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1 vote
1 answer
20 views

Particles not showing

I have a small animation that uses particles, in my case I want the part of the animation that is between 540-700 frames. I can render it normally and it comes out fine with the particles and all, but ...
Silver Saber's user avatar
0 votes
0 answers
23 views

Why are particles barely visible when rendering transparent background?

When I render a particle system with a black background it looks great. When I render that exact same animation with transparent background to composite it later in Premiere, it is barely visible and ...
Julius's user avatar
  • 36
0 votes
0 answers
30 views

Particle system on render showing ugly white volumes, How do I fix it? Happens for all Engines

I'm trying to spread flowers on the walking path on the right, but while rendering this converts into a weird white bubble. Why is this happening, it comes up in all engines.
Jaskaran Singh Puri's user avatar
0 votes
0 answers
39 views

Blender hair particles keep changing during Cycles render

I have an animal model that uses Blender's built-in hair particle as fur, then I noticed if I didn't have persistent data turned on then the particles would just keep changing positions on the model's ...
Patrick Gasbjerg's user avatar
0 votes
0 answers
25 views

Trees using hair system are flickering after rendering

Using Blender 3.6, I created a landscape that has trees scattered using Blender's hair system. After rendering out the scene animation, the trees are flickering. The children of the particle are same ...
Mochengo's user avatar
0 votes
0 answers
28 views

How to Make Water Rooster Tail

First time poster here. I have a rendering project I’d like to give a water spray effect to, such as that seen behind high-speed boats under power (see reference images or see here about 3 min in). I’...
Travis V.'s user avatar
0 votes
1 answer
32 views

Now 'render preview' wont show falling particle w/o cf12

I posted an earlier question about a particle system not showing up based on the first minute of https://www.youtube.com/watch?v=Wv23dh6d3oE. The particles fall from the plane in the above but for me ...
ArrowInTree's user avatar
0 votes
1 answer
50 views

Particle system wont work as emitter but will as hair

I am trying to recreate the ['rendered in blender' tutorial on particles].(https://www.youtube.com/watch?v=Wv23dh6d3oE) Rendering shows no particles yes I mean ctl-f12. I get a bunch of things ...
ArrowInTree's user avatar
0 votes
0 answers
20 views

Particle Sytem Tree Leafs Hollow View

I am trying to make a tree asset for the game. I made a hair particle system with a collection of leafs. I clicked the make the instances real button. It looks normal before I join them together. But ...
beru-kai's user avatar
1 vote
1 answer
33 views

Star / Magic Particles

I'm doing something for Christmas and I would love to add a stars/lights/magic trail to Santa Claus. Reference: https://www.youtube.com/watch?v=i-6cggDxzBk How can I do that? I will render using ...
Haru Shiba's user avatar
0 votes
0 answers
42 views

There is a phantom colored shape at the bottom of my render, when rendering 360 VR

I'm new to Blender, and I'm working on incorporating a basic snow flurry particle system into some pre-existing video. When rendering my scene I have a strange light blue object that appears at the ...
J B_00's user avatar
  • 31
0 votes
0 answers
23 views

How to render water particles animation (and reconstruct a surface from particles)?

I have an Alembic file(.abc) containing animation of fluid particles. When I import it to Blender, the animation works fine but it just does not have any visual effects, as shown in the following ...
f1shel's user avatar
  • 1
0 votes
0 answers
100 views

Having a weird problem with particle system!

So, I've encountered a rather unusual problem with the Blender particle system. I've been using Blender for several years now, and working with particles is not new to me. I've attached some pictures ...
MD RAFI's user avatar
0 votes
1 answer
108 views

Final render image looking distorted with weird wave patterns all around

I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue ...
Guilherme Lima's user avatar
0 votes
0 answers
27 views

Edit particle system at frame

I'd like to let hair in a particle system fall by gravity, then cut the hair. Before gravity, I can't get the correct lengths. An incomplete work-around is to convert the particle system to mesh, then ...
Knampf's user avatar
  • 1
1 vote
1 answer
60 views

Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)

I baked particles in Blender, but they don't show up in renders when I select the "Emitter" option. When I attempted to Render Image and Render Animation, I couldn't see the particles. ...
J13's user avatar
  • 55
1 vote
1 answer
21 views

Blender Particle % amount not rendering as expected

This is what i want rendered whit particle amount in 17% but when i render it the viewport display full amount of particles 100% its possible to render what i'am seeing with 17% particles amount ? i'...
Victor Silva's user avatar
0 votes
1 answer
59 views

Particle system is not rendering

Blender is not rending (EEVEE) the particles although its in the viewport. All the settings are enabled for the render.
blender breath's user avatar
3 votes
0 answers
379 views

Why does bloom not work over a transparent background?

I'm using the Eevee engine and the fireworks are emissive particles, bloom is turned on. I tried both eevee and cycles, I want to use eevee though. I tried PNG with RGBA color, 8bit and 16bit color, ...
VoidAnomaly's user avatar
0 votes
0 answers
24 views

particle system is still rendered after deletion

so I made a particle emitter system only to delete it after, but this shot of the particle still rendered on the screen and when I render the image or the animation, I cant select them to delete them, ...
Mhdi Blhoms's user avatar
1 vote
1 answer
237 views

rendering result comes out blurry

I've checked the rendering and camera setting, but I can't fix the problem. The rendering image comes out blurry. Is this because of the hair particle? File is below. https://www.dropbox.com/s/...
julius's user avatar
  • 65
0 votes
0 answers
298 views

Particle different in Render and Viewport

I have a particle system that looks different in the unbaked, as well as baked state in the viewport than in the render, in the viewport everything looks normal, in the render suddenly some particles ...
FJD's user avatar
  • 1
3 votes
1 answer
321 views

How do I hide the object the particles are on?

I'm using a hair particle system to spread objects over another but I want the object to be transparent or gone in the final render.
ABHGames's user avatar
0 votes
1 answer
389 views

how do i get hair to show up in the final render? and not just the view port render?

Im using the particle hair system and i noticed that in the final render (not viewport render) that the hair wouldn't show up at all... :/ Is it impossible at this point in time to have hair using the ...
Traiavat's user avatar
0 votes
1 answer
410 views

Hair particles render a lot differently then in the render preview

I set Hair Number 6000 and the Children Render Amount 500, but the hair in the render view port is much less than it suppose to be. Blender project file In the solid mode the amount of hair looks ...
c0nnecti0n886's user avatar
0 votes
0 answers
50 views

What are all of these artifacts in my render?

So I have a scene where that white glowing ball gets engulfs the whole scene and then shrinks. I am not sure what to change.
Ryan Schultz's user avatar
0 votes
0 answers
48 views

Transparent Objects get blown out when rendered but is fine in viewport

I’m working on a scene right now with a vine and leaves. The leaves are made with a plane and an alpha image of a leaf. It was initially made using the leaves as a particle system but when I would ...
marisa_creates's user avatar
2 votes
2 answers
678 views

Using geometry nodes to scatter objects disables hair particle systems

I am using a hair particle system to scatter grass around an object, as well as geometry nodes to scatter kelp (since the kept itself has a hair particle system that can't be scattered with another ...
Aci's user avatar
  • 97
1 vote
0 answers
521 views

Hair Particle System Not Showing Up In Render

I am running into an issue where my hair particle system doesn't appear in the render. I have previous iterations that would produce the hair in the render so I am stuck on what settings I could have ...
Erik Berglund's user avatar
0 votes
1 answer
63 views

How to set an objects location and rotation to individual particles in a system

I have a particle system representing a school of fish, my goal is to render a cryptomatte of each fish in view of the camera individually so I can generate a masked dataset from it (index/semantic ...
IAmADoctorYes's user avatar
0 votes
1 answer
279 views

Images as planes gives black boxes with many instances

I'm trying to make a forest with Images as Planes, which gives some weird black boxes in the render. I have created a Hair Particle System with 5000 particles. In the Render Settings I have set Light ...
user123511's user avatar
  • 1,249
1 vote
1 answer
189 views

hair balding when i render it

first time try to make hair, i watch from tutor in youtube is kinda simple so i tried. when look in viewport is looks good for me but when i render. it looks balding viewport shading sample render ...
nemeshine's user avatar
  • 101
1 vote
0 answers
44 views

How do I crate a plane(or object) that is invisible but can catch light(cycles)?

So I have went through alot of Answers and Questions about this, but could not really find a desired solution. I currently have a Particle Emitter creating Light on a plane in my scene. However, I ...
Mevi's user avatar
  • 11
1 vote
1 answer
51 views

Why is cycles not rendering the particle system?

In this scene i wanted to render that object as particle system and in the rendered viewport it works but int the final render not here is the file:
Jakob's user avatar
  • 21
0 votes
0 answers
84 views

Making fur soft at tips? It is coming out as bristly

I rarely use the particle system, but I am trying to replicate this type of fur in Blender 3.2. However, the fur no longer fades into a soft and fluffy end like this Blender 2.79 particle system does.....
purified_water's user avatar
0 votes
0 answers
40 views

Particle hair Glitch when rendering

Is there a way to render this without the hair glitch? Render settings: File link: https://drive.google.com/file/d/1NNG_T-4PLe6EkcgeJOH88O0jk3T_NT8K/view?usp=sharing
Raven-Sus's user avatar
1 vote
1 answer
564 views

Why does my collection not emit?

I try to render some gras objects as hair particle. Under Render I selected "Render As: Collection". And its all fine. But as soon as I check "Whole collection" all particles ...
Daniel's user avatar
  • 31
0 votes
1 answer
48 views

Will Framerate effect particle emitter during render?

i made a snow particle on my scene, and i've set up everything to appear on the right time. in solid view, its moving exactly the way i want, but unfortunately when i switch to render preview mode, it ...
DS177's user avatar
  • 189
0 votes
0 answers
341 views

How to render only mid-simulation with particle emitter

I've got a particle emitter and it takes about 300 frames to start looking good (it's also slomo with time stretching), but when I choose the frame range 300-400 in Scene settings and render, it ...
Powers Video's user avatar
0 votes
1 answer
283 views

Bug with particle simulation

I want to make a render of a car drifting, with the smoke emitting from a mesh parented to the rear tires. There are also wind force fields parented to the car to make the smoke-mesh rise up into the ...
beeferboyy's user avatar
1 vote
0 answers
39 views

Hair Particles Disappearing when Model Turns His Head

Minor problem here. I have a character I've made and he has some stubble on his face that I've used the particle system for. It all looks good through the viewport, HOWEVER, when I render the sucker ...
Mark Robinson's user avatar
0 votes
0 answers
216 views

glitches an black pixel appear with

I use a particle system and an explode modifier to disintegrate two objects. For some reason, glitches and black pixels randomly appear in individual PNGs in the render sequence. In the rendered ...
user123511's user avatar
  • 1,249
0 votes
0 answers
805 views

Particle System: "Show Emitter" unchecked but still visible in export file

I want my particle system's emitter, in my case a plane, to be invisible in the exported file (for Unity). This question was already asked here: How to hide the object emitting particles?. I tried the ...
philale's user avatar
  • 103
0 votes
1 answer
144 views

Incorrect lit shadows (shadows too bright and there should be no light)

I have a problem with flora shadows on one exact scene layer. Top image is older version and bottom is newer. As you can see on top image there are correct shadows with no light on trees and the ...
RainDiamond's user avatar
0 votes
0 answers
45 views

When Effector animate, amount of liquid particles decrease

After Fulfill the vessel with liquid. I have to add rotating blades to the vessel. and applied it, effector. when blades are rotating, the amount of liquid particles is decreases. How to solve this ...
sandeep sawant's user avatar
0 votes
0 answers
178 views

Hair Mesh vs. Hair Particles: Which is either on my computer?

I'm debating on whether to make the hair for the model I'm making as a mesh or particles. Are there any differences when it comes to things like computer usage and render times?
user avatar
0 votes
0 answers
142 views

How to Render water Particles in separate render passes

I have a very large fluid simulation and I would like to render the particles on different render passes. I am running out of Vram, I am rendering with a RTX 3090 but I guess I found its cap. I can ...
Ethan Moffitt's user avatar
0 votes
0 answers
685 views

Blender result and saved image different

The render result and the saved image are different in how the particles are showing up. If I remove alpha, it appears just fine. Why is alpha being present changing the particles?
Jeffrey's user avatar
1 vote
1 answer
650 views

Why does my smoke appear as a cube in render

In Solid view its ok but in render view it displays as a cube. The same thing happens in both EEVEE and Cycles
Nikhil's user avatar
  • 49
1 vote
0 answers
245 views

Can I export a hair simulation as alembic cache but already converted to geometry?

I am trying to deal with particle hair in blender lately and I was wondering how I could manage rendering out a hair simulation. I am not rendering on my local machine, I use external services like ...
Marten Zander's user avatar

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