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1 vote
1 answer
33 views

EEVEE Emission is white and I need it in color

When I was following a quick tutorial in a sunstet the sphere was colored in orange yellow while mine has been in a constant white-orange. I understand that the version in the tutorial is 2.8 but I ...
1 vote
2 answers
324 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
1 vote
1 answer
359 views

Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.
0 votes
0 answers
46 views

imported model looks washed out/tinted white

I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out. It looks like this whether I use cycles or eevee. The original textures look fine and the ...
1 vote
1 answer
41 views

Can you Render object emitted light? [closed]

I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
0 votes
0 answers
62 views

Flickering of shadows and lights in eevee animation

I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
0 votes
1 answer
55 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
0 votes
2 answers
876 views

Image As Plane Poor Quality issue

I'm using Cycles in Blender 3.2. I'm importing a JPG via Image As Plane. It is either too bright using an Emission Shader or muted as Principled BSDF default import settings. Help?
1 vote
0 answers
747 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
0 votes
1 answer
67 views

Export EXRs without supporting transmission and emission on the same pixels

I'm trying to export my renders in EXR format for some further compositing in nuke, but noticed that the files exported as .exr look very different to the files exported as .png or the Blender preview....
0 votes
1 answer
41 views

Manipulate Bloom to fit faces or into any shape?

I would like to fill up these empty faces with bloom as per this screenshot. How do I do so? Here is my corresponding blender file:
0 votes
0 answers
17 views

in section Materials the Mesh's Emission mixes the colors how to fix it?

I want to glow the mesh plane, when I illuminate an area by the glowing mesh, the light spoils the environment where it meets, it's blurring and blending colors together. I'm in section materials and ...
1 vote
1 answer
141 views

Use Glass BSDF with emission Texture

I have a glass material in front of a cube with an emission texture. In render, the glass ignores the texture and I only see black. How can you see emission texture through glass refraction ? Here is ...
-1 votes
2 answers
216 views

Emission gloom with transparent background [duplicate]

I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
0 votes
0 answers
19 views

Car led lights with gradient from center [duplicate]

Is it possible to make an emission gradient from the centre of my car led lights? I found out that the lights are more realistic that way but I can't figure out how to do it. I searched tutorials on ...

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