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0 votes
1 answer
55 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
Robert Hintz's user avatar
1 vote
0 answers
747 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
Thrash632's user avatar
1 vote
2 answers
324 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
Ben Winter's user avatar
-1 votes
2 answers
216 views

Emission gloom with transparent background [duplicate]

I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
Sepehr Farzaneh's user avatar
0 votes
0 answers
19 views

Car led lights with gradient from center [duplicate]

Is it possible to make an emission gradient from the centre of my car led lights? I found out that the lights are more realistic that way but I can't figure out how to do it. I searched tutorials on ...
Tobi's user avatar
  • 1
0 votes
1 answer
27 views

No save rendered frames option while rendering animations in the latest version of Blender

I recently updated Blender 3.1.2. I hadn't updated in a while som I had to get used to some changes. I have two questions. While I render animations I usually press save pretty often so that if my ...
Noel's user avatar
  • 1
1 vote
1 answer
130 views

Sample count problems

I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens Here are my settings I've found that if I use ...
Coledatbom's user avatar
3 votes
3 answers
500 views

Emissive Material not Rendered at Some Angles

This is a night scene I modeled with some windows in the building. Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it. ...
John Binary's user avatar
0 votes
0 answers
63 views

How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport

So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...
DRD's user avatar
  • 1
2 votes
1 answer
648 views

Creating a emission plane and hiding it in Blender 2.81

How do I create emission material and then hide the plane that emits the light in Blender 2.81?
Kevin Tunis's user avatar
2 votes
2 answers
2k views

Emission node in 2.81 not working iun Cycles

I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
James Mather's user avatar