Using Blender 3.6, I created a landscape that has trees scattered using Blender's hair system.
After rendering out the scene animation, the trees are flickering. The children of the particle are same both in viewport and render. I tried unchecking the sequencer solution but still has the same issue after rendering.
In all attempts I rendered the file in Sheepit renderfarm.
Here is the rendered result: https://drive.google.com/file/d/1IVfB4gjuUvdyLj8wQfQ8plDp_Dwx_Yn-/view?usp=sharing