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0 votes
0 answers
29 views

Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output

I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
Just A Random Cat's user avatar
1 vote
1 answer
326 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar