Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the other textures' mapping?
The only option for scale seems to be the crop controls on the modifier's corresponding brush texture while location requires the UV warp modifier.
It would be nice to have the modifier read from the displacement channel in the material output so you could use your height map in the shader.