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12 questions with no upvoted or accepted answers
1 vote
0 answers
748 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
Thrash632's user avatar
1 vote
0 answers
258 views

Light goes through non-transparent object?

Hello fellow Blender artists! A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...
Luke_Leon's user avatar
  • 115
1 vote
1 answer
149 views

How to exclude light from a character

I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
ghiritaan hemarajan's user avatar
1 vote
1 answer
359 views

Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.
Sabyasachi Swain's user avatar
1 vote
2 answers
324 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
Ben Winter's user avatar
0 votes
0 answers
46 views

imported model looks washed out/tinted white

I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out. It looks like this whether I use cycles or eevee. The original textures look fine and the ...
mr.hooman's user avatar
0 votes
0 answers
62 views

Flickering of shadows and lights in eevee animation

I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
lakerice's user avatar
  • 1,687
0 votes
1 answer
41 views

Manipulate Bloom to fit faces or into any shape?

I would like to fill up these empty faces with bloom as per this screenshot. How do I do so? Here is my corresponding blender file:
Francis Mike Nathan's user avatar
0 votes
0 answers
17 views

in section Materials the Mesh's Emission mixes the colors how to fix it?

I want to glow the mesh plane, when I illuminate an area by the glowing mesh, the light spoils the environment where it meets, it's blurring and blending colors together. I'm in section materials and ...
Sophia's user avatar
  • 11
0 votes
0 answers
112 views

Is there a way to make emission shaders look less flat in cycles?

Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
Connor's user avatar
  • 21
0 votes
0 answers
320 views

Why Emission Shader looks different from Solid View Flat Texture?

in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture (Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR) However, Emission shader looks ...
Yeon's user avatar
  • 23
0 votes
0 answers
63 views

How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport

So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...
DRD's user avatar
  • 1