All Questions
12
questions with no upvoted or accepted answers
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748
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SOLVED: Alpha channel not rendering properly
UPDATE: This is solved! Check the comments for the solution.
What I see in my render view is not what I am getting on my exported image.
Attached are three screenshots:
This is what I see in my ...
1
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0
answers
258
views
Light goes through non-transparent object?
Hello fellow Blender artists!
A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...
1
vote
1
answer
149
views
How to exclude light from a character
I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
1
vote
1
answer
359
views
Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference
Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections.
Your help will be really appreciated.
1
vote
2
answers
324
views
What's causing this shadow line?
I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
0
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0
answers
46
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imported model looks washed out/tinted white
I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out.
It looks like this whether I use cycles or eevee.
The original textures look fine and the ...
0
votes
0
answers
62
views
Flickering of shadows and lights in eevee animation
I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
0
votes
1
answer
41
views
Manipulate Bloom to fit faces or into any shape?
I would like to fill up these empty faces with bloom as per this screenshot.
How do I do so? Here is my corresponding blender file:
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17
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in section Materials the Mesh's Emission mixes the colors how to fix it?
I want to glow the mesh plane, when I illuminate an area by the glowing mesh, the light spoils the environment where it meets, it's blurring and blending colors together. I'm in section materials and ...
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0
answers
112
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Is there a way to make emission shaders look less flat in cycles?
Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
0
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320
views
Why Emission Shader looks different from Solid View Flat Texture?
in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture
(Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR)
However, Emission shader looks ...
0
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0
answers
63
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How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport
So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...