Questions tagged [virtual-reality]
The virtual-reality tag has no usage guidance.
25
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How is VR different from a monitor
Apparently Macintosh computers cannot handle the Oculus Rift, because of their 'inferior' graphics cards. But should VR not just be like an external monitor? And concerning computer graphics, how are ...
16
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3
answers
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What is "Scanline Racing"
I've heard a lot of people working on VR talk about scanline racing and that it's supposed to help improve latency for motion-to-photon. However, it isn't clear to me how this can be done with OpenGL....
14
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3
answers
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VR and frustum culling
When rendering VR ( stereo view ) environments, do you guys recommend just doing 2 frustum checks for determining what is to be drawn during the frustum culling pass or is there some other check that ...
8
votes
2
answers
297
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What methods/technologies to reduce required performance for virtual reality are there?
I'm interested in virtual reality, but according to some sources, less than 1% of computers in use today have the necessary performance to run modern VR games, granted many of them are not intended ...
7
votes
1
answer
359
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How can I intercept and filter all frames coming out of SteamVR?
I'm trying to investigate the effect of certain image operations on how VR scenes are perceived. To do this, I'd like to run an off-the-shelf SteamVR application, capture the frames as they come out ...
6
votes
1
answer
474
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Instanced Stereo Rendering vs. Multiple Command Buffers
Source
In this webpage from Nvidia, the author(s) seems to imply that you could create a command buffer for each eye on separate threads. However, I don't see the benefit to this over instanced stereo ...
4
votes
5
answers
1k
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Cloud based VR would be the future?
According to the following assumptions, I think Cloud based VR would be the future:
1) Real world scene rendering needs ray tracing or other complex computing graphics technologies. It needs a lot of ...
4
votes
1
answer
2k
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Normal 2D photo to VR-compatible spherical photo
How to turn a normal photo like this one :
into a photo that I can use in my game development platform (Unity3D). I just wrap a 3d sphere model with the photo and then it can be all around me when I ...
4
votes
0
answers
68
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Is it possible to create a forced focus with a dual layer of images in order to Avoid eye strain with Virtual and Augmented Reality?
Would eye tracking allow for the alignment of a dual layered image (a google glass like device and a screen or projection) to provide a way to force the focus of the eyes into to a real life ...
3
votes
2
answers
184
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Where do computer graphic engineers look for job ads?
This is kind of a meta-question: We are a neuroscience lab looking for an engineer to develop virtual environments for experiments. Since it's not our usual field of job advertisement we do not know ...
3
votes
1
answer
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What is the definition of "motion to photon" in VR?
The rough definition of "MTP" is clear. But the exact one is not. You can refer to these links:
What is Motion-To-Photon Latency? | chioka.in
Motion-to-photon latency | xinreality.com/wiki.
But from ...
3
votes
1
answer
2k
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VR stereo rendering with Instancing
I have been reading this paper by Timothy Wilson Fast Stereo Rendering for VR
and it would suit our game engine (DirectX 11) to use this method of stereo rendering. I have managed to get the game ...
3
votes
0
answers
94
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What vergence angle is commonly used for "infinitely far away" objects in stereoscopic displays?
I think that VR / AR experts will know the answer to this.
At what vergence angle are "infinitely far away" objects such as star field textures drawn in head-mounted VR / AR displays ?
I ...
2
votes
0
answers
212
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Rendering Crystal Clear 3D Text in VR
Would it be possible to make text significantly more legible in VR? I know there are hardware limitations, but are there hanging fruit techniques that aren't being employed in 3D that are in 2D (...
2
votes
0
answers
168
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Converting from 360 degree vr to rectangular
What I am interested in doing is taking a 360 degree stereo video (Oculus Rift etc), and a description of how the viewing direction changes with time (rather than reading from gyroscopes) and then ...