I'm currently working on a project for a university. I use the Mesh Deform Modifier to simulate some kind of car destruction. I can see the changes in a viewport, but when I try to render an image it never shows.
↑Viewport shading image.
Rendered image, as you can see, some parts of a car (such as doors, hood, etc.) are actually affected by Mesh Deform Modifier, but not the car body. To simplify.
↑ Red Car Body modifiers
↑ Red Car Deform Body modifiers
↑ Blue Car Body modifiers
↑ BlueCar Deform Body modifiers
↑ Black and blue car that deforms the way I want it to.
I've tried a ton of options, read a lot of similar topics, but I haven't found a solution yet.