All Questions
7
questions
0
votes
1
answer
63
views
How to set an objects location and rotation to individual particles in a system
I have a particle system representing a school of fish, my goal is to render a cryptomatte of each fish in view of the camera individually so I can generate a masked dataset from it (index/semantic ...
0
votes
0
answers
216
views
glitches an black pixel appear with
I use a particle system and an explode modifier to disintegrate two objects. For some reason, glitches and black pixels randomly appear in individual PNGs in the render sequence. In the rendered ...
1
vote
0
answers
299
views
Boolean Cut Flickering
I came across a tutorial on YouTube on how to make a disintegration effect and have tried to integrate it into my film: https://www.youtube.com/watch?v=wm4rDDRcbDQ.
However, I've stumbled over a bit ...
2
votes
0
answers
124
views
Rendering particles only inside an object?
So Im trying to render a ship inside a bottle with ocean and foam.
The particles in this project are supposed to be foam on the ocean. To only render the fluid inside the bottle I used an boolean ...
1
vote
1
answer
287
views
Cutaway shader addon issue
I am trying to use the Cutaway shader by iReboot (aka Dylan Whiteman) as found on his page here. However, the results are not exactly as expected. The model shown in the attached screenshot is made of ...
2
votes
1
answer
3k
views
Render particles inside a certain area
Ok so I've got a quick question, is it possible to have particles render when they make contact with a specific object? Essentially make the highlighted object in my scene a domain for the particles, ...
1
vote
1
answer
1k
views
Quick Explode Modifier in Blender Internal Does Not Affect All Objects
I'm not sure if this problem is common, but I was working with the Quick Explode modifier, and in the pre-rendered scene it worked alright, even when I pressed rendered view, but after I actually ...