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Unanswered Questions

1,459 questions with no upvoted or accepted answers
2 votes
1 answer
30 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
2 votes
0 answers
133 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2 votes
0 answers
45 views

Does anyone know how to get the color of the light?

I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
2 votes
1 answer
272 views

Is it possible to generate curvature mask from geometry normal?

I want the smooth and sharp curvature mask of geometry so that I can use it in a mix color > factor. I know we can do with ...
2 votes
0 answers
130 views

Normal/Bump maps causing flat shading

Whenever I add a normal/bump map to a smooth object the shading goes flat. Even on a UV sphere the issue remains. The shader is only using procedural textures so I can't change anything to non-color ...
2 votes
0 answers
46 views

How to get the active element in the color ramp node with Python?

The color ramp node have the elements, but im unable to get the active element, Exist any method or API in order to get the active element? ...
2 votes
0 answers
53 views

Default alpha value from attribute node

I was trying to use the alpha channel as an "exist" factor for a color attribute inside the shader editor and I discovered that the default value for this channel (as default I mean the ...
2 votes
0 answers
39 views

How to shade a mesh according to UV distortion / mesh size?

I'm trying to create a reasonably-accurate article of clothing for a character. Unfortunately, cloth simulation is... very challenging for this particular case, and while I am using some simulation as ...
2 votes
0 answers
58 views

How to create a vignette mask that follows object and always faces camera in shader nodes

I've got a block moving along a treadmill. Is there any way I can create a circular mask that always faces the camera and sits at the centre of the object? I've trying to overlay a video on top of ...
2 votes
1 answer
447 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
2 votes
0 answers
224 views

Distance to nearest edge in a shader

I made a procedural polka dot shader. It's applied to a flat n-gon, rounded via subdiv surface modifier. I'd like to eliminate all dots that are not fully contained inside n-gon edges. To do this the ...
2 votes
0 answers
194 views

How to make irregular size stones procedural textures?

Hello everyone, I am trying to make a procedural stone texture, but i can't figure it out how to make irregular size stones (just like the image), avoiding the brick patterns where every single one of ...
2 votes
0 answers
75 views

It it possible to rotate the material to match the normal of the face it's on?

I've been starting to look into parallax mapping, mostly to recreate some video game materials for a potential animation. I've managed to get it to work when the mesh is in its default orientation, ...
2 votes
0 answers
43 views

Make object visible when intersecting with target path of curve modifier

I am creating an animation of a laser pulse traveling down a waveguide. To represent the laser pulse, I am using a long cylinder-like object with an emissive shader. To make the pulse follow the ...
2 votes
0 answers
58 views

Turning on/off .psd layers inside Blender

Is it possible to turn on or off the visibility of specific layers on a .psd file from within Blender? Or better yet: pick Layer Comps within Blender. I'm asking so that I might use a single .psd file ...

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