Unanswered Questions
1,755 questions with no upvoted or accepted answers
8
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0
answers
299
views
how to write a custom projection type?
Is it possible to create a lens shader with EEVEE/Cycles ?
I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
6
votes
1
answer
4k
views
Separate alpha from color in Shader Editor
In the Shader Editor, I can create an RGB node and in there, I can set an alpha value as displayed in this screenshot:
However, no color separation node in blender supports extracting that value and ...
6
votes
1
answer
2k
views
How to crop image based on Alpha in Compositor?
I wonder if there is any way to crop a image based on alpha data like this:
The reason I want to do this is that I want to crop the White area of another image (of the same dimension to the Alpha ...
5
votes
0
answers
148
views
Flat shading when using displacement or bump
When using a bump or displacement node and bump only or displacement and bump in the material settings, the shade smooth option seems to not be working. Instead the geometry starts to show, auto ...
5
votes
1
answer
489
views
Which format for saving transparency from bloom and respecting colors (tried PNG/TGA/TIFF/EXR)
TL;DR: How can I properly save a picture with semi-transparent "emit" pixels coming from a bloom? I understand that .PNG can't handle that, but I'd expect TIFF/Targa/.EXR to handle it ...
5
votes
0
answers
320
views
Custom shader script in compositor (de-linearize depth buffer)
Some months ago I wrote a minimal opengl 2.5d game engine with pre-rendered backgrounds (such old Resident evil, Alone in the dark and Final fantasy games). Depth is managed through a grayscale image ...
5
votes
1
answer
906
views
get this gradient style in blender
I'm trying to get this gradient style:
My best result are with eevee with volumetric and gradient on a metaball, but i cannot figure out how to get the gradient fill the totally of the metaballs like ...
5
votes
0
answers
696
views
Control image texture source from outside node group
I'm working on turning a cavity node setup I found online into a node group I can append to my blender files.
The setup uses several mapping nodes (that I already converted to math nodes so the ...
5
votes
0
answers
2k
views
nVidia skin shader with the Principled BSDF
I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
4
votes
0
answers
28
views
translucent white resin with embeddings - material
I need to make a volumetric translucent material, possibly working in EEVEE.
It is a white semi-translucent resin with objects embedded.
The embedded objects are more visible near to the surface of ...
4
votes
0
answers
217
views
Migrating geometry shaders to Metal
I'm working on BlenderBIM (architecture addon for Blender) and we have a bunch of shaders to support plan annotations in viewports. Mainly it's simple shapes based of lines - lines, segment based ...
4
votes
0
answers
371
views
Drawing non-polyline smoothed lines with `gpu` module
Backstory:
Since bgl module will soon to be deprecated and it's doesn't work on Metal already I was trying to move code to gpu ...
4
votes
0
answers
192
views
Custom nodes, node limits, and compile times
I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
4
votes
0
answers
336
views
Understanding Blender's Invert Node and Varying Bit Depth Images
So, I am trying to wrap my head around exactly what the invert node is doing in the shader editor.
I realize that this sounds like the most simplistic question in the universe, but please bear with me....
4
votes
0
answers
398
views
Is it possible to apply ocean modifier for only one face of geometry?
I was trying to recreate this illustration with my limited knowledge.
And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...