Right now, I have made two mirrors facing each others and a tunnel in the middle (like in viewport at the bottom-left corner of the pic). So the reflections will bounce back and forth as many times as glossy bounce limit, making it seems the tunnel goes way longer than it actually is.
What I want to achieve is to make the reflections rotate/twist a certain amount every time it reflect from a mirror. So it would seems like tunnel goes in spiral.Also, the spiral effect will hide some repetitions from reflections. I'm wondering if there's a way to achieve this by manipulating normals on the mirrors.
The goal is to make a scene looking up from inside of a tornado. The walls will be converted to volumes and displaced to make it seems like clouds and twist it to make it spiral up.
In real world, such effect can be mimicked by having a lot of grooves that radiate from the center of the mirror. In each groove, the surface is tilted a few degrees. I'm trying to make a abstract scene that will look like insides of a tornado. The wall of the tunnel will be displaced or made volume. I'm trying not to use too many geometries by using mirrors and make it less repetitive by making it look like a spiral.
[edit]Here in this screenshot is how the exact effect is achieved by modelling the geometry of the mirrors. In the picture, cylinder is a normal cylinder but it spiral out because of reflections. How can this be done just by manipulating normals?