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0 votes
0 answers
27 views

Edit particle system at frame

I'd like to let hair in a particle system fall by gravity, then cut the hair. Before gravity, I can't get the correct lengths. An incomplete work-around is to convert the particle system to mesh, then ...
Knampf's user avatar
  • 1
0 votes
0 answers
45 views

When Effector animate, amount of liquid particles decrease

After Fulfill the vessel with liquid. I have to add rotating blades to the vessel. and applied it, effector. when blades are rotating, the amount of liquid particles is decreases. How to solve this ...
sandeep sawant's user avatar
0 votes
1 answer
307 views

Blender random packing animation (reactor cylinder type catalyst random packing)

I'd like to make an animation like bellow (reproduced from: DOI: 10.1016/j.cesx.2019.100006): and I have tried to do referring the following sources: How to create randomly packed bed? https://www....
Hyunseung Kim's user avatar
1 vote
1 answer
721 views

Particles disappear when no physics set

So I created a forest scene using hair particles system for trees and bushes. These particles stay stationary and only the camera and my character moves in the animation. So to better the render time, ...
Ratan's user avatar
  • 291
1 vote
1 answer
4k views

Objects and physics not being rendered

I was working on a scene with 2 groups of particles that were supposed to collide with an object. I set the physics on the "collision object" to collision, in the preview the particles did collide, ...
Pnk's user avatar
  • 11
3 votes
3 answers
10k views

How to make realistic falling snow in blender cycles

I have looked everywhere and I cannot find a tutorial on how to make realistic falling snow in cycles. I know it is fairly simple in blender render, but I cannot find out how to do it in cycles. I don'...
Tucker's user avatar
  • 534
1 vote
1 answer
255 views

Do "no cached" simulations give the same result in multiple computers?

If a file has no disk cache and is rendered multiple times in multiple computers.. Does the physics simulation give the same result in every computer every time? (same file and not changin' the seed) ...
Francesco Yoshi Gobbo's user avatar
1 vote
1 answer
796 views

When rendering fire and smoke the camera will not render the smoke/fire effect, but the viewport will

I have been working on making an explosion in the cycles render and have made the smoke and fire renderable through appropriate volume and attribute nodes, but for some reason it will render through ...
Garrett Miller's user avatar
2 votes
0 answers
133 views

How to render particle (or in general physics) System in network renderer

I have a problem using the "network renderer" of Blender 3D. (Using blender 2.78b on every machine, clients, slaves and master) I have an explosion modifier on an object using particles which move a ...
derHugo's user avatar
  • 186