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Questions tagged [frame-buffer]

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0 votes
1 answer
60 views

what technicalities involved in screenshot process? what is the dependency of screen properties in the screenshot of an image?

If we take screenshot of image displayed on a monitor screen, then does it take only framebuffer data? Does the framebuffer data is independent of display screen properties like contrast, brightness? ...
Techie's user avatar
  • 1
0 votes
0 answers
224 views

Warn GL_INVALID_OPERATION: Only array uniforms may have count > 1

I want to implement shadows in my already existing glmatrix-based project. You can see my project's github source. It is classic scebe object based structure. I have draw functions, I render recalls. ...
Nikola Lukic's user avatar
0 votes
1 answer
213 views

Am I risking damaging my GPU?

I have written a relatively simple interactive C program using OpenGL 4.4 with a vertex shader and a fragment shader, running in the CodeBlocks IDE on Windows. I included an FPS counter basically as ...
Simon's user avatar
  • 193
1 vote
1 answer
209 views

Rendering multiple camera transforms of the same geometry at once

Currently I have a basic (OpenGL 3.3) rendering scheme using a simple depth vertex shader to generate shadow maps for a scene. I don't care about having a large number of lights in the scene so it is ...
lurscher's user avatar
  • 111
0 votes
1 answer
334 views

Combining multiple textures within Framebuffer to use them in layered rendering

I have a scenario with several cameras. Each hold its own color and depth texture. Because the geometry of the environment is expansively procedural generated, I would like to combine cameras with ...
Thomas's user avatar
  • 1,295
0 votes
1 answer
59 views

How big is a multi-sampled FBO than a regular FBO with the same resolution?

Is it proportional to the samples count? Whats the performance difference between binding a multi-sampler and a regular sampler?
Danielhu's user avatar
  • 103
1 vote
1 answer
938 views

glBlitFramebuffer does not copy all textures

The setup I have a working bloom shader implemented which creates a fbo with two textures attached to it. The first texture holds the entire scene The other only displays objects which are supposed ...
チーズパン's user avatar
0 votes
1 answer
511 views

Can’t blit framebuffer to backbuffer

I'm just starting to work with framebuffer objects and am having trouble trying to figure out why I can't blit my framebuffer to my viewport. I know my framebuffer has data drawn to it since I can ...
kitfox's user avatar
  • 101
2 votes
1 answer
376 views

draw on cubemap with help of geometry shader each triangle covers each cubemap face (why??)

I want to do some complicated stuff but have problems with my geometry shader / FBO bindings. To hold it as easy as possible I reduced the code to a minimum. If this works, I could continue the hard ...
Thomas's user avatar
  • 1,295
1 vote
1 answer
441 views

OpenGL Framebuffer with multiple Depthbuffers inside

I am trying to put multiple depthbuffers into one Framebuffer. I want to use VR and render both eyes at the same time: that means, in the geometry stage I want to clone the incoming triangle to two ...
Thomas's user avatar
  • 1,295
2 votes
1 answer
231 views

Can the framebuffer in OpenGL jargon or its color buffer end up being the one and the same memory location as the one scanned by a display controller?

My understanding is: the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer; each OpenGL ...
user1624691's user avatar
0 votes
1 answer
2k views

How to display an in-memory framebuffer

I'm planning to write a small software rendering engine (before anyone asks, it's kind of a learning/scientific experiment for me). Before writing any code, I'm already stuck at the very first step: ...
LittlePilgrim's user avatar
0 votes
1 answer
146 views

Framebuffer not detecting image

The command, fb-test -f 0 generates and displays a test pattern on the screen. But, the command, ...
abunickabhi's user avatar
1 vote
1 answer
186 views

Weird glColor3f results in framebuffer objects

The code is glColor3f(1, 1, 1); gluSphere(gluq, 0.2, 10, 10); glColor3f(1, 0, 0); glTranslatef(1, 0, 0); gluSphere(gluq, 0.2, 10, 10); In short, when I draw ...
seilgu's user avatar
  • 133
0 votes
1 answer
142 views

Access frames of livestream

A friend of mine offers a live-stream via TCP. I can view the live-stream in a browser by fetching it via web-socket. What I want to achieve is to segregate the video into frames. Furthermore, the ...
enne87's user avatar
  • 601

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