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Questions tagged [pbr]

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23 votes
2 answers
8k views

How to properly combine the diffuse and specular terms?

As far as I understand, in a BRDF the Fresnel term is telling us the probability for a photon to be reflected or refracted when it hits a surface. The reflected photons will contribute to the ...
Julien Guertault's user avatar
12 votes
1 answer
814 views

Rendering in radiometric units or photometric?

In traditional rendering, it is typical to do all the calculations with radiometric units, either as full spectral rendering, or component-wise (XYZ, RGB, etc). However, as modern rendering adds more ...
RichieSams's user avatar
  • 3,792
18 votes
2 answers
7k views

What is the accepted method of converting shininess to roughness, and vice versa?

Most modern renderers use physically-based materials and their models are often parameterized over roughness. Since this wasn't always the case with renderers, conventional assets often don't have a ...
ap_'s user avatar
  • 2,214

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