Unanswered Questions
5,629 questions with no upvoted or accepted answers
8
votes
0
answers
304
views
how to write a custom projection type?
Is it possible to create a lens shader with EEVEE/Cycles ?
I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
6
votes
2
answers
1k
views
Global Slow-mo effect - Animating Time scale
Is there a way to animate the timescale of a scene for a small amount of time?
I'm looking to create an animation, and in the middle it goes from 1.0x speed, to 0.125x speed (1/8th normal speed), but ...
6
votes
1
answer
4k
views
Separate alpha from color in Shader Editor
In the Shader Editor, I can create an RGB node and in there, I can set an alpha value as displayed in this screenshot:
However, no color separation node in blender supports extracting that value and ...
6
votes
0
answers
3k
views
How to change animated object's origin without ruining animation?
For example: I have a character and a spoon which he is holding and moving thanks to child of constrain. My character releases the spoon a little bit above a plate. So I came up with idea to use rigid ...
6
votes
1
answer
4k
views
Blender scene animation exported to Three.js without bones or skinning?
I have a mountain range scene very similar to this:
The mesh is a simple plane extruded to form a low poly mountain range, the animation uses 3 shape keys, a base and 2 for random vertices ...
5
votes
0
answers
155
views
Flat shading when using displacement or bump
When using a bump or displacement node and bump only or displacement and bump in the material settings, the shade smooth option seems to not be working. Instead the geometry starts to show, auto ...
5
votes
0
answers
322
views
Custom shader script in compositor (de-linearize depth buffer)
Some months ago I wrote a minimal opengl 2.5d game engine with pre-rendered backgrounds (such old Resident evil, Alone in the dark and Final fantasy games). Depth is managed through a grayscale image ...
5
votes
1
answer
911
views
get this gradient style in blender
I'm trying to get this gradient style:
My best result are with eevee with volumetric and gradient on a metaball, but i cannot figure out how to get the gradient fill the totally of the metaballs like ...
5
votes
0
answers
428
views
Calculating position difference in a driver
Suppose I have an object, that I move from A to B (by pressing the G button) on the XY plane. I want to automatically orient it, so it always faces the direction of the movement. Furthermore, I want ...
5
votes
0
answers
699
views
Control image texture source from outside node group
I'm working on turning a cavity node setup I found online into a node group I can append to my blender files.
The setup uses several mapping nodes (that I already converted to math nodes so the ...
5
votes
1
answer
893
views
Modify a single plane mesh to match image based on alphas, create shape keys
My goal is to create the shapes of continents as they drifted from Gondwana to the present day.
My proposed approach follows, but I would welcome alternate approaches or comments on this approach.
I ...
5
votes
0
answers
2k
views
nVidia skin shader with the Principled BSDF
I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
5
votes
2
answers
2k
views
Camera flips 180 degrees following the path
I am new to blender and I tried to animate a camera path following this tutorial:
https://www.youtube.com/watch?v=vasfFsxCsAE
The author creates a NurbsPath for camera to follow and an empty to ...
5
votes
2
answers
1k
views
Relative and Absolute shape keys on the same mesh
is there a way to use both relative and absolute keys together on the same mesh ?
i want to use absolute keys to deform muscle in a way, and relative to animate face shapes. both on the same model.
5
votes
0
answers
630
views
Animation showing last frame when played?
To make this simple I have a .blend that you can look at. I have simple logic:
1) When the prop "Active" is true, our object is visible. When false, invisible.
2) When Spacebar is hit, "Active" ...