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I made a simple factory building with two materials.

  • One material [factory_floor_material] is assigned to the floor of the factory.
  • One material [factory_wall_material] is assigned to the walls of the factory.

Each material has a texture, and each texture is UV mapped to the appropriate parts of the model.

If I switch to EEVEE or Cycles, everything looks fine, however if I switch to Workbench, I see the floor texture is visible, but the texture of the walls are not there.

I believe this is because the walls have been edited a little bit in Edit Mode (i.e. loop cuts added, faces deleted).

Does anybody have any idea how to fix that?

Workbench view: Clearly, the walls' texture is not visible, however the floor's texture is.

screenshot of the workbench view. clearly, the walls' texture is not visible, however the floor's texture is.

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  • $\begingroup$ ".blend file here expires on February 30 2020" Use Blend Exchange to share your files here $\endgroup$ Commented Jan 30, 2020 at 16:58
  • $\begingroup$ Do you see the material on the outside of the walls? $\endgroup$
    – mick
    Commented Jan 30, 2020 at 17:05
  • $\begingroup$ Thanks for the tip @DuarteFarrajotaRamos! $\endgroup$
    – hrk
    Commented Jan 30, 2020 at 18:54
  • $\begingroup$ @mick No I don't see any textures outside of the walls. I thought it might have been a problem with the normals, but apparently it is not. $\endgroup$
    – hrk
    Commented Jan 30, 2020 at 18:54

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