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Questions tagged [virtual-reality]

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3 votes
0 answers
94 views

What vergence angle is commonly used for "infinitely far away" objects in stereoscopic displays?

I think that VR / AR experts will know the answer to this. At what vergence angle are "infinitely far away" objects such as star field textures drawn in head-mounted VR / AR displays ? I ...
Simon's user avatar
  • 193
-1 votes
1 answer
128 views

What stops the auto-generated 3D worlds of Google Earth Pro from being MUCH more detailed and accurate?

I'll admit it blew my mind when I first realized that you could actually enter a "first-person mode" in Google Earth Pro, and not just view the 3D maps from a floating camera in the air. But ...
C. Mollner's user avatar
0 votes
1 answer
29 views

Render Duplicate Miniature Scene Replica

Context I am working on project for implementing and user test a World-in-Miniature (WIM) interface for VR. A WIM essentially is a replica of the scene the user is currently in, but in miniature. ...
Radu - Andrei Coandă's user avatar
0 votes
1 answer
277 views

Calculate the position and rotation of a quad in 3d space given a 2d projection of that quad from a camera

I am trying to build a VR tracking system with a laptop webcam, and I have succeeded in identifying, and tracking paper markers I put in front of my webcam. For context I am using OpenCV with the ...
Djgaven588's user avatar
1 vote
1 answer
41 views

Real 3D interior room from 360 images

If I have 360 images of an interior room from all different angles, would it be possible with current 3D software technology to create a real 3D representation of that room, where the camera could ...
m.spyratos's user avatar
1 vote
1 answer
442 views

OpenGL Framebuffer with multiple Depthbuffers inside

I am trying to put multiple depthbuffers into one Framebuffer. I want to use VR and render both eyes at the same time: that means, in the geometry stage I want to clone the incoming triangle to two ...
Thomas's user avatar
  • 1,297
0 votes
1 answer
56 views

Are non manifold meshes problematic for Virtual Reality?

A simple question. I know that non-manifold meshes are problematic for physics simulations, boolean operations, and 3D printing. I was wondering if they can be problematic for a virtual reality ...
Rage's user avatar
  • 3
3 votes
2 answers
183 views

Where do computer graphic engineers look for job ads?

This is kind of a meta-question: We are a neuroscience lab looking for an engineer to develop virtual environments for experiments. Since it's not our usual field of job advertisement we do not know ...
fabee's user avatar
  • 141
2 votes
0 answers
210 views

Rendering Crystal Clear 3D Text in VR

Would it be possible to make text significantly more legible in VR? I know there are hardware limitations, but are there hanging fruit techniques that aren't being employed in 3D that are in 2D (...
George's user avatar
  • 253
7 votes
1 answer
357 views

How can I intercept and filter all frames coming out of SteamVR?

I'm trying to investigate the effect of certain image operations on how VR scenes are perceived. To do this, I'd like to run an off-the-shelf SteamVR application, capture the frames as they come out ...
Dan Hulme's user avatar
  • 6,840
4 votes
0 answers
68 views

Is it possible to create a forced focus with a dual layer of images in order to Avoid eye strain with Virtual and Augmented Reality?

Would eye tracking allow for the alignment of a dual layered image (a google glass like device and a screen or projection) to provide a way to force the focus of the eyes into to a real life ...
Ryan's user avatar
  • 41
6 votes
1 answer
473 views

Instanced Stereo Rendering vs. Multiple Command Buffers

Source In this webpage from Nvidia, the author(s) seems to imply that you could create a command buffer for each eye on separate threads. However, I don't see the benefit to this over instanced stereo ...
aces's user avatar
  • 1,353
4 votes
1 answer
2k views

Normal 2D photo to VR-compatible spherical photo

How to turn a normal photo like this one : into a photo that I can use in my game development platform (Unity3D). I just wrap a 3d sphere model with the photo and then it can be all around me when I ...
Nani's user avatar
  • 41
3 votes
1 answer
844 views

What is the definition of "motion to photon" in VR?

The rough definition of "MTP" is clear. But the exact one is not. You can refer to these links: What is Motion-To-Photon Latency? | chioka.in Motion-to-photon latency | xinreality.com/wiki. But from ...
Hao Zhang's user avatar
  • 109
0 votes
1 answer
563 views

Distributed parallel rendering in Gaming or VR rendering

VR rendering needs a lot of GPU power. VR SLI can help that. But, is it possible for us to use distributed parallel rendering technology to improve the performance dramatically? There is an open ...
Hao Zhang's user avatar
  • 109

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