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Unanswered Questions

5,343 questions with no upvoted or accepted answers
8 votes
0 answers
299 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
6 votes
2 answers
1k views

Global Slow-mo effect - Animating Time scale

Is there a way to animate the timescale of a scene for a small amount of time? I'm looking to create an animation, and in the middle it goes from 1.0x speed, to 0.125x speed (1/8th normal speed), but ...
6 votes
1 answer
4k views

Separate alpha from color in Shader Editor

In the Shader Editor, I can create an RGB node and in there, I can set an alpha value as displayed in this screenshot: However, no color separation node in blender supports extracting that value and ...
6 votes
0 answers
3k views

How to change animated object's origin without ruining animation?

For example: I have a character and a spoon which he is holding and moving thanks to child of constrain. My character releases the spoon a little bit above a plate. So I came up with idea to use rigid ...
6 votes
1 answer
4k views

Blender scene animation exported to Three.js without bones or skinning?

I have a mountain range scene very similar to this: The mesh is a simple plane extruded to form a low poly mountain range, the animation uses 3 shape keys, a base and 2 for random vertices ...
5 votes
0 answers
148 views

Flat shading when using displacement or bump

When using a bump or displacement node and bump only or displacement and bump in the material settings, the shade smooth option seems to not be working. Instead the geometry starts to show, auto ...
5 votes
0 answers
320 views

Custom shader script in compositor (de-linearize depth buffer)

Some months ago I wrote a minimal opengl 2.5d game engine with pre-rendered backgrounds (such old Resident evil, Alone in the dark and Final fantasy games). Depth is managed through a grayscale image ...
5 votes
1 answer
906 views

get this gradient style in blender

I'm trying to get this gradient style: My best result are with eevee with volumetric and gradient on a metaball, but i cannot figure out how to get the gradient fill the totally of the metaballs like ...
5 votes
0 answers
426 views

Calculating position difference in a driver

Suppose I have an object, that I move from A to B (by pressing the G button) on the XY plane. I want to automatically orient it, so it always faces the direction of the movement. Furthermore, I want ...
5 votes
0 answers
696 views

Control image texture source from outside node group

I'm working on turning a cavity node setup I found online into a node group I can append to my blender files. The setup uses several mapping nodes (that I already converted to math nodes so the ...
5 votes
1 answer
881 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
5 votes
0 answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
5 votes
2 answers
2k views

Camera flips 180 degrees following the path

I am new to blender and I tried to animate a camera path following this tutorial: https://www.youtube.com/watch?v=vasfFsxCsAE The author creates a NurbsPath for camera to follow and an empty to ...
5 votes
2 answers
1k views

Relative and Absolute shape keys on the same mesh

is there a way to use both relative and absolute keys together on the same mesh ? i want to use absolute keys to deform muscle in a way, and relative to animate face shapes. both on the same model.
5 votes
0 answers
628 views

Animation showing last frame when played?

To make this simple I have a .blend that you can look at. I have simple logic: 1) When the prop "Active" is true, our object is visible. When false, invisible. 2) When Spacebar is hit, "Active" ...

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