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2 votes
1 answer
250 views

Screen space reflection makes my object darker

I'm applying a texture which was set up by @ChristopherBennett. The texture works well (Using EEVEE Render) until I turn on space screen reflections, which makes it darker, and the objects loses it's ...
blender breath's user avatar
1 vote
1 answer
92 views

How do I get rid of the black lines in my ground plane texture?

this is my current eevee render I just want my render to look like this one below Nodes for the ground plane: The Blender file: Blender file
Arthur Densley's user avatar
0 votes
1 answer
236 views

Faking acurate reflections with an environmet texture on a model with a normal map

So, I've tried making cubemap-like reflections on a model with an environment texture (the ones that come with blender for now). The sphere on the right has just the regular reflection from the ...
Zensiert Auchzensiert's user avatar
0 votes
1 answer
810 views

How to use environment map in cycles render mode?

I made a model that has some reflective surfaces. But since the model is alone in the world, most of those surfaces look flat and not shiny at all. What I want is to add an environment map, probably ...
Tomáš Zato's user avatar
2 votes
1 answer
351 views

Does fresnel node corresponds to fresnel-equations?

In principle BSDF manual,specular is set to ((ior-1)/(ior+1))^2/0.08 to get realistic result.So does this imply that reflection amount (percentage of incident light) is only determined by ior and ...
Michael White's user avatar
1 vote
0 answers
235 views

How to Achieve a Strong Metallic Reflection Presence on a Scattered Material?

I am building a model which a piece of black paper is stamped with a reflective silver foil. This is being built in Blender 2.83, using cycles render. I have tried my best to set up a material for ...
Nymex's user avatar
  • 61
1 vote
1 answer
143 views

removing reflection in plastic for final rendering

My boss wants it completely free of all reflections. I can get them off the top piece and I removed it to work on the power supply and the ethernet box. It is the reflections in the glass I need to ...
Earlygirl's user avatar
2 votes
0 answers
242 views

How to make an object not receive light from world?

I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
Adeel Ahmed's user avatar
1 vote
1 answer
2k views

Is there a way to make different HDRIs be reflected on specific objects in the same render?

I know how to make all reflections be one HDRI while everything else is a different HDRI, but how could I have one HDRI affect one object's reflection, while another HDRI affects a different object's ...
Hank The Tank's user avatar
1 vote
0 answers
764 views

Excessive refraction at glancing angles with glass and/or fresnel nodes?

Making physically-based glass without weird hacks seems really hard with cycles. Does anybody have any tips they could share with me to solve this issue? I have read every single thread available on ...
Joe's user avatar
  • 95
1 vote
0 answers
376 views

How to exclude one object's reflection from another object? (Cycles)

How do I stop the green man from casting a reflection onto the motorcycle?
Ted Takeshi Doré's user avatar
2 votes
0 answers
83 views

How can I make a glossy BDSF shader reflect the true color of an emission?

I have a red glossy shader on a car and a different object with a blue emission shader, the blue emission is reflecting off the glossy shader as yellow. How can I make the reflection the true color of ...
Jackson's user avatar
  • 233
0 votes
0 answers
2k views

Creating camera lens material

I'm creating a camera lens, and I have problems with creating a glass material. As you know, this kind of glass has colored reflections caused by special anti reflective coating (actually, glasses ...
ColdKei's user avatar
  • 61