Questions tagged [origin]
Use this tag for questions about the placement of the object origin, or about the origin in the various coordinate systems such as local and world.
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questions with no upvoted or accepted answers
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Centre-of-mass at a different location from the object's origin?
So I'm modelling objects where the vertices are aligned to the grid, and I snap the objects to the grid often so it is important that the origin is aligned to the grid as well. Of course when adding ...
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Set XZ origin to objects
I have a map splitted to 256 chunks, now I need to center origin to every object, but I need to center only X and Z origin, not Y.
Or another way, can I change Y origin to 0 for all objects?
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answer
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After applying location, origin not at 0,0,0
Noticed this thing, wondering if its a bug of new blender(2.83.1).
After applying location (or all transforms for that matter) objects origin is not at the grid center, nor 3d cursor. Its fixable by ...
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How do I change where imported objects appear in the world?
All objects I import go the center of the grid. Is there anyway to change this.
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answer
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Change origin of collections
I am trying to animate a fbx imported file originally made in solidworks, since it was made in solidworks all the parts are in different layers. In order to change the rotation pivot I need to change ...
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answers
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Blender 2.80 - Select Multiple Objects Not Working
I tried to select multiple objects using in select box mode, but it is only selecting the active object (the one that the origin point mark is showing).
What will be the cause? Is that bug or is ...
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Why does the object change its location after setting origin?
I want to apply mirror modifier. My step:
For this example random vertex on eye:
What's wrong with this eyeball?
2
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1
answer
137
views
Object Orientation Widget
I have a file that has 9 separate objects in it. In Object Mode if I set it to Global, Local, Normal, etc... it's all the same arrow direction. If I go into Edit Mode, set it to Normal on the ...
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Origin Points (and Colliders) Not Moving with Armature
I don't know if this has already been addressed elsewhere, but I couldn't seem to find any information on this issue.
I'm trying to make a chain of rigid bodies using bones and empty axis(s) with ...
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Out of position meshes imported from FBX
As you can see from the picture, I'm having trouble importing a static fbx mesh from 3ds max into blender. I find out it's because linked meshes into 3ds Max. Is there a way to avoid this without ...
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"Cursor to selected" does not go to the center of selected vertices
I'm trying to set the origin of an object to be at the midpoint of all its vertices. So my technique is:
Go to Edit mode
Select all vertices (by pressing A)
Press Shift + S
Cursor to selected
For ...
2
votes
1
answer
282
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Is there a way to have my second action animation start at the last location of my first action animation?
I have a scene with a character that will complete multiple action animations. The problem I keep running into is that when the character transitions from action 1(walk) to action 2(looking behind) ...
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How can I export a .obj single object's vertices relative to Object origin instead of World Origin?
When I move the default cube -10m on the X-axis and export the object as .obj, I get values for the cube's mesh relative to the ...
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Exporting PLY - No difference between moving object and moving its origin?
I create models in Blender, export them as point clouds and use them in another project.
Today I wanted to test the following use case and I am surprised that the exported ply file looks differently ...
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Transform Option: Affect Only ... not working?
While using Transform Options, selecting Origin I can easily move an Origin by hitting G (for moving). But if I adjust the ...