All Questions
Tagged with virtual-reality rendering
4
questions
3
votes
1
answer
844
views
What is the definition of "motion to photon" in VR?
The rough definition of "MTP" is clear. But the exact one is not. You can refer to these links:
What is Motion-To-Photon Latency? | chioka.in
Motion-to-photon latency | xinreality.com/wiki.
But from ...
0
votes
1
answer
563
views
Distributed parallel rendering in Gaming or VR rendering
VR rendering needs a lot of GPU power. VR SLI can help that. But, is it possible for us to use distributed parallel rendering technology to improve the performance dramatically? There is an open ...
8
votes
2
answers
297
views
What methods/technologies to reduce required performance for virtual reality are there?
I'm interested in virtual reality, but according to some sources, less than 1% of computers in use today have the necessary performance to run modern VR games, granted many of them are not intended ...
1
vote
1
answer
697
views
Can Frameless rendering reduce latency? And, can FPGA do 3D rendering instead of GPU?
In virtual reality, the motion-to-photon time is very important. Oculus says it has to be less than 20ms. Maybe 10~15ms is better.
Some people try to introduce Frameless rendering technology into VR. ...