All Questions
37
questions
1
vote
1
answer
33
views
EEVEE Emission is white and I need it in color
When I was following a quick tutorial in a sunstet the sphere was colored in orange yellow while mine has been in a constant white-orange.
I understand that the version in the tutorial is 2.8 but I ...
0
votes
0
answers
46
views
imported model looks washed out/tinted white
I was trying to use a tf2 model I found on scetchfab, but whenever I render the model it looks washed out.
It looks like this whether I use cycles or eevee.
The original textures look fine and the ...
1
vote
1
answer
41
views
Can you Render object emitted light? [closed]
I have an image sequence which has building lights only, everything else is totally black. I'd like to render just the light and no black. Is there a way to do this?
0
votes
0
answers
62
views
Flickering of shadows and lights in eevee animation
I've been trying to figure out why my emission shader and shadows flicker in eevee when I render this as an animation. I experimented with light and shadow settings, samples, viewport and camera clip ...
0
votes
1
answer
55
views
Adding emission to hair shader
Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
1
vote
0
answers
747
views
SOLVED: Alpha channel not rendering properly
UPDATE: This is solved! Check the comments for the solution.
What I see in my render view is not what I am getting on my exported image.
Attached are three screenshots:
This is what I see in my ...
1
vote
2
answers
324
views
What's causing this shadow line?
I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
0
votes
1
answer
67
views
Export EXRs without supporting transmission and emission on the same pixels
I'm trying to export my renders in EXR format for some further compositing in nuke, but noticed that the files exported as .exr look very different to the files exported as .png or the Blender preview....
0
votes
1
answer
41
views
Manipulate Bloom to fit faces or into any shape?
I would like to fill up these empty faces with bloom as per this screenshot.
How do I do so? Here is my corresponding blender file:
0
votes
0
answers
17
views
in section Materials the Mesh's Emission mixes the colors how to fix it?
I want to glow the mesh plane, when I illuminate an area by the glowing mesh, the light spoils the environment where it meets, it's blurring and blending colors together. I'm in section materials and ...
1
vote
1
answer
141
views
Use Glass BSDF with emission Texture
I have a glass material in front of a cube with an emission texture.
In render, the glass ignores the texture and I only see black.
How can you see emission texture through glass refraction ?
Here is ...
0
votes
2
answers
876
views
Image As Plane Poor Quality issue
I'm using Cycles in Blender 3.2. I'm importing a JPG via Image As Plane. It is either too bright using an Emission Shader or muted as Principled BSDF default import settings. Help?
-1
votes
2
answers
216
views
Emission gloom with transparent background [duplicate]
I'm trying to render a model using emission as it's shader and i'm using gloom node to get some glare of the emission, it looks fine in the viewport but as soon as i render it using cycles, the gloom ...
0
votes
0
answers
19
views
Car led lights with gradient from center [duplicate]
Is it possible to make an emission gradient from the centre of my car led lights?
I found out that the lights are more realistic that way but I can't figure out how to do it.
I searched tutorials on ...
0
votes
1
answer
27
views
No save rendered frames option while rendering animations in the latest version of Blender
I recently updated Blender 3.1.2. I hadn't updated in a while som I had to get used to some changes.
I have two questions.
While I render animations I usually press save pretty often so that if my ...
1
vote
1
answer
130
views
Sample count problems
I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens
Here are my settings
I've found that if I use ...
0
votes
1
answer
910
views
How to render objects with self illumination? [closed]
Pretty new to blender, but i feel like i have gotten off to a good start. With that said, i have one issue that i have been struggling over the past week to get a hang off, and that is how to render ...
0
votes
0
answers
112
views
Is there a way to make emission shaders look less flat in cycles?
Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
1
vote
0
answers
258
views
Light goes through non-transparent object?
Hello fellow Blender artists!
A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...
1
vote
1
answer
149
views
How to exclude light from a character
I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
3
votes
1
answer
254
views
Hard shadows after render (cycles & eevee) V2.92
Been in Blender for one year, self-taught.
The shadows after render become blackened and show up where they have no business being.
The scene has a swinging light above as well as 3 graph-generated ...
0
votes
0
answers
320
views
Why Emission Shader looks different from Solid View Flat Texture?
in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture
(Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR)
However, Emission shader looks ...
3
votes
3
answers
500
views
Emissive Material not Rendered at Some Angles
This is a night scene I modeled with some windows in the building.
Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it.
...
1
vote
1
answer
359
views
Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference
Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections.
Your help will be really appreciated.
1
vote
1
answer
68
views
Is there any possible way to prevent the mirror to reflect some custom objects?
So, I had a little problem here; I made the cube invisible but still glowing around the environment. And the problem is I want to prevent the cube to reflect on the mirror. Is there any possible way ...
1
vote
1
answer
1k
views
I cant get light to work with emission on render
i created a plane and connected emission to materiel input and switched it to render to try and see my glass almost squid type thing but the light wasn't there and only the plane was lit up. The glass ...
0
votes
1
answer
658
views
EVEE: More than one Bloom Color
I like using bloom, but I don't want all emission objects to have the same bloom color. Is there a way to have different emitting materials to have different bloom colors?
-3
votes
2
answers
291
views
Bloom: Indirect Lighting? (EVEE) - EDIT: Emission scatter Light
I am using bloom with my emission material in Blender EVEE. However, if the mesh with the emission material is not visible because of the camera angle, you can no longer tell that there is a light ...
0
votes
0
answers
63
views
How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport
So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...
2
votes
1
answer
425
views
How to make a "soft-textured emission" (example provided)
I'm trying to copy this
So far I've got this
My material nodes look like this Material Nodes (yellow cube material is the same, just new colour)
My Composite nodes look like this Compositing Nodes ...