I've created a mesh in blender and am trying to add a material in a way that will give the model a realistic fabric look.
I added a material with an image texture, but the model looks very smooth and unrealistic far from a cloth like/fabric look.
Please how can i achieve this? (is it the image am using or i will have to update some properties in the node editor?)
Secondly, the end goal is to export the model as .obj/.mtl file and import/render it in an AR app using opengl es, so the key is to be able to retain the look in the app, please which method/approach is the best....how do i go about it? Thanks.