All Questions
Tagged with texture-coordinates vector-mapping
9
questions with no upvoted or accepted answers
2
votes
0
answers
449
views
Bake a texture with Mapping and Texture coordinates nodes
Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping?
I've tried to do it but the result doesn't change,
the texture is the same as ...
1
vote
0
answers
686
views
Texture Coordinate + Mapping Node
Ok, i'm really having a hard time understanding these 2 nodes.
I watched several videos (tried to find some reference in the docs) but many many grey areas are left.
Sometimes, i get the feeling that ...
1
vote
0
answers
152
views
How to texturize a circle mesh with a horizontal/vertical texture?
I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object.
As my object has a circle mesh, the texure is shown circled ...
1
vote
0
answers
136
views
How to fix stretching issue with Image Mapping?
I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
0
votes
0
answers
29
views
Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output
I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
0
votes
0
answers
55
views
Scale Independent Object Mapping for procedural textures
can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
0
votes
0
answers
366
views
Is there a way to distort UV coordinates along the path of a gradient?
Here is an image representing default UV coordinates of a square image plane.
In the UV editor's XY space this is visually represented with colors:
X axis = red
Y axis = green
What I would like to ...
0
votes
1
answer
2k
views
Offset a repeating image texture position
I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
0
votes
0
answers
56
views
How to UV Map using an Image as the texture source
I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping.
Attached is 3 images each ...