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Unanswered Questions

963 questions with no answers
2 votes
0 answers
44 views

How can one randomize both instance topology and instance shading variation across object instances?

I created several parallel instances of a wooden beam object using the following Geometry Node Tree: And with the following Shader Node Tree: As expected, each instance of the beam has the same ...
2 votes
0 answers
25 views

How can I get the final evaluated material color of each face?

I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
2 votes
0 answers
85 views

How can I get the light direction vector without the roll values?

From watching videos and looking at other posts, it seems like the common way is to just straight up copy the sun's rotation values for the light direction vector. However, this also copies the roll (...
2 votes
0 answers
131 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2 votes
0 answers
44 views

Does anyone know how to get the color of the light?

I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
2 votes
0 answers
128 views

Normal/Bump maps causing flat shading

Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
2 votes
0 answers
52 views

Default alpha value from attribute node

I was trying to use the alpha channel as an "exist" factor for a color attribute inside the shader editor and I discovered that the default value for this channel (as default I mean the ...
2 votes
0 answers
38 views

How to shade a mesh according to UV distortion / mesh size?

I'm trying to create a reasonably-accurate article of clothing for a character. Unfortunately, cloth simulation is... very challenging for this particular case, and while I am using some simulation as ...
2 votes
0 answers
217 views

Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
2 votes
0 answers
58 views

Turning on/off .psd layers inside Blender

Is it possible to turn on or off the visibility of specific layers on a .psd file from within Blender? Or better yet: pick Layer Comps within Blender. I'm asking so that I might use a single .psd file ...
2 votes
0 answers
116 views

Is it possible to simulate/facsimilate and then render the optical inhomogeneities of a sonic boom shockwave in Blender?

Relatively new to Blender, been in an out of using it at a novice level for a number of years. I find myself with a need to represent the sonic boom shock front of an object for a project that I'm ...
2 votes
0 answers
115 views

Is it possible to convert a material shader mask to geometry in Geometry Nodes?

Hi I’m curious if it’s possible to convert a material shader’s mask into geometry somehow? I was thinking it might be possible with geometry nodes, but not sure how to access the shader mask ...
2 votes
0 answers
111 views

How dose blender handle tiny roughness in BSDF with GGX?

I am curioused about the implementation of principled BSDF in blender. As we know, the GGX would produce "inf" value when the roughness is close to zero. Some renders, such as filament, ...
2 votes
0 answers
60 views

Fine Lines Cycles Render

I have been interested in high-tech HUD looking renders in Blender. Many of the HUD graphics that I see are pushing the limits of how small text can be while still remaining legible. They push the ...
2 votes
0 answers
91 views

Fixing a shader that behaves differently (3.2a =>3.2b)

Basically, I've constructed a shader that I'm very happy with using blender-3.2.0-alpha+master.295d5c6ef5b9-windows.amd64-release. When I tried to import it into my ...

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