All Questions
269
questions
1
vote
1
answer
20
views
Particles not showing
I have a small animation that uses particles, in my case I want the part of the animation that is between 540-700 frames. I can render it normally and it comes out fine with the particles and all, but ...
0
votes
0
answers
23
views
Why are particles barely visible when rendering transparent background?
When I render a particle system with a black background it looks great. When I render that exact same animation with transparent background to composite it later in Premiere, it is barely visible and ...
0
votes
0
answers
30
views
Particle system on render showing ugly white volumes, How do I fix it? Happens for all Engines
I'm trying to spread flowers on the walking path on the right, but while rendering this converts into a weird white bubble. Why is this happening, it comes up in all engines.
0
votes
0
answers
39
views
Blender hair particles keep changing during Cycles render
I have an animal model that uses Blender's built-in hair particle as fur, then I noticed if I didn't have persistent data turned on then the particles would just keep changing positions on the model's ...
0
votes
0
answers
25
views
Trees using hair system are flickering after rendering
Using Blender 3.6, I created a landscape that has trees scattered using Blender's hair system.
After rendering out the scene animation, the trees are flickering. The children of the particle are same ...
0
votes
0
answers
28
views
How to Make Water Rooster Tail
First time poster here. I have a rendering project I’d like to give a water spray effect to, such as that seen behind high-speed boats under power (see reference images or see here about 3 min in). I’...
0
votes
1
answer
32
views
Now 'render preview' wont show falling particle w/o cf12
I posted an earlier question about a particle system not showing up based on the first minute of https://www.youtube.com/watch?v=Wv23dh6d3oE.
The particles fall from the plane in the above but for me ...
0
votes
1
answer
50
views
Particle system wont work as emitter but will as hair
I am trying to recreate the ['rendered in blender' tutorial on particles].(https://www.youtube.com/watch?v=Wv23dh6d3oE)
Rendering shows no particles yes I mean ctl-f12.
I get a bunch of things ...
0
votes
0
answers
20
views
Particle Sytem Tree Leafs Hollow View
I am trying to make a tree asset for the game. I made a hair particle system with a collection of leafs. I clicked the make the instances real button. It looks normal before I join them together. But ...
1
vote
1
answer
33
views
Star / Magic Particles
I'm doing something for Christmas and I would love to add a stars/lights/magic trail to Santa Claus.
Reference: https://www.youtube.com/watch?v=i-6cggDxzBk
How can I do that? I will render using ...
0
votes
0
answers
42
views
There is a phantom colored shape at the bottom of my render, when rendering 360 VR
I'm new to Blender, and I'm working on incorporating a basic snow flurry particle system into some pre-existing video. When rendering my scene I have a strange light blue object that appears at the ...
0
votes
0
answers
23
views
How to render water particles animation (and reconstruct a surface from particles)?
I have an Alembic file(.abc) containing animation of fluid particles. When I import it to Blender, the animation works fine but it just does not have any visual effects, as shown in the following ...
0
votes
0
answers
100
views
Having a weird problem with particle system!
So, I've encountered a rather unusual problem with the Blender particle system. I've been using Blender for several years now, and working with particles is not new to me. I've attached some pictures ...
0
votes
1
answer
108
views
Final render image looking distorted with weird wave patterns all around
I'm a beginner in Blender and was following a tutorial. Everything was going fine until the render part. My final image is distorted (especially on the right side, don't know why) and I have no clue ...
0
votes
0
answers
27
views
Edit particle system at frame
I'd like to let hair in a particle system fall by gravity, then cut the hair. Before gravity, I can't get the correct lengths. An incomplete work-around is to convert the particle system to mesh, then ...
1
vote
1
answer
60
views
Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)
I baked particles in Blender, but they don't show up in renders when I select the "Emitter" option.
When I attempted to Render Image and Render Animation, I couldn't see the particles. ...
1
vote
1
answer
21
views
Blender Particle % amount not rendering as expected
This is what i want rendered whit particle amount in 17%
but when i render it the viewport display full amount of particles 100%
its possible to render what i'am seeing with 17% particles amount ? i'...
0
votes
1
answer
59
views
Particle system is not rendering
Blender is not rending (EEVEE) the particles although its in the viewport. All the settings are enabled for the render.
3
votes
0
answers
379
views
Why does bloom not work over a transparent background?
I'm using the Eevee engine and the fireworks are emissive particles, bloom is turned on.
I tried both eevee and cycles, I want to use eevee though.
I tried PNG with RGBA color, 8bit and 16bit color, ...
0
votes
0
answers
24
views
particle system is still rendered after deletion
so I made a particle emitter system only to delete it after, but this shot of the particle still rendered on the screen and when I render the image or the animation, I cant select them to delete them, ...
1
vote
1
answer
237
views
rendering result comes out blurry
I've checked the rendering and camera setting, but I can't fix the problem.
The rendering image comes out blurry.
Is this because of the hair particle?
File is below.
https://www.dropbox.com/s/...
0
votes
0
answers
298
views
Particle different in Render and Viewport
I have a particle system that looks different in the unbaked, as well as baked state in the viewport than in the render, in the viewport everything looks normal, in the render suddenly some particles ...
3
votes
1
answer
321
views
How do I hide the object the particles are on?
I'm using a hair particle system to spread objects over another but I want the object to be transparent or gone in the final render.
0
votes
1
answer
389
views
how do i get hair to show up in the final render? and not just the view port render?
Im using the particle hair system and i noticed that in the final render (not viewport render) that the hair wouldn't show up at all... :/
Is it impossible at this point in time to have hair using the ...
0
votes
1
answer
410
views
Hair particles render a lot differently then in the render preview
I set Hair Number 6000 and the Children Render Amount 500, but the hair in the render view port is much less than it suppose to be.
Blender project file
In the solid mode the amount of hair looks ...
0
votes
0
answers
50
views
What are all of these artifacts in my render?
So I have a scene where that white glowing ball gets engulfs the whole scene and then shrinks. I am not sure what to change.
0
votes
0
answers
48
views
Transparent Objects get blown out when rendered but is fine in viewport
I’m working on a scene right now with a vine and leaves. The leaves are made with a plane and an alpha image of a leaf. It was initially made using the leaves as a particle system but when I would ...
2
votes
2
answers
678
views
Using geometry nodes to scatter objects disables hair particle systems
I am using a hair particle system to scatter grass around an object, as well as geometry nodes to scatter kelp (since the kept itself has a hair particle system that can't be scattered with another ...
1
vote
0
answers
521
views
Hair Particle System Not Showing Up In Render
I am running into an issue where my hair particle system doesn't appear in the render. I have previous iterations that would produce the hair in the render so I am stuck on what settings I could have ...
0
votes
1
answer
63
views
How to set an objects location and rotation to individual particles in a system
I have a particle system representing a school of fish, my goal is to render a cryptomatte of each fish in view of the camera individually so I can generate a masked dataset from it (index/semantic ...
0
votes
1
answer
279
views
Images as planes gives black boxes with many instances
I'm trying to make a forest with Images as Planes, which gives some weird black boxes in the render. I have created a Hair Particle System with 5000 particles. In the Render Settings I have set Light ...
1
vote
1
answer
189
views
hair balding when i render it
first time try to make hair, i watch from tutor in youtube is kinda simple so i tried.
when look in viewport is looks good for me but when i render.
it looks balding
viewport shading
sample render
...
1
vote
0
answers
44
views
How do I crate a plane(or object) that is invisible but can catch light(cycles)?
So I have went through alot of Answers and Questions about this, but could not really find a desired solution. I currently have a Particle Emitter creating Light on a plane in my scene.
However, I ...
1
vote
1
answer
51
views
Why is cycles not rendering the particle system?
In this scene i wanted to render that object as particle system and in the rendered viewport it works but int the final render not
here is the file:
0
votes
0
answers
84
views
Making fur soft at tips? It is coming out as bristly
I rarely use the particle system, but I am trying to replicate this type of fur in Blender 3.2. However, the fur no longer fades into a soft and fluffy end like this Blender 2.79 particle system does.....
0
votes
0
answers
40
views
Particle hair Glitch when rendering
Is there a way to render this without the hair glitch?
Render settings:
File link: https://drive.google.com/file/d/1NNG_T-4PLe6EkcgeJOH88O0jk3T_NT8K/view?usp=sharing
1
vote
1
answer
564
views
Why does my collection not emit?
I try to render some gras objects as hair particle.
Under Render I selected "Render As: Collection". And its all fine.
But as soon as I check "Whole collection" all particles ...
0
votes
1
answer
48
views
Will Framerate effect particle emitter during render?
i made a snow particle on my scene, and i've set up everything to appear on the right time. in solid view, its moving exactly the way i want, but unfortunately when i switch to render preview mode, it ...
0
votes
0
answers
341
views
How to render only mid-simulation with particle emitter
I've got a particle emitter and it takes about 300 frames to start looking good (it's also slomo with time stretching), but when I choose the frame range 300-400 in Scene settings and render, it ...
0
votes
1
answer
283
views
Bug with particle simulation
I want to make a render of a car drifting, with the smoke emitting from a mesh parented to the rear tires. There are also wind force fields parented to the car to make the smoke-mesh rise up into the ...
1
vote
0
answers
39
views
Hair Particles Disappearing when Model Turns His Head
Minor problem here. I have a character I've made and he has some stubble on his face that I've used the particle system for. It all looks good through the viewport, HOWEVER, when I render the sucker ...
0
votes
0
answers
216
views
glitches an black pixel appear with
I use a particle system and an explode modifier to disintegrate two objects. For some reason, glitches and black pixels randomly appear in individual PNGs in the render sequence. In the rendered ...
0
votes
0
answers
805
views
Particle System: "Show Emitter" unchecked but still visible in export file
I want my particle system's emitter, in my case a plane, to be invisible in the exported file (for Unity). This question was already asked here: How to hide the object emitting particles?. I tried the ...
0
votes
1
answer
144
views
Incorrect lit shadows (shadows too bright and there should be no light)
I have a problem with flora shadows on one exact scene layer. Top image is older version and bottom is newer. As you can see on top image there are correct shadows with no light on trees and the ...
0
votes
0
answers
45
views
When Effector animate, amount of liquid particles decrease
After Fulfill the vessel with liquid. I have to add rotating blades to the vessel. and applied it, effector. when blades are rotating, the amount of liquid particles is decreases. How to solve this ...
0
votes
0
answers
178
views
Hair Mesh vs. Hair Particles: Which is either on my computer?
I'm debating on whether to make the hair for the model I'm making as a mesh or particles. Are there any differences when it comes to things like computer usage and render times?
0
votes
0
answers
142
views
How to Render water Particles in separate render passes
I have a very large fluid simulation and I would like to render the particles on different render passes. I am running out of Vram, I am rendering with a RTX 3090 but I guess I found its cap. I can ...
0
votes
0
answers
685
views
Blender result and saved image different
The render result and the saved image are different in how the particles are showing up. If I remove alpha, it appears just fine. Why is alpha being present changing the particles?
1
vote
1
answer
650
views
Why does my smoke appear as a cube in render
In Solid view its ok but in render view it displays as a cube. The same thing happens in both EEVEE and Cycles
1
vote
0
answers
245
views
Can I export a hair simulation as alembic cache but already converted to geometry?
I am trying to deal with particle hair in blender lately and I was wondering how I could manage rendering out a hair simulation. I am not rendering on my local machine, I use external services like ...