I made a simple factory building with two materials.
- One material [factory_floor_material] is assigned to the floor of the factory.
- One material [factory_wall_material] is assigned to the walls of the factory.
Each material has a texture, and each texture is UV mapped to the appropriate parts of the model.
If I switch to EEVEE or Cycles, everything looks fine, however if I switch to Workbench, I see the floor texture is visible, but the texture of the walls are not there.
I believe this is because the walls have been edited a little bit in Edit Mode (i.e. loop cuts added, faces deleted).
Does anybody have any idea how to fix that?
Workbench view: Clearly, the walls' texture is not visible, however the floor's texture is.