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1 vote
1 answer
13 views

I cant get my origin back on my armature automatically

I am trying to apply origin to geometry but it ends up being offset. I moved it back to the center of the armature manually but this created an undesirable result when trying to use the symmetrize ...
Bananasmacked's user avatar
0 votes
0 answers
32 views

how do I make this head fit on the bone without deforming

so I need the head on the right to be placed on spine.006 but when I try to place it the head goes all wonky im trying to use the custom object thing under veiwport display. bone before head is ...
Jared's user avatar
  • 1
0 votes
0 answers
29 views

How do you rest the origen for my armature

I've started animating and just noticed the my rigs origen is in the wrong place what I'd like to do is move the oregen back to my rig and not the rig to the origen.
Jones031's user avatar
0 votes
1 answer
32 views

Rotation axis on different points

I am making a character where the head is connected to the rest of its body using pipe work. I am having trouble with getting the rotations axis correct. I want to have the y,x and z rotational origin ...
Arnaud Matthys's user avatar
1 vote
1 answer
738 views

How can I combine these meshes and rigs without needing to reparent everything?

I have attempted to rig this model but I cannot combine the right side with the body. Can someone explain what I am doing wrong and the proper way to join models like this? I have tried applying ...
Ben 's user avatar
  • 13
1 vote
1 answer
968 views

I reused a Mixamo animation for my modified Mixamo model. But, the origin is offset from the mesh in this animation. Animation not working as intended

I was adding some modeling tweaks to a character model in Blender that I had previously exported from Mixamo. I wanted to use the "Strike Forward Jog" animation from Mixamo, so I imported ...
Izzy Schwartz's user avatar
1 vote
1 answer
871 views

Rig moving to another location in edit mode

I was rigging a character. After my rigging was finished I got out of edit mode and the rig moved away from the character. If I move the rig and align with the character in object or pose mode. The ...
ZUHAYR RUSHD's user avatar
0 votes
0 answers
200 views

Character rig issue

Good day everyone, I have a model in Blender that is rigged. There are a few problems with the character. The first problem is when use manipulators which affect the hand rotation the right part of ...
Alexander Tek's user avatar
0 votes
0 answers
290 views

Blender bone origin gone wrong

How to set the bone origin of rotation from picture 1 to picture 2? The origin of bone is set to the Grid Axis' root, not the root of the bone itself
BlackXIII's user avatar
0 votes
1 answer
130 views

How do I change where an object goes when I press Alt+G

So i am trying to create a rig. I want to make it so if i move say the arm or the eyeball, and I don't wanna have to keep undoing., how could I make it so i could just press Alt-G, and the object ...
Dane Smoot's user avatar
0 votes
2 answers
1k views

Is there a way to animate the pivot point of a bone?

So I have a bone where I'd like there to be 3 points of rotation, and depending on my animation, I'd like to be able to switch pivot points easy. I can't seem to figure out a way to do this where all ...
user53924's user avatar
  • 101
1 vote
1 answer
2k views

Armature Origins Wrong?

I feel like this question must have been answered, but I can't seem to find the answer here or on blender artists. Maybe I don't understand the issue well enough to google the right terms. I'm having ...
Shotty's user avatar
  • 259
1 vote
2 answers
1k views

How can I fix a distorted character mesh?

I changed the origin of my skeleton, and nothing happened at first so I positioned the character as I wanted. But when I advanced the keyframes, it completely messed up the character's mesh and I can'...
Nate's user avatar
  • 11