All Questions
15
questions
1
vote
1
answer
41
views
Can you Render object emitted light? [closed]
I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
0
votes
0
answers
62
views
Flickering of shadows and lights in eevee animation
I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
1
vote
2
answers
325
views
What's causing this shadow line?
I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
1
vote
1
answer
130
views
Sample count problems
I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens
Here are my settings
I've found that if I use ...
0
votes
1
answer
910
views
How to render objects with self illumination? [closed]
Pretty new to blender, but i feel like i have gotten off to a good start. With that said, i have one issue that i have been struggling over the past week to get a hang off, and that is how to render ...
1
vote
0
answers
258
views
Light goes through non-transparent object?
Hello fellow Blender artists!
A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...
1
vote
1
answer
149
views
How to exclude light from a character
I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
3
votes
1
answer
254
views
Hard shadows after render (cycles & eevee) V2.92
Been in Blender for one year, self-taught.
The shadows after render become blackened and show up where they have no business being.
The scene has a swinging light above as well as 3 graph-generated ...
3
votes
3
answers
500
views
Emissive Material not Rendered at Some Angles
This is a night scene I modeled with some windows in the building.
Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it.
...
1
vote
1
answer
68
views
Is there any possible way to prevent the mirror to reflect some custom objects?
So, I had a little problem here; I made the cube invisible but still glowing around the environment. And the problem is I want to prevent the cube to reflect on the mirror. Is there any possible way ...
-3
votes
2
answers
291
views
Bloom: Indirect Lighting? (EVEE) - EDIT: Emission scatter Light
I am using bloom with my emission material in Blender EVEE. However, if the mesh with the emission material is not visible because of the camera angle, you can no longer tell that there is a light ...
0
votes
0
answers
63
views
How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport
So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...
0
votes
0
answers
42
views
Grainy lights in Blender Cycles [duplicate]
I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
1
vote
0
answers
264
views
Emission light creates grainy and blurry shadow [duplicate]
I encountered a problem with emission light and shadow I get after rendering. Namely, I create the cell light as you can see in screenshot, and gave them emission material as light source. Also, I ...
2
votes
1
answer
648
views
Creating a emission plane and hiding it in Blender 2.81
How do I create emission material and then hide the plane that emits the light in Blender 2.81?