All Questions
37
questions
3
votes
3
answers
500
views
Emissive Material not Rendered at Some Angles
This is a night scene I modeled with some windows in the building.
Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it.
...
3
votes
1
answer
254
views
Hard shadows after render (cycles & eevee) V2.92
Been in Blender for one year, self-taught.
The shadows after render become blackened and show up where they have no business being.
The scene has a swinging light above as well as 3 graph-generated ...
2
votes
1
answer
425
views
How to make a "soft-textured emission" (example provided)
I'm trying to copy this
So far I've got this
My material nodes look like this Material Nodes (yellow cube material is the same, just new colour)
My Composite nodes look like this Compositing Nodes ...
2
votes
2
answers
2k
views
Emission node in 2.81 not working iun Cycles
I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
2
votes
1
answer
648
views
Creating a emission plane and hiding it in Blender 2.81
How do I create emission material and then hide the plane that emits the light in Blender 2.81?
1
vote
1
answer
176
views
Why doesn't emmisive material render in my camera?
I'm trying to create a simple sky for a scene. Right now I'm modelling it as a gradient texture applied to the inside of a sphere. I made the shader emissive so that it does not cast a shadow and ...
1
vote
1
answer
1k
views
I cant get light to work with emission on render
i created a plane and connected emission to materiel input and switched it to render to try and see my glass almost squid type thing but the light wasn't there and only the plane was lit up. The glass ...
1
vote
1
answer
68
views
Is there any possible way to prevent the mirror to reflect some custom objects?
So, I had a little problem here; I made the cube invisible but still glowing around the environment. And the problem is I want to prevent the cube to reflect on the mirror. Is there any possible way ...
1
vote
1
answer
33
views
EEVEE Emission is white and I need it in color
When I was following a quick tutorial in a sunstet the sphere was colored in orange yellow while mine has been in a constant white-orange.
I understand that the version in the tutorial is 2.8 but I ...
1
vote
1
answer
130
views
Sample count problems
I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens
Here are my settings
I've found that if I use ...
1
vote
1
answer
544
views
How to render emission materials in 3D viewport?
I'm a omplete beginner in blender
I tried to do a 'low poly' volcano. Everything went well, for the lava I have a material, set on 'emission', that emits a glowing red.
However, I can't make it ...
1
vote
1
answer
41
views
Can you Render object emitted light? [closed]
I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
1
vote
0
answers
748
views
SOLVED: Alpha channel not rendering properly
UPDATE: This is solved! Check the comments for the solution.
What I see in my render view is not what I am getting on my exported image.
Attached are three screenshots:
This is what I see in my ...
1
vote
1
answer
141
views
Use Glass BSDF with emission Texture
I have a glass material in front of a cube with an emission texture.
In render, the glass ignores the texture and I only see black.
How can you see emission texture through glass refraction ?
Here is ...
1
vote
0
answers
258
views
Light goes through non-transparent object?
Hello fellow Blender artists!
A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...