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1 vote
1 answer
130 views

Sample count problems

I made realistic lightbulbs and I'm using them to light my scene however no matter how long I leave it to render or how High the settings this happens Here are my settings I've found that if I use ...
Coledatbom's user avatar
0 votes
1 answer
910 views

How to render objects with self illumination? [closed]

Pretty new to blender, but i feel like i have gotten off to a good start. With that said, i have one issue that i have been struggling over the past week to get a hang off, and that is how to render ...
starfckr's user avatar
0 votes
0 answers
112 views

Is there a way to make emission shaders look less flat in cycles?

Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
Connor's user avatar
  • 21
1 vote
0 answers
258 views

Light goes through non-transparent object?

Hello fellow Blender artists! A friend of mine has designed this piece of a cyberpunk, sci-fi, post-apocalypse underground colony in a world with no sun, and he asked me to make a simple 3D model to ...
Luke_Leon's user avatar
  • 115
1 vote
1 answer
149 views

How to exclude light from a character

I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
ghiritaan hemarajan's user avatar
3 votes
1 answer
254 views

Hard shadows after render (cycles & eevee) V2.92

Been in Blender for one year, self-taught. The shadows after render become blackened and show up where they have no business being. The scene has a swinging light above as well as 3 graph-generated ...
Jóhannes's user avatar
0 votes
0 answers
320 views

Why Emission Shader looks different from Solid View Flat Texture?

in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture (Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR) However, Emission shader looks ...
Yeon's user avatar
  • 23
3 votes
3 answers
500 views

Emissive Material not Rendered at Some Angles

This is a night scene I modeled with some windows in the building. Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it. ...
John Binary's user avatar
1 vote
1 answer
359 views

Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.
Sabyasachi Swain's user avatar
1 vote
1 answer
68 views

Is there any possible way to prevent the mirror to reflect some custom objects?

So, I had a little problem here; I made the cube invisible but still glowing around the environment. And the problem is I want to prevent the cube to reflect on the mirror. Is there any possible way ...
Mysticreator's user avatar
1 vote
1 answer
1k views

I cant get light to work with emission on render

i created a plane and connected emission to materiel input and switched it to render to try and see my glass almost squid type thing but the light wasn't there and only the plane was lit up. The glass ...
user104367's user avatar
0 votes
1 answer
658 views

EVEE: More than one Bloom Color

I like using bloom, but I don't want all emission objects to have the same bloom color. Is there a way to have different emitting materials to have different bloom colors?
RBlong2us's user avatar
  • 1,355
-3 votes
2 answers
291 views

Bloom: Indirect Lighting? (EVEE) - EDIT: Emission scatter Light

I am using bloom with my emission material in Blender EVEE. However, if the mesh with the emission material is not visible because of the camera angle, you can no longer tell that there is a light ...
RBlong2us's user avatar
  • 1,355
0 votes
0 answers
63 views

How to prevent lights from becoming weaker and noise increases when using multiple objects with emission in viewport

So I wanted to make a street scene using lights from street lamps and the buildings but when I apply the emissions on the buildings the lights from the street lamps become weaker and harder to see. ...
DRD's user avatar
  • 1
2 votes
1 answer
425 views

How to make a "soft-textured emission" (example provided)

I'm trying to copy this So far I've got this My material nodes look like this Material Nodes (yellow cube material is the same, just new colour) My Composite nodes look like this Compositing Nodes ...
user avatar

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