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0 votes
0 answers
48 views

Transparent Objects get blown out when rendered but is fine in viewport

I’m working on a scene right now with a vine and leaves. The leaves are made with a plane and an alpha image of a leaf. It was initially made using the leaves as a particle system but when I would ...
marisa_creates's user avatar
0 votes
0 answers
178 views

Hair Mesh vs. Hair Particles: Which is either on my computer?

I'm debating on whether to make the hair for the model I'm making as a mesh or particles. Are there any differences when it comes to things like computer usage and render times?
user avatar
0 votes
0 answers
59 views

Following CG Geek's Tornado tutorial, but hes using an older version of Blender

I've been watching CG Geek (on youtube)'s tutorial on how to make a tornado in blender, and so far (even tho this is the first time i've really used blender) the project is going well, however, there ...
Drew's user avatar
  • 1
0 votes
1 answer
53 views

Sinister particles rendering experience, Ubuntu 20.10

I don't know for sure if this happens too with blender 2.80 (My last experience), but I'm facing bad rendering problems on my laptop with my on-board card, Blender 2.92 - Intel HD Graphics. And that ...
AtomX's user avatar
  • 127
1 vote
0 answers
57 views

The rendered image has black dots [closed]

When making a cup i pressed something that make render with a lot of black dots,and i can't redo it
Jean Carlo's user avatar
0 votes
0 answers
331 views

Is there a way to add repulsion to each particle as they are being pushed or collided together?

When you collide or push multiple spheres (particles) together like in the image they will be symmetric or lopsided depending on the number of spheres. If a repulsion could be added to each particle ...
Bill Alsept's user avatar
6 votes
2 answers
679 views

If you accumulate 100 identical spheres into a sphere shape, how many will be on the surface or touching a sphere on the surface?

I have asked this question in physics, math and chemistry (see my other sites). I have gotten some good advice but no definitive way to determine this. I am surprised there’s not already a program to ...
Bill Alsept's user avatar
1 vote
1 answer
203 views

scaling issue, particles don`t scale down why?

i made this donut from classic blender guru tutorial, i tried to put this into a scene so i appended the model in this scene, now in viewport it is normal but whenever i render the particles above it ...
Nischal's user avatar
  • 11
1 vote
0 answers
278 views

Sprinkles are turning out different in rendering than they are in the view-port?

I'm just learning Blender, so bear with me if this solution is simple. The first image (the screenshot, through the camera) is what I want, but when I click to render the actual sprinkles on the donut ...
Khizer Khani's user avatar
3 votes
1 answer
1k views

How to fix Sprinkles in rendering?

Just started out Blender, and as my first project, I made Blender Guru's donuts. The problem is, when I go rendering, there are A MASSIVE amount of sprinkles, quite different from the Viewport. Here ...
Jojo's user avatar
  • 33
1 vote
0 answers
26 views

How to orient an emission based on the emitter

I am trying to render a house, with bricks as the walls, and tiles as the roof. im using an emitter with a face hexagonal grid. the problem im having is that the brick object keeps its orientation, ...
CyprusGrunumn's user avatar
3 votes
3 answers
10k views

How to make realistic falling snow in blender cycles

I have looked everywhere and I cannot find a tutorial on how to make realistic falling snow in cycles. I know it is fairly simple in blender render, but I cannot find out how to do it in cycles. I don'...
Tucker's user avatar
  • 534
3 votes
0 answers
242 views

Preview and final render of grass are different

I am making a park with a path in Blender, but I have a problem with the particles. I've put the emission number at 200000 (for starter). At Viewport Shading - Render the grass looks normal (full), ...
Evelyn's user avatar
  • 95