Unanswered Questions
963 questions with no answers
3
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0
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26
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Cycles and OSL : how to implement a custom closure
I'd like to implement a custom shader in OSL (Open Shading Language) to reproduce the Hapke reflectance model (it allows to visualize the opposition surge effect, visible on the moon for example).
I ...
3
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0
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110
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How can I optimize this Minecraft-style flood fill voxel lighting system I made in geometry nodes?
I made this flood fill/breadth-first search style voxel lighting system using geometry nodes. However, due to the wonky set-up I have in the repeat zone, it lags quite a lot when the light is moved. I ...
3
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0
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312
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Experimenting with creating an opal-like material (UPDATE)
I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
3
votes
0
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120
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Complementary Colors using the Color wheel
In Photoshop, I can find the complementary color easily by adding 180 to the Hue (or subtracting 180, if the Hue is already over 180).
Since Blender maps the color Wheel from 0 to 1, shouldn't I ...
3
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0
answers
304
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What happens to UV Tangents when using Custom Normals?
Tangent Normal mapping is done with the mesh Normals and UV Tangents. For it to work, these are supposed to be consistent with those used when baking, and orthogonal to each other. When you set Custom ...
3
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0
answers
1k
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How to recreate PS1-style vertex lighting?
How would I recreate per-vertex lighting for a PS1-looking model? Vertex colours almost work, but they do not account for lighting. Is there a solution?
Example render:
3
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answers
472
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Dilate/Erode image in Shader Editor?
In the compositor you can dilate/erode an image based on pixel brightness, like this :
I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?).
I'm ...
3
votes
0
answers
911
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How to make an object cast shadows on other things but not itself? (Eevee)
I'm trying to make a low-poly model, and it looks very weird with casting shadows on itself. I'm trying to have it essentially only use vertex shading, not cast shadows, on itself. However, I still ...
3
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0
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262
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Material Color from Rotation Angle
I basically have a two-part hinged lever. One arm is fixed, and the other arm can rotate in Y 0 to -45 degrees (X and Z are constrained to 0). So it's rigid body active -> hinge -> rigid body ...
3
votes
0
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217
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Aperture Science portals using OSL
I am wanting to create Aperture Science style portals, And I’m aware of various compositing techniques to do this, but to make it more flexible I am thinking about using Open Shading Language. I do ...
3
votes
0
answers
179
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Procedural tile texture with different column width and tile lengths
I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
3
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0
answers
268
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Recreating colored glass shader from VRay/Max to Blender/Cycles
Edit: Blend file:
I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
3
votes
0
answers
69
views
Is it possible to shade objects in Cycles based on Z gradient, to highlight/darken edges?
I'd like to shade the edges of my objects darker, like a toon shader, based on abrupt Z depth transitions to neighboring pixels -- in other words wherever the Z gradient is high, darken the image. I ...
3
votes
0
answers
71
views
Accessing the Render Engine Type as a String from a Driver Expression
I am trying to make a Render Engine switch for node-trees, that will give control over ignoring or using certain node-chains depending on what render engine is used.
This is basically an improvement ...
3
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0
answers
71
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What happened to the color pallete?
Why don't I get the normal color pallette in my material? what happened? I've never seen this before.
My color palette is seemingly faulty. I am sure it is not, rather I am surely at fault, but I ...