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1 vote
1 answer
33 views

EEVEE Emission is white and I need it in color

When I was following a quick tutorial in a sunstet the sphere was colored in orange yellow while mine has been in a constant white-orange. I understand that the version in the tutorial is 2.8 but I ...
Kevin Arturo Arroyo Vargas's user avatar
0 votes
0 answers
46 views

imported model looks washed out/tinted white

I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out. It looks like this whether I use cycles or eevee. The original textures look fine and the ...
mr.hooman's user avatar
1 vote
1 answer
41 views

Can you Render object emitted light? [closed]

I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
Luponian's user avatar
0 votes
0 answers
62 views

Flickering of shadows and lights in eevee animation

I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
lakerice's user avatar
  • 1,687
0 votes
1 answer
55 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
Robert Hintz's user avatar
1 vote
0 answers
747 views

SOLVED: Alpha channel not rendering properly

UPDATE: This is solved! Check the comments for the solution. What I see in my render view is not what I am getting on my exported image. Attached are three screenshots: This is what I see in my ...
Thrash632's user avatar
1 vote
2 answers
324 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
Ben Winter's user avatar
0 votes
1 answer
67 views

Export EXRs without supporting transmission and emission on the same pixels

I'm trying to export my renders in EXR format for some further compositing in nuke, but noticed that the files exported as .exr look very different to the files exported as .png or the Blender preview....
Aci's user avatar
  • 97
0 votes
1 answer
41 views

Manipulate Bloom to fit faces or into any shape?

I would like to fill up these empty faces with bloom as per this screenshot. How do I do so? Here is my corresponding blender file:
Francis Mike Nathan's user avatar
0 votes
0 answers
17 views

in section Materials the Mesh's Emission mixes the colors how to fix it?

I want to glow the mesh plane, when I illuminate an area by the glowing mesh, the light spoils the environment where it meets, it's blurring and blending colors together. I'm in section materials and ...
Sophia's user avatar
  • 11
1 vote
1 answer
141 views

Use Glass BSDF with emission Texture

I have a glass material in front of a cube with an emission texture. In render, the glass ignores the texture and I only see black. How can you see emission texture through glass refraction ? Here is ...
B.T's user avatar
  • 113
0 votes
2 answers
876 views

Image As Plane Poor Quality issue

I'm using Cycles in Blender 3.2. I'm importing a JPG via Image As Plane. It is either too bright using an Emission Shader or muted as Principled BSDF default import settings. Help?
Andy's user avatar
  • 1
-1 votes
2 answers
216 views

Emission gloom with transparent background [duplicate]

I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
Sepehr Farzaneh's user avatar
0 votes
0 answers
19 views

Car led lights with gradient from center [duplicate]

Is it possible to make an emission gradient from the centre of my car led lights? I found out that the lights are more realistic that way but I can't figure out how to do it. I searched tutorials on ...
Tobi's user avatar
  • 1
0 votes
1 answer
27 views

No save rendered frames option while rendering animations in the latest version of Blender

I recently updated Blender 3.1.2. I hadn't updated in a while som I had to get used to some changes. I have two questions. While I render animations I usually press save pretty often so that if my ...
Noel's user avatar
  • 1
1 vote
1 answer
130 views

Sample count problems

I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens Here are my settings I've found that if I use ...
Coledatbom's user avatar
0 votes
1 answer
910 views

How to render objects with self illumination? [closed]

Pretty new to blender, but i feel like i have gotten off to a good start. With that said, i have one issue that i have been struggling over the past week to get a hang off, and that is how to render ...
starfckr's user avatar
0 votes
0 answers
112 views

Is there a way to make emission shaders look less flat in cycles?

Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
Connor's user avatar
  • 21
1 vote
0 answers
258 views

Light goes through non-transparent object?

Hello fellow Blender artists! A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...
Luke_Leon's user avatar
  • 115
1 vote
1 answer
149 views

How to exclude light from a character

I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
ghiritaan hemarajan's user avatar
3 votes
1 answer
254 views

Hard shadows after render (cycles & eevee) V2.92

Been in Blender for one year, self-taught. The shadows after render become blackened and show up where they have no business being. The scene has a swinging light above as well as 3 graph-generated ...
Jóhannes's user avatar
0 votes
0 answers
319 views

Why Emission Shader looks different from Solid View Flat Texture?

in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture (Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR) However, Emission shader looks ...
Yeon's user avatar
  • 23
3 votes
3 answers
500 views

Emissive Material not Rendered at Some Angles

This is a night scene I modeled with some windows in the building. Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it. ...
John Binary's user avatar
1 vote
1 answer
359 views

Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.
Sabyasachi Swain's user avatar
1 vote
1 answer
68 views

Is there any possible way to prevent the mirror to reflect some custom objects?

So, I had a little problem here; I made the cube invisible but still glowing around the environment. And the problem is I want to prevent the cube to reflect on the mirror. Is there any possible way ...
Mysticreator's user avatar
1 vote
1 answer
1k views

I cant get light to work with emission on render

i created a plane and connected emission to materiel input and switched it to render to try and see my glass almost squid type thing but the light wasn't there and only the plane was lit up. The glass ...
user104367's user avatar
0 votes
1 answer
658 views

EVEE: More than one Bloom Color

I like using bloom, but I don't want all emission objects to have the same bloom color. Is there a way to have different emitting materials to have different bloom colors?
RBlong2us's user avatar
  • 1,355
-3 votes
2 answers
291 views

Bloom: Indirect Lighting? (EVEE) - EDIT: Emission scatter Light

I am using bloom with my emission material in Blender EVEE. However, if the mesh with the emission material is not visible because of the camera angle, you can no longer tell that there is a light ...
RBlong2us's user avatar
  • 1,355
0 votes
0 answers
63 views

How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport

So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...
DRD's user avatar
  • 1
2 votes
1 answer
425 views

How to make a "soft-textured emission" (example provided)

I'm trying to copy this So far I've got this My material nodes look like this Material Nodes (yellow cube material is the same, just new colour) My Composite nodes look like this Compositing Nodes ...
user avatar
0 votes
0 answers
42 views

Grainy lights in Blender Cycles [duplicate]

I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
VikSn0w's user avatar
  • 35
1 vote
1 answer
544 views

How to render emission materials in 3D viewport?

I'm a omplete beginner in blender I tried to do a 'low poly' volcano. Everything went well, for the lava I have a material, set on 'emission', that emits a glowing red. However, I can't make it ...
Shinyo's user avatar
  • 11
0 votes
1 answer
306 views

Emitted Image not Showing up on Camera

I'm currently working on a scene with a projected image on one of the walls. I've gotten to the point where the imaged is being emitted, but when I check what it looks liked rendered or through the ...
christiana ceesay's user avatar
1 vote
0 answers
264 views

Emission light creates grainy and blurry shadow [duplicate]

I encountered a problem with emission light and shadow I get after rendering. Namely, I create the cell light as you can see in screenshot, and gave them emission material as light source. Also, I ...
Igor's user avatar
  • 81
2 votes
1 answer
648 views

Creating a emission plane and hiding it in Blender 2.81

How do I create emission material and then hide the plane that emits the light in Blender 2.81?
Kevin Tunis's user avatar
2 votes
2 answers
2k views

Emission node in 2.81 not working iun Cycles

I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
James Mather's user avatar
1 vote
1 answer
176 views

Why doesn't emmisive material render in my camera?

I'm trying to create a simple sky for a scene. Right now I'm modelling it as a gradient texture applied to the inside of a sphere. I made the shader emissive so that it does not cast a shadow and ...
kitfox's user avatar
  • 1,616