Questions tagged [origin]
Use this tag for questions about the placement of the object origin, or about the origin in the various coordinate systems such as local and world.
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How to change the 3D view rotation axis? [closed]
To change the view axis rotation one workaround is to select the zoom region(shift + B). What is the right way to do this.
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I cant get my origin back on my armature automatically
I am trying to apply origin to geometry but it ends up being offset. I moved it back to the center of the armature manually but this created an undesirable result when trying to use the symmetrize ...
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2
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49
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Set Origin to a specific vertex
I need some help with my script. The main task is to move the origin to the position of a certain vertex. In theory this works quite well, but unfortunately the meshes are always moved after i run the ...
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How to align the rotation of the origin with the rotation of object itself (Align/Sync edit mode origin rotation with object mode rotation)
i would like to realise a simple thing but im afraid the answer isnt that easy. i'm googeling for days now and cant seem to find an answer. So i created an object with geometry nodes, curve to mesh ...
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How can I extrude a plane along this circle?
I've followed various array and extrusion tutorials but can't work this out. The Cowling needs to have a certain depth as I want to 3D print it. If I start with a Bezier curve, I can't seem to make it ...
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How results the values of the x-, y-, z-location and the placement in the world-origin of a .shp-file in Blender(GIS)?
After importing a .shp-file in BlenderGIS (Blender 3.6.2 and BlenderGIS 2.2.10) with correct crs, the orange dot (?) has a location, which is not in the world-origin.
1 (green): How and for what is ...
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Mesh from Curve: Object origin rotation not aligned with rotation of object
Object origin rotation not aligned with rotation of object after converting curve to mesh. Also see attached .blend file. is this a bug or is there something I'm missing in geometry nodes ?
Exact ...
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problem with the origin when exporting the object
I am working with .glb files. Within blender if I change the origin of the object, export it and re-open it in blender everything seems to go as it should and this is retained. However, if I open the ...
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Object location in render determined by offset to it's origin point
I am only able to successfully translate a change in location in the viewport to the render, either by moving the object in edit mode, thereby not affecting it's origin point, or by resetting it's ...
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2
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49
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Create volume cube around object with equal padding from bounding box center?
I want to create a volume cube around an object with equal padding from the center of the bounding box of the object. Ideally, this would be a single value input (ie. "padding amount").
The ...
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How to quickly select object vertex and snap that object to another object vertex
When using AutoDesk Inventor, there is a option called "Grip Snap" where you select a point. Go to another object and select a point. You then move the original object to where you selected.
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How to unsnap/ detach the pivot point from the 3d cursor
I have tried to search up on this but none of the tutorial I find helps on my situation. The solution I have tried: options in the “Set origin” and options in the “Snap” in the object panel.
Video ...
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How to align the center of object to the blender origin?
I know its a simple question, but I can't able to find out the answer anywhere. I got a .blend file from a customer and while checking it is not aligned with the origin. it has some offset. I need to ...
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Origin not visible in perspective projection
I am new to blender. I am running blender 3.4.1 (from Debian repos) on Debian 12.
If I start from scratch (New File > General) I won't see the origin (orange dot) of the activated cube, although ...
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How can I export a .obj single object's vertices relative to Object origin instead of World Origin?
When I move the default cube -10m on the X-axis and export the object as .obj, I get values for the cube's mesh relative to the ...