | Clark College
A variation of my talk on mobile strategy given to Clark College to encourage students to pursue mobile and to encourage the college to adopt mobile curriculum.
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
The document discusses responsive web design and some of the challenges it faces. It recommends adopting a mobile first approach where the mobile styles are defined first before desktop styles, allowing for a progressive enhancement. It also emphasizes the importance of performance and ensuring responsive designs are not just focused on layout but also on optimizing for speed. Key techniques discussed include building mobile first, reordering media queries, keeping basic styles outside queries, and scoping images within media queries to avoid unnecessary downloads.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
This is the presentation I will use to discuss issues at the NESC 2009 Forum in Canberra. My aim was to use as many images as possible to illustrate ideas. I tried to reduce my use of words and included all the references I drew upon, particularly in regard to Flickr Creative Commons images.
This document discusses improving mobile user experiences. It notes that mobile is the primary way people access the internet in some countries. Constraints on mobile like form factor and battery life must be considered. Simple interfaces work best for mobile. Native apps have advantages over mobile web, but the line is blurring. Windows Mobile was replaced by Windows Phone 7 which improved the user experience. The document emphasizes understanding user behaviors and focusing on usability.
This document provides an overview of a presentation on native mobile apps versus mobile web apps. It includes slides on why developers were fighting over the two approaches, Apple's announcement allowing third-party apps on the iPhone, and the surprise success of the iPhone App Store. It also discusses factors that contributed to the App Store's success like its openness, revenue split, and fewer restrictions compared to mobile carriers. The document debates questions around whether apps create platform lock-in, if app stores are essential to a platform's success, and challenges of developing for multiple mobile platforms. It suggests that HTML5 and WebKit may become the dominant mobile platform.
The document appears to be a collection of links and quotes shared by a UX designer. It includes links to articles about UX design, mobile interfaces, gestures, and technology. Quotes discuss making users feel rewarded through "power" gestures and how technology should get out of the way. The collection seems aimed at sharing references and insights relevant to the designer's work.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
The document discusses personal electronic devices in libraries. It begins by introducing the topic and noting the problems libraries are trying to solve regarding gadgets. It then provides details on the rise of iOS and Android devices and discusses how libraries can manage these operating systems. It concludes by covering legal issues like digital rights management and licensing terms for content on devices like Kindles.
GA London - Designing for multiple devices, 28may2012
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Разработка клиентской части приложения информационной системы торговой органи...
В рамках учебного курса «Средства визуального программирования приложений» (ИПКиПК) мы познакомились с Qt - кросс-платформенным инструментарием разработки ПО на языке программирования C++. Этап написания курсовой работы состоял из двух частей. В первой части, на занятиях по управлению базами данных мы разработали структуру базы данных MySQL и различные запросы, согласно своему варианту курсовой работы. Во второй части, мы разработали клиентскую часть приложения на Qt с использованием среды разработки Qt Creator и средой разработки графического интерфейса Qt Designer.
http://la.by/blog/razrabotka-klientskoy-chasti-prilozheniya-informacionnoy-sistemy-torgovoy-organizacii-s
We have learned about 'Iron' in detail in the previous presentation: 'Materials Part I'. In part II, we will study about other metals like Copper, Aluminum, their advantages etc. We will also learn about other materials like wood, cement, their advantages, disadvantages and uses etc.
Whether you are a 2-person startup or a big company with lots of customers, pulling customers into your innovation cycle is one of the most important things to do. But when is the right time? Should you show an idea on the back of a cocktail napkin? Or should you wait for something near finished so customers have a close-to-true experience?
This presentation was given by Brian Gladstein from GYK Antler, at an Alpha Loft Lunch & Learn in November 2014. It's purpose is to help you understand when you should be engaging your target customers and showing off that prototype, and how to turn those meetings into valuable sessions that deliver insights and build relationships, without breaking the bank from a development and production perspective.
The document describes an SMS (Smart Simulator) system that provides simulated firearms training for military and security forces using a laser, camera, projector, and software. The SMS system allows up to 4 trainees to conduct motion, technical, tactical, and video drills on a projected firing range from 1-20 meters without live ammunition for training purposes under friendly control and monitoring of operations and data.
A short introduction to my research on the characteristics of different team work environments and how these contribute to creative behaviours and employee engagement.
The document discusses two-part verbs in Spanish. It explains that two-part verbs are formed by a verb and a preposition. These verbs are classified as inseparable or separable. Inseparable verbs must always be used together as one phrase, while separable verbs can have nouns or pronouns between the two parts. Examples of common two-part verbs are provided, as well as how they are used in requests with modal verbs like "can", "could" and "may". The difference between using the infinitive and gerund form to express purposes is also covered.
Presentación en Inglés del "dia de la madre" (Mother's Day). Realizada por los alumnos de 6to Semestre grupo "A" de la UPN 151 subsede Tejupilco, para las asignatruas de Inglés y Habilidades Digitales.
- The prevalence of infectious diseases has declined due to medical innovations and public health standards, while preventable disorders like heart disease and cancer have increased. Nearly half of Canadian deaths are caused by modifiable health behaviors like smoking, poor diet, and inactivity.
- Health behaviors are behaviors that enhance or maintain health, like established habits formed in childhood around ages 11-12. Healthy behaviors reduce lifestyle-related illness and death while improving quality of life.
- Many factors influence health behaviors, including demographics, socioeconomics, personal values, social influences, health goals, perceived symptoms, and access to healthcare. Targeting behaviors in adolescence can have lasting effects as those habits often determine future health outcomes.
Farm tanks are constructed to harvest rainwater in rural areas. The construction involves digging an area and lining it with a polythene sheet called agrifilm to create a water collection area. The site should be appropriately sized and located to collect rainwater and runoff but avoid areas that are too stony or salty. The embankment around the tank should be high enough to allow access and the depth of the tank should be between 3 to 5 meters to reduce pressure on the bottom. Agrifilm is anchored around the sides and trenches are dug to hold it in place and prevent weeds from growing to effectively collect and store water for small farm needs in a cost effective manner.
Presentation slides from WordCamp Toronto 2014 talk.
This talk is about creating a multilingual WordPress site using WordPress multisite. The talk will cover: the basics of setting up multisite, some plugins to make it easier to create a multilingual site, pros & cons of using multisite for multilingual sites, and some tips and tricks to help with your sites.
The document lists equipment used for a film project, including a camcorder for capturing video, a tripod for stabilizing the camera, SD memory cards for storing footage, email and word processing software for communication and writing, blogging software to display work online, video editing software to assemble footage, social media to promote the film, USB drives for backing up files, and a laptop for running software and storing files.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include:
- The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices.
- There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago.
- People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices.
- Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
Beyond The Mobile Web By Yiibu 110412113255 Phpapp01
Mobile internet access is becoming ubiquitous, with over 1.3 billion people now using their mobile devices to access the internet. Context for how the internet is accessed has changed dramatically, with people now commonly using their phones, tablets, and other devices to engage in many online activities both brief and extended. This has disrupted traditional models of web design which focused on desktop access with predictable contexts. A new approach is needed to create engaging mobile content in this environment of tremendous diversity and unpredictability.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include:
- The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices.
- There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago.
- People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices.
- Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
The document discusses how technology is increasingly woven into everyday life and the physical world. It describes several new technologies like smart connected objects, self-driving cars that collect data, smart forks that track eating habits and communicate with apps. It argues that the web needs to embrace these new technologies and find ways to connect physical systems to provide more seamless experiences, rather than trying to compete with native apps. The future may involve the web enabling discovery of physical objects and powering connections between various systems and technologies.
The document discusses the diversity of mobile devices globally and how this diversity is likely to persist. It notes that while some designers may choose to only design for the newest, most powerful platforms, an inclusive approach is needed to provide accessibility while still ensuring a great user experience across a wide range of contexts, inputs, and users. Context, attention, and usability have changed as mobile devices have become more capable and integrated into more aspects of our lives.
Device Agnostic Design - UCD2014, London 25 Oct 2014
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of screen size or input type.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of device.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers all mobile contexts rather than targeting specific devices or browsers.
1. The document discusses how communicators are utilizing the mobile web to connect with audiences on the go through their cell phones.
2. It explains that the mobile web is a new way of communicating that focuses on context and immediacy over just content.
3. Examples are given of political campaigns and politicians using the mobile web to share information with and stream live to their constituents.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
The document discusses how mobile devices enable new experiences and applications beyond the devices themselves. It notes that long queues at device launches provide opportunities for user research. While devices have impressive numbers of apps and downloads, people use apps for communication, entertainment, work and a variety of other aspects of modern life. The document advocates developing for the open web in addition to apps so content can reach all devices and browsers.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers this diversity and creates an experience optimized for all types of mobile browsers and networks.
Why You Should Make Mobile Your Career | Clark CollegeJason Grigsby
A variation of my talk on mobile strategy given to Clark College to encourage students to pursue mobile and to encourage the college to adopt mobile curriculum.
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013Anna Dahlström
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
When responsive web design meets the real worldJason Grigsby
The document discusses responsive web design and some of the challenges it faces. It recommends adopting a mobile first approach where the mobile styles are defined first before desktop styles, allowing for a progressive enhancement. It also emphasizes the importance of performance and ensuring responsive designs are not just focused on layout but also on optimizing for speed. Key techniques discussed include building mobile first, reordering media queries, keeping basic styles outside queries, and scoping images within media queries to avoid unnecessary downloads.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013Anna Dahlström
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
This is the presentation I will use to discuss issues at the NESC 2009 Forum in Canberra. My aim was to use as many images as possible to illustrate ideas. I tried to reduce my use of words and included all the references I drew upon, particularly in regard to Flickr Creative Commons images.
This document discusses improving mobile user experiences. It notes that mobile is the primary way people access the internet in some countries. Constraints on mobile like form factor and battery life must be considered. Simple interfaces work best for mobile. Native apps have advantages over mobile web, but the line is blurring. Windows Mobile was replaced by Windows Phone 7 which improved the user experience. The document emphasizes understanding user behaviors and focusing on usability.
Mobile Web vs. Native Apps | Design4MobileJason Grigsby
This document provides an overview of a presentation on native mobile apps versus mobile web apps. It includes slides on why developers were fighting over the two approaches, Apple's announcement allowing third-party apps on the iPhone, and the surprise success of the iPhone App Store. It also discusses factors that contributed to the App Store's success like its openness, revenue split, and fewer restrictions compared to mobile carriers. The document debates questions around whether apps create platform lock-in, if app stores are essential to a platform's success, and challenges of developing for multiple mobile platforms. It suggests that HTML5 and WebKit may become the dominant mobile platform.
The document appears to be a collection of links and quotes shared by a UX designer. It includes links to articles about UX design, mobile interfaces, gestures, and technology. Quotes discuss making users feel rewarded through "power" gestures and how technology should get out of the way. The collection seems aimed at sharing references and insights relevant to the designer's work.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
It's a strange world after all- Wim JanssensMonkeyshot
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
The document discusses personal electronic devices in libraries. It begins by introducing the topic and noting the problems libraries are trying to solve regarding gadgets. It then provides details on the rise of iOS and Android devices and discusses how libraries can manage these operating systems. It concludes by covering legal issues like digital rights management and licensing terms for content on devices like Kindles.
GA London - Designing for multiple devices, 28may2012Anna Dahlström
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Разработка клиентской части приложения информационной системы торговой органи...Artur Baranok
В рамках учебного курса «Средства визуального программирования приложений» (ИПКиПК) мы познакомились с Qt - кросс-платформенным инструментарием разработки ПО на языке программирования C++. Этап написания курсовой работы состоял из двух частей. В первой части, на занятиях по управлению базами данных мы разработали структуру базы данных MySQL и различные запросы, согласно своему варианту курсовой работы. Во второй части, мы разработали клиентскую часть приложения на Qt с использованием среды разработки Qt Creator и средой разработки графического интерфейса Qt Designer.
http://la.by/blog/razrabotka-klientskoy-chasti-prilozheniya-informacionnoy-sistemy-torgovoy-organizacii-s
We have learned about 'Iron' in detail in the previous presentation: 'Materials Part I'. In part II, we will study about other metals like Copper, Aluminum, their advantages etc. We will also learn about other materials like wood, cement, their advantages, disadvantages and uses etc.
When's The Right Time To Show Your Prototype?GYK Antler
Whether you are a 2-person startup or a big company with lots of customers, pulling customers into your innovation cycle is one of the most important things to do. But when is the right time? Should you show an idea on the back of a cocktail napkin? Or should you wait for something near finished so customers have a close-to-true experience?
This presentation was given by Brian Gladstein from GYK Antler, at an Alpha Loft Lunch & Learn in November 2014. It's purpose is to help you understand when you should be engaging your target customers and showing off that prototype, and how to turn those meetings into valuable sessions that deliver insights and build relationships, without breaking the bank from a development and production perspective.
The document describes an SMS (Smart Simulator) system that provides simulated firearms training for military and security forces using a laser, camera, projector, and software. The SMS system allows up to 4 trainees to conduct motion, technical, tactical, and video drills on a projected firing range from 1-20 meters without live ammunition for training purposes under friendly control and monitoring of operations and data.
A short introduction to my research on the characteristics of different team work environments and how these contribute to creative behaviours and employee engagement.
The document discusses two-part verbs in Spanish. It explains that two-part verbs are formed by a verb and a preposition. These verbs are classified as inseparable or separable. Inseparable verbs must always be used together as one phrase, while separable verbs can have nouns or pronouns between the two parts. Examples of common two-part verbs are provided, as well as how they are used in requests with modal verbs like "can", "could" and "may". The difference between using the infinitive and gerund form to express purposes is also covered.
Presentación en Inglés del "dia de la madre" (Mother's Day). Realizada por los alumnos de 6to Semestre grupo "A" de la UPN 151 subsede Tejupilco, para las asignatruas de Inglés y Habilidades Digitales.
- The prevalence of infectious diseases has declined due to medical innovations and public health standards, while preventable disorders like heart disease and cancer have increased. Nearly half of Canadian deaths are caused by modifiable health behaviors like smoking, poor diet, and inactivity.
- Health behaviors are behaviors that enhance or maintain health, like established habits formed in childhood around ages 11-12. Healthy behaviors reduce lifestyle-related illness and death while improving quality of life.
- Many factors influence health behaviors, including demographics, socioeconomics, personal values, social influences, health goals, perceived symptoms, and access to healthcare. Targeting behaviors in adolescence can have lasting effects as those habits often determine future health outcomes.
Farm tanks are constructed to harvest rainwater in rural areas. The construction involves digging an area and lining it with a polythene sheet called agrifilm to create a water collection area. The site should be appropriately sized and located to collect rainwater and runoff but avoid areas that are too stony or salty. The embankment around the tank should be high enough to allow access and the depth of the tank should be between 3 to 5 meters to reduce pressure on the bottom. Agrifilm is anchored around the sides and trenches are dug to hold it in place and prevent weeds from growing to effectively collect and store water for small farm needs in a cost effective manner.
Presentation slides from WordCamp Toronto 2014 talk.
This talk is about creating a multilingual WordPress site using WordPress multisite. The talk will cover: the basics of setting up multisite, some plugins to make it easier to create a multilingual site, pros & cons of using multisite for multilingual sites, and some tips and tricks to help with your sites.
The document lists equipment used for a film project, including a camcorder for capturing video, a tripod for stabilizing the camera, SD memory cards for storing footage, email and word processing software for communication and writing, blogging software to display work online, video editing software to assemble footage, social media to promote the film, USB drives for backing up files, and a laptop for running software and storing files.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include:
- The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices.
- There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago.
- People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices.
- Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
Beyond The Mobile Web By Yiibu 110412113255 Phpapp01Therese Kokot
Mobile internet access is becoming ubiquitous, with over 1.3 billion people now using their mobile devices to access the internet. Context for how the internet is accessed has changed dramatically, with people now commonly using their phones, tablets, and other devices to engage in many online activities both brief and extended. This has disrupted traditional models of web design which focused on desktop access with predictable contexts. A new approach is needed to create engaging mobile content in this environment of tremendous diversity and unpredictability.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include:
- The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices.
- There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago.
- People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices.
- Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
The document discusses how technology is increasingly woven into everyday life and the physical world. It describes several new technologies like smart connected objects, self-driving cars that collect data, smart forks that track eating habits and communicate with apps. It argues that the web needs to embrace these new technologies and find ways to connect physical systems to provide more seamless experiences, rather than trying to compete with native apps. The future may involve the web enabling discovery of physical objects and powering connections between various systems and technologies.
The document discusses the diversity of mobile devices globally and how this diversity is likely to persist. It notes that while some designers may choose to only design for the newest, most powerful platforms, an inclusive approach is needed to provide accessibility while still ensuring a great user experience across a wide range of contexts, inputs, and users. Context, attention, and usability have changed as mobile devices have become more capable and integrated into more aspects of our lives.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of screen size or input type.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of device.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers all mobile contexts rather than targeting specific devices or browsers.
1. The document discusses how communicators are utilizing the mobile web to connect with audiences on the go through their cell phones.
2. It explains that the mobile web is a new way of communicating that focuses on context and immediacy over just content.
3. Examples are given of political campaigns and politicians using the mobile web to share information with and stream live to their constituents.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
The document discusses how rapid technological disruption and the democratization of knowledge through the Internet have challenged traditional models of design, business, and control over products and ideas. It argues that successful design going forward will require flexibility, simplicity, enabling user customization and experiences rather than strictly defined products, and building platforms that can evolve beyond their original contexts. Complexity and interdependence may no longer confer advantages if they limit responsiveness to constant change.
The document discusses how rapid technological disruption and the democratization of knowledge through the Internet have challenged traditional models of design, production and consumption. It notes that users can now easily adapt, improve and compete with products in ways that were previously impossible. As a result, the most successful designs going forward may be those that are simple, flexible and enable users to create their own experiences, rather than fully defining the experience themselves. Complex, tightly controlled systems may be more vulnerable to abrupt changes, so the best designs will set the stage for users but not dictate every aspect of the experience.
The document discusses designing mobile web experiences. It begins by noting that while some devices like the iPhone are popular, the overall penetration of smartphones remains relatively low globally. It then examines the diversity of mobile devices and browsers in use. The document argues for an adaptive approach that works across different browsers and devices, using techniques like responsive design with media queries. It provides guidelines for mobile-friendly development, such as using semantic HTML, limiting animations for performance, and structuring CSS to deliver the right styles for each device type. The goal is to make the mobile web accessible to all users, not just those with specific devices.
The document discusses how mobile devices and connectivity are changing consumer behavior and opportunities for brands. It notes that people now spend more time online than with traditional media, and that mobile access allows people to be constantly connected. Brands can take advantage of this new context by creating mobile apps and content that provide immediate utility and engage customers in conversations. A "moveable brand" meets customers on mobile platforms and enhances communication through contextual and social interactions to build loyalty over time.
Future of Messaging with Mozilla valuesdavidascher
Taking messaging forward, with Mozilla values. The document discusses the history and current state of messaging technologies and services. It argues that centralized commercial systems lack universality, allow central control without regulation, and don't always prioritize user needs over corporate incentives. The document proposes focusing on strategic markets where Mozilla's values matter, understanding users, leveraging Firefox, experimenting with new interfaces, and promoting open standards and decentralization through new messaging APIs and experiences. The overall goal is to maximize impact in shaping the future of messaging while embedding Mozilla's principles.
This document discusses engaging customers through online dialogue and participation. It makes several key points:
1. The internet is now the center of all communications and experiences are the main brand differentiator. Customers expect individualized treatment and to lead relationships.
2. People trust recommendations from other people like themselves over companies. Blogs and user-generated content are influential so companies must find ways to authentically join online conversations.
3. Web 2.0 thrives on user participation through things like blogs, videos and profiles. If a company does not add blogging or ways to comment to their marketing mix, they are not fully engaging customers online.
The document discusses different techniques for increasing user engagement and participation on websites and online platforms. It suggests reducing the cost of participation compared to free options, designing for ego rather than self-promotion, using reputation systems, recognition, popularity rankings, and relevant metrics. Social factors that can encourage participation include social pressure, herd mentality, reciprocity, publicly made commitments, and discovery.
The document outlines the layers of the mobile experience design process, including identifying needs and goals, developing strategies and prototypes, testing, and optimization for mobile contexts. It also discusses several "rules" for mobile design such as focusing on user needs, keeping designs simple, and understanding usage contexts. The layers of the design process are idea, needs and goals, context, strategy, device plan, design, prototype, development, testing, optimization, and porting.
Gareth Kay discusses strategy in the post-digital world. Some key points include:
1) Strategies need to be interesting, not just right, and trigger desired responses simply and entertainingly.
2) Strategies should be interested in what interests people and have a cultural mission rather than just commercial goals.
3) Companies should create useful experiences and media, not just communicate products. They should experiment with storytelling across screens and make everyday life playful and useful.
This document provides an overview of mobile application development. It discusses the history of mobile technology from the brick era to the current touch era. It describes the various layers of the mobile ecosystem including services, applications, platforms, operating systems, and networks. It provides details on popular mobile platforms like Java ME, Brew, Windows Mobile, and Android. It also discusses mobile networks standards including 2G, 2.5G, 3G and technologies like GSM, UMTS, EVDO and WiMAX.
This document discusses the choices between native, web, and hybrid mobile development. It notes that while native apps have advantages like performance and access to device features, the web is more open and has fewer restrictions. Hybrid development using tools like PhoneGap aims to provide native functionality and performance while maintaining the openness of the web. The keys to successful hybrid apps are making the experience feel native, taking advantage of device features, and optimizing performance. Overall, the best approach depends on the specific application and goals.
This document provides guidance on how to create effective prototypes using Keynote. It recommends planning by defining stories, creating user flows, and sketching screens. The next steps are to build prototypes by designing interfaces and adding interactivity without code. Prototypes should then be tested with users and refined based on feedback. Keynote is promoted as a quick, cheap, and effective tool for prototyping that allows creating multiple interactive versions fast and integrating user feedback.
INDIAN AIR FORCE FIGHTER PLANES LIST.pdfjackson110191
These fighter aircraft have uses outside of traditional combat situations. They are essential in defending India's territorial integrity, averting dangers, and delivering aid to those in need during natural calamities. Additionally, the IAF improves its interoperability and fortifies international military alliances by working together and conducting joint exercises with other air forces.
7 Most Powerful Solar Storms in the History of Earth.pdfEnterprise Wired
Solar Storms (Geo Magnetic Storms) are the motion of accelerated charged particles in the solar environment with high velocities due to the coronal mass ejection (CME).
Transcript: Details of description part II: Describing images in practice - T...BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and slides: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
How RPA Help in the Transportation and Logistics Industry.pptxSynapseIndia
Revolutionize your transportation processes with our cutting-edge RPA software. Automate repetitive tasks, reduce costs, and enhance efficiency in the logistics sector with our advanced solutions.
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2023 and the first deals of 2024.
論文紹介:A Systematic Survey of Prompt Engineering on Vision-Language Foundation ...Toru Tamaki
Jindong Gu, Zhen Han, Shuo Chen, Ahmad Beirami, Bailan He, Gengyuan Zhang, Ruotong Liao, Yao Qin, Volker Tresp, Philip Torr "A Systematic Survey of Prompt Engineering on Vision-Language Foundation Models" arXiv2023
https://arxiv.org/abs/2307.12980
An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
Support en anglais diffusé lors de l'événement 100% IA organisé dans les locaux parisiens d'Iguane Solutions, le mardi 2 juillet 2024 :
- Présentation de notre plateforme IA plug and play : ses fonctionnalités avancées, telles que son interface utilisateur intuitive, son copilot puissant et des outils de monitoring performants.
- REX client : Cyril Janssens, CTO d’ easybourse, partage son expérience d’utilisation de notre plateforme IA plug & play.
RPA In Healthcare Benefits, Use Case, Trend And Challenges 2024.pptxSynapseIndia
Your comprehensive guide to RPA in healthcare for 2024. Explore the benefits, use cases, and emerging trends of robotic process automation. Understand the challenges and prepare for the future of healthcare automation
YOUR RELIABLE WEB DESIGN & DEVELOPMENT TEAM — FOR LASTING SUCCESS
WPRiders is a web development company specialized in WordPress and WooCommerce websites and plugins for customers around the world. The company is headquartered in Bucharest, Romania, but our team members are located all over the world. Our customers are primarily from the US and Western Europe, but we have clients from Australia, Canada and other areas as well.
Some facts about WPRiders and why we are one of the best firms around:
More than 700 five-star reviews! You can check them here.
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We’ve been in business since 2015.
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Our team members are:
- highly experienced developers (employees & contractors with 5 -10+ years of experience),
- great designers with an eye for UX/UI with 10+ years of experience
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- Conversion Rate Optimisation - CRO experts
They are all working together to provide you with the best possible service. We are passionate about WordPress, and we love creating custom solutions that help our clients achieve their goals.
At WPRiders, we are committed to building long-term relationships with our clients. We believe in accountability, in doing the right thing, as well as in transparency and open communication. You can read more about WPRiders on the About us page.
Best Programming Language for Civil EngineersAwais Yaseen
The integration of programming into civil engineering is transforming the industry. We can design complex infrastructure projects and analyse large datasets. Imagine revolutionizing the way we build our cities and infrastructure, all by the power of coding. Programming skills are no longer just a bonus—they’re a game changer in this era.
Technology is revolutionizing civil engineering by integrating advanced tools and techniques. Programming allows for the automation of repetitive tasks, enhancing the accuracy of designs, simulations, and analyses. With the advent of artificial intelligence and machine learning, engineers can now predict structural behaviors under various conditions, optimize material usage, and improve project planning.
The Rise of Supernetwork Data Intensive ComputingLarry Smarr
Invited Remote Lecture to SC21
The International Conference for High Performance Computing, Networking, Storage, and Analysis
St. Louis, Missouri
November 18, 2021
Best Practices for Effectively Running dbt in Airflow.pdfTatiana Al-Chueyr
As a popular open-source library for analytics engineering, dbt is often used in combination with Airflow. Orchestrating and executing dbt models as DAGs ensures an additional layer of control over tasks, observability, and provides a reliable, scalable environment to run dbt models.
This webinar will cover a step-by-step guide to Cosmos, an open source package from Astronomer that helps you easily run your dbt Core projects as Airflow DAGs and Task Groups, all with just a few lines of code. We’ll walk through:
- Standard ways of running dbt (and when to utilize other methods)
- How Cosmos can be used to run and visualize your dbt projects in Airflow
- Common challenges and how to address them, including performance, dependency conflicts, and more
- How running dbt projects in Airflow helps with cost optimization
Webinar given on 9 July 2024
Blockchain technology is transforming industries and reshaping the way we conduct business, manage data, and secure transactions. Whether you're new to blockchain or looking to deepen your knowledge, our guidebook, "Blockchain for Dummies", is your ultimate resource.
1. the trouble with context...
presented at IA Konferenz, 2011
http://www.flickr.com/photos/procsilas/2833014872
2. things used to be
remarkably simple...
http://www.flickr.com/photos/lonelyfox/4815935744
3. public space distractions
location?
designing for mobile meant
understanding the ‘mobile context’
limited aention
glanceable?
one hand tiny screen
tedious input
personal
http://www.flickr.com/photos/oimax/3800475934
4. ...long day
only one hour left
oh no...forgot to go to the bank need a quick break
...its impact on
motivation
http://www.flickr.com/photos/7802947@N02/5547816310
5. playing a game
finding a bank nearby sending a text
checking the time of the next bus
...and on
behaviour
http://www.flickr.com/photos/7802947@N02/5547816310
7. “ Context is King: circumstances or conditions that surround
a person, place or thing. Content is of little value if it does
not address the context of where you are.
- Cameron Moll, SXSW, 2007
http://www.flickr.com/photos/webtreatsetc/4860505549/
8. “ Google (2007) breaks down mobile users
into three behaviour groups:
A. "Repetitive now"
B. "Bored now"
C. "Urgent now"
http://www.flickr.com/photos/webtreatsetc/4860505549/
9. “ Mobile user: typically on the go in an unpredictable
environment, interested in quick glanceable
information, focused on discrete individual tasks,
is often distracted.
- Joe Marini @ MIX 2010
http://www.flickr.com/photos/webtreatsetc/4860505549/
13. “ i love it! nice and clean look, easy to navigate
and easy to read. well done! but...can you put a
bit more news on there?
Source: Comments from readers regarding The Guardian’s new mobile web site http://www.flickr.com/photos/webtreatsetc/4860505549/
14. “ There should be a text only version of the
(desktop) site for those of us who don't like the
business of the main site.
Source: User talking about his habit of using the mobile Guardian site on his PC http://www.flickr.com/photos/webtreatsetc/4860505549/
15. “ ...mobile users want to see our menu, hours,
and delivery number...(but)...desktop users
definitely want to see this one megabyte PNG
of somebody smiling at a salad.
...for fun, Google
“Women Laughing
Alone With Salad”
Source: SitePoint Podcast: Responsive web design with Jeremy Keith http://www.flickr.com/photos/webtreatsetc/4860505549/
16. “ I’m definitely moving, I’m in a car. I’m going to look at your website.
This doesn’t mean my intent is to find an address, or quickly use
a news site...
Context can’t predict the way a user is going to use the site.
Mind reading is no way to base fundamental content decisions.
Source: Mark Kirby, The mobile context http://www.flickr.com/photos/webtreatsetc/4860505549/
17. so why this change?
and what does it all mean?
http://www.flickr.com/photos/marcoarment/2035853550
20. a free operating system (Android)
dual core ARM 9 @ 416MHz2G GSM/EDGE
2.8” QVGA resistive touch screen
2MP camera
GPS
WIFI and BlueTooth silicon
+ web browser
= <$90 components + plastic case Actions-Semi, MTK, TongXinDa , Rockchip...
~4 weeks to market!
http://casium.fr/component/kashyap/bc_detail/109
http://www.visionmobile.com/blog/2010/09/waking-the-dragon-the-rise-of-android-in-china-2/
http://www.flickr.com/photos/oskay/3300199882
21. despite this growth
smartphones are not yet
the majority
23%
Global smartphone penetration is only 23%...
http://www.visionmobile.com/blog/2011/04/100-million-club-2h10/
22. but the featurephone of today is
the smartphone of two years ago...
http://www.flickr.com/photos/tanj/4432327487
23. and (most of) the rest
can easily install one
85% of new handsets now include
a web browser
Source: Tomi Ahonen Consulting http://www.flickr.com/photos/johanl/4424185115
24. but connected devices
aren’t just small
http://www.flickr.com/photos/hendry/5491251497/
25. they’re whatever shape
we need them to be
http://www.flickr.com/photos/mackarus/4289960218
26. “
One of the interesting estimates is that there are
about 35 billion devices connected to the Internet.
Soon, there will be so many that we’ll stop
counting.
- Eric Schmidt, Google
http://www.flickr.com/photos/chelsea_nj/4223680604
27. ...which brings us to the present
</historical interlude>
even beer
than cake...
they spent about
an hour staring
like this...
28. “
The most profound technologies are those
that disappear. They weave themselves into
the fabric of everyday life until they are
indistinguishable from it.
- Mark Weiser (1991)
http://www.flickr.com/photos/armaggeusa/3176297283
29. 77%
of the planet
owns a mobile devices
or 5.3 billion at the end of 2010 – U.N. Telecommunications Agency, http://www.itu.int
30. 1.3 billion
already use the ‘mobile internet’
...includes WAP and ‘real web’ via Tomi Ahonen Consulting
31. ...and for 1/3 of us, a mobile device
is the only access point
Russia 19%
UK 22%
China 22%
USA 25%
India 59%
25% of Egypt 70%
American’s
don’t use the 2-3GB home ADSL
Internet at all data ~$100/mth,
~$2/mth PAYG unlimited
mobile data
~$17/mth
Indonesia 44%
S. Africa 57%
Based on “Users who never or infrequently use the desktop web”, Source: On Device Research, Dec 2010
Related: Opera mobile-only study specific to India (May 2011) and NY Times article on lack of Internet access in rural America (Feb 2011)
33. this is having a dramatic impact on
our behaviour and our expectations...
http://www.flickr.com/photos/williambrawley/4522648456
34. using the internet
is no longer “an activity”...
http://www.flickr.com/photos/whatcouldgowrong/5320553588
35. envir
onme
n t focused user
privacy
reliable
network
unlimited
data
with a fairly specific context
comfy chair
full-sized keyboard
work surface
reliable power source
http://www.flickr.com/photos/fuzzcat/22019163
36. ...people reach for the internet using whatever
device makes sense to them at that time
http://www.flickr.com/photos/ghewgill/5046616680
37. “ ...[the Kindle browser] is somewhat slow but
it definitely works, in fact my teen daughter
uses hers constantly...among other things
she uses it to keep in touch with her friends.
People discussing the Kindle browser on a message board
http://www.flickr.com/photos/ghewgill/5046616680
40. 80% use mobile during
miscellaneous downtime...
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/missmeng/5327470961
41. 80% use mobile while waiting
in line or for an appointment...
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/wonderdawg777/662293238
42. but the device and the context
no longer go hand-in-hand
43. mobile is increasingly being combined with longer
or completely ‘non-mobile’ activities...
44. 62% use mobile
while watching TV
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/bcmom/375125992
45. 69% use mobile for
point of sale research
while shopping
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/lollaping/3327541574
46. and mobile is also used
to time-shift
59% ...and follow up
sometimes on the PC
visit a site
on mobile
Source: Yahoo mobile shopping framework study
47. 34%
visit a site on
and follow-up
on mobile
the PC
Source: Yahoo mobile shopping framework study
48. Research on smartphone,
67% then buy in store.
and so on...
Research on smartphone,
23% then visit store to check
product out, then buy on PC.
Research on smartphone,
16% then visit store to check product
out, then buy on smartphone.
Visit store, then buy
9% on smartphone.
Source: The mobile movement study, Google
49. ...facilitating completion
of larger tasks
“The most expensive item sold via eBay’s
mobile app was a 1985 Piper PA-46-310P
Malibu airplane for $265,000.“ src: Mashable
http://en.wikipedia.org/wiki/Piper_PA-46
50. “The largest purchase on the M&S mobile
web site last Christmas was two sofas
costing over £3000 ($5000)“ src: Marketing Week
and important life decisions...
http://www.flickr.com/photos/plagevinilosyadhesivosdecorativos/5549366513
51. “ With current growth rates, Web access by people
on the move—via laptops and smart mobile devices—
is likely to exceed web access from desktop
computers within the next five years.
...or by 2015 - Source: ITU vis mobiThinking http://www.flickr.com/photos/whiteafrican/2938685296
52. public space
distractions
so while this is (still) ‘mobile’...
limited aention
glanceable?
one hand simple?
tedious input
personal
http://www.flickr.com/photos/oimax/3800475934
53. environment reliable
network
focused user
unlimited data
full-sized
it’s now also this...
keyboard
privacy
comfy work surface
chair
reliable power source
http://www.flickr.com/photos/othree/5224045406
54. focused
user
1hr train ride
privacy
reliable
network? comfy
unlimited wi ? chair
two
hands
reliable power source?
and this...
55. comfy
chair privacy
one hand
reliable power prone to
source interruptions
gravity
and maybe some of this?
http://www.flickr.com/photos/joeshlabotnik/2359224681
56. being mobile
it’s not just about...
your type of device...
your location...
your intent...
how long you’ve be there
your bandwidth...
http://www.flickr.com/photos/mujitra/4571580931
57. features
it’s just one of
the many ingredients
in our new reality...
constraints
mental
expectations
models
magic?
opportunities
familiarity
reach
responsibility
accessibility
http://www.flickr.com/photos/frenkieb/1449664622
58. and hopefully
a new way of thinking
http://www.flickr.com/photos/basheertome/5557362895
59. maybe what has been actual
is actually...not normal
http://www.flickr.com/photos/pagedooley/2121472112
60. ...our mental models
around ‘mobile’
(and the web)
and a great many other things
http://www.flickr.com/photos/amagill/26273015
61. display size/width
are1440 mere
a
historical accident...
1280
1024
512 x 342 1024 x 768
800
640
320 x 480
512 240 x 320
240
1984 1990 1994 1998 2004 2007
62. display size/width
public displays
32
and will continue to shift
????
1920
1024 x 768
1920 x 1080
1440
1280 600 x 1024
1024 768 x 1024 ????
800
640
240
1990 1994 1998 2004 2007 2011 201
63. creating
new cultural norms
“Sir, we’ll be landing soon. Could you please shut off your book?”
- Flight attendant, April 2011
64. until very soon
what was familiar to some...
http://www.flickr.com/photos/ubo_pakes/4472188820
65. pico-projector
will be unrecognisable
to others
http://www.flickr.com/photos/mattedgar/3724116027 http://www.youtube.com/watch?v=E0YVb3x2Amc
66. “For kids like my 13 year-old, the
boundaries between the internet and
life are so porous as to be meaningless.“
Comment on the Guardian web site
http://www.flickr.com/photos/tocaboca/5523598823
67. thank you
hello@yiibu.com
http://www.slideshare.net/yiibu
Part 2 of The trouble with context
can be found in Beyond the mobile web
(starting on slide 62)
http://slidesha.re/dURaVL