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0 votes
0 answers
42 views

Grainy lights in Blender Cycles [duplicate]

I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
VikSn0w's user avatar
  • 35
1 vote
1 answer
544 views

How to render emission materials in 3D viewport?

I'm a omplete beginner in blender I tried to do a 'low poly' volcano. Everything went well, for the lava I have a material, set on 'emission', that emits a glowing red. However, I can't make it ...
Shinyo's user avatar
  • 11
0 votes
1 answer
306 views

Emitted Image not Showing up on Camera

I'm currently working on a scene with a projected image on one of the walls. I've gotten to the point where the imaged is being emitted, but when I check what it looks liked rendered or through the ...
christiana ceesay's user avatar
1 vote
0 answers
264 views

Emission light creates grainy and blurry shadow [duplicate]

I encountered a problem with emission light and shadow I get after rendering. Namely, I create the cell light as you can see in screenshot, and gave them emission material as light source. Also, I ...
Igor's user avatar
  • 81
2 votes
1 answer
648 views

Creating a emission plane and hiding it in Blender 2.81

How do I create emission material and then hide the plane that emits the light in Blender 2.81?
Kevin Tunis's user avatar
2 votes
2 answers
2k views

Emission node in 2.81 not working iun Cycles

I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
James Mather's user avatar
1 vote
1 answer
176 views

Why doesn't emmisive material render in my camera?

I'm trying to create a simple sky for a scene. Right now I'm modelling it as a gradient texture applied to the inside of a sphere. I made the shader emissive so that it does not cast a shadow and ...
kitfox's user avatar
  • 1,616

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