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3d viewport display rendering problem [duplicate]
I have this strange issue this morning... all objects seem to be half xrayish... last night all was good... as i pan or rotate is all flickers
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Is possible to keyframe a mask textures as a factor for two other textures in realtime?
Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...