Questions tagged [pbr]
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78
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23
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How to properly combine the diffuse and specular terms?
As far as I understand, in a BRDF the Fresnel term is telling us the probability for a photon to be reflected or refracted when it hits a surface.
The reflected photons will contribute to the ...
12
votes
1
answer
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Rendering in radiometric units or photometric?
In traditional rendering, it is typical to do all the calculations with radiometric units, either as full spectral rendering, or component-wise (XYZ, RGB, etc).
However, as modern rendering adds more ...
18
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2
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What is the accepted method of converting shininess to roughness, and vice versa?
Most modern renderers use physically-based materials and their models are often parameterized over roughness. Since this wasn't always the case with renderers, conventional assets often don't have a ...