Questions tagged [reflection]
The reflection tag has no usage guidance.
36
questions
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2
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Same material on different objects, different reflection
I have different objects with the same material applied. The direction of the light reflecting from the surface, seems to differ. I tried applying rotation and scale but it didn't change anything, ...
2
votes
0
answers
36
views
Text in reflection
I'm new here in this blender world and I really need your help with a college project. I'm sorry if anything is written wrong as I'm using Google Translate. I am from Brazil
How to create a script in ...
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votes
1
answer
46
views
Weird squared reflection on metal material
I want to make a good render of this tube and i use an STL file for the model. As you can see the reflections on the metal material look weird and very squared. Currently i use the EdgeSplit and ...
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0
answers
24
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Multiple Light Probe Planes in EEVEE
I'm working on an dance studio scene in EEVEE. There are mirrored walls on both sides of the room, so I attempted to place two light probe plane objects. However, as shown in the attached image, only ...
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33
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Shadow catcher layer looking weird
Trying to build up a decent reflection catcher to mix it with shadow catcher.
Using a plane with shadow catcher on first render layer and reflective plane for the second layer.
Why does the shadow ...
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0
answers
19
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Problems with rendering reflections
I'm very new to blender and am currently struggling to get the reflections I want rendered.
So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
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votes
0
answers
20
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Reflection Catcher showing in render but not appearing in saved PNG image
I have a simple scene with a cube and a plane.
I followed some tutorials that allowed me to create a basic Reflection Catcher, so that I can add my rendered footage to a video.
Everything seems to ...
0
votes
1
answer
60
views
Tiny Eyes Addon problem
I faced a problem that for some reason when I use Tiny Eyes addon pupils always reflect the light in a strange way - they are just yellow. I tried different things but couldn'find anything on youtube ...
2
votes
1
answer
248
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Screen space reflection makes my object darker
I'm applying a texture which was set up by @ChristopherBennett. The texture works well (Using EEVEE Render) until I turn on space screen reflections, which makes it darker, and the objects loses it's ...
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votes
1
answer
77
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Is there a way to rotate reflections of the mirrors in clockwise or anti clockwise by manipulating how the mirror reflect?
Right now, I have made two mirrors facing each others and a tunnel in the middle (like in viewport at the bottom-left corner of the pic). So the reflections will bounce back and forth as many times as ...
0
votes
0
answers
34
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Refraction BSDF shader showing as opaque for certain meshes and angles
This is a follow-up to the question I asked at Muddled results from many-reflected mirror which Mr. A gave a great answer to.
I've extended the set of polyhedra that I'm rendering, and there are ...
2
votes
1
answer
46
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Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles
So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
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how to make reflection doesn't affect the environment? (cycles)
The environment light is white, however, the reflection on the glass is translucent blue.
and the glass it self is transparent.
I tried to change the environment into other colors, or change the glass ...
2
votes
1
answer
258
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What is causing this stretched shading on the mesh and how can I fix it?
I am modeling a Z GT500 and I have this weird stretched shading/reflection on the rear panel:
Despite the topology is somewhat fine. Can looptools fix this or is there any other way?
I include a ....
2
votes
1
answer
46
views
Muddled results from many-reflected mirror
I'm building a geometric shape with meshes that have emissive shaders along the interior edges, and the faces of the shape are "two way mirrors". The idea is that these emissive shaders act ...