I'm trying to make a low-poly model, and it looks very weird with casting shadows on itself. I'm trying to have it essentially only use vertex shading, not cast shadows, on itself. However, I still want it to cast shadows on other objects. Is this possible?
Here is what I mean. This is with shadow mode set to "opaque":
However, when set to "None", it looks much better for what I'm trying to achieve.
But I want to keep shadows cast onto other objects, which is only the case with shadows not set to "None"
I hope this makes sense and is possible!