All Questions
Tagged with texture-coordinates vector-mapping
24
questions
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How to export obj with texture coordinates and mapping applied to image textures? [duplicate]
I have an object with multiple image textures applied to different faces. In the shader editor, I added a mapping node and a texture coordinate node to change the scale/positions of the images on the ...
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29
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Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output
I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
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55
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Scale Independent Object Mapping for procedural textures
can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
1
vote
1
answer
31
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How to place a wave material along the normals of beveled Bézier curve
I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
1
vote
1
answer
326
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seamless circular coordinates
I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
1
vote
1
answer
63
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Texture not moving when rigged object moves, and assigning to generated causes more problems
Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh.
I have seen how to fix this, being to assign ...
1
vote
1
answer
78
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Voronoi texture inconsistent over curve?
Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
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366
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Is there a way to distort UV coordinates along the path of a gradient?
Here is an image representing default UV coordinates of a square image plane.
In the UV editor's XY space this is visually represented with colors:
X axis = red
Y axis = green
What I would like to ...
1
vote
1
answer
93
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How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
1
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0
answers
56
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How can I catch the XYZ coordinates for a curved road? [duplicate]
I'm making a curved road made with Geometry Nodes but I'm not able to get the mapping right.
I kind of managed to get the X and the Y right, but I'm just not able to also get the Z right.
As you can ...
1
vote
2
answers
235
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How to texture mapping like this?
I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched.
Even side faces is not stretched
I think there's ...
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1
answer
2k
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Offset a repeating image texture position
I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
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34
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Problems with Textures [duplicate]
Hello i have 2 problems with textures
1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this
here ...
2
votes
1
answer
984
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How to get the "Window Texture coordinates" in Geometry nodes?
Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor?
The window coordinate node in the shader ...
1
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1
answer
738
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How can I see a rescaled image in UV Editor?
I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender.
In Maya when you change the scale of an image you can see this changes ...