All Questions
11
questions
0
votes
1
answer
55
views
Adding emission to hair shader
Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
1
vote
0
answers
747
views
SOLVED: Alpha channel not rendering properly
UPDATE: This is solved! Check the comments for the solution.
What I see in my render view is not what I am getting on my exported image.
Attached are three screenshots:
This is what I see in my ...
1
vote
2
answers
324
views
What's causing this shadow line?
I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
-1
votes
2
answers
216
views
Emission gloom with transparent background [duplicate]
I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
0
votes
0
answers
19
views
Car led lights with gradient from center [duplicate]
Is it possible to make an emission gradient from the centre of my car led lights?
I found out that the lights are more realistic that way but I can't figure out how to do it.
I searched tutorials on ...
0
votes
1
answer
27
views
No save rendered frames option while rendering animations in the latest version of Blender
I recently updated Blender 3.1.2. I hadn't updated in a while som I had to get used to some changes.
I have two questions.
While I render animations I usually press save pretty often so that if my ...
1
vote
1
answer
130
views
Sample count problems
I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens
Here are my settings
I've found that if I use ...
3
votes
3
answers
500
views
Emissive Material not Rendered at Some Angles
This is a night scene I modeled with some windows in the building.
Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it.
...
0
votes
0
answers
63
views
How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport
So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...
2
votes
1
answer
648
views
Creating a emission plane and hiding it in Blender 2.81
How do I create emission material and then hide the plane that emits the light in Blender 2.81?
2
votes
2
answers
2k
views
Emission node in 2.81 not working iun Cycles
I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...