All Questions
30
questions
0
votes
0
answers
15
views
How to save editing normals?
I started learning about editing normals. I'm currently using a proxy for this
Example
To save memory I apply the modifier
But why when I use the modifier subdivide
All edits are lost
How can I save ...
0
votes
1
answer
526
views
Why is the Curve Modifier flipping my meshes normals
I'm using an array modifier and a curve modifier to curve a mesh object around a curve path. Unfortunately, the normals are being flipped somehow, and I don't know why. The path curve and mesh ...
0
votes
2
answers
77
views
My pocket watch is not visible through it's glass except
I am using eevee and blender v2.93.3. My pocket watch glass uses a glass bsdf that works but nothing other than the hands appear, not even the body itself.
After looking at the normals, it appears ...
2
votes
1
answer
1k
views
is there a way to hide the cut when 2 objects need to appear as one?
I've been trying to find a way to have 2 objects appear as one. For reasons this has to be the case for the game I'm working on. My question is, is there a way to hide the line that appears when you ...
1
vote
0
answers
75
views
Why is my tension map turning out as bumps?
I am having a problem with an tension map addon. https://blenderartists.org/t/revised-mesh-tension-add-on/1239091 <- that one. and the tutorial (by kext next) I was following is https://www.youtube....
3
votes
1
answer
10k
views
Geometry Nodes align
How can I align a Cylinder with the normals of the surface? I want it to be aligned with the points on the surface as well.
1
vote
1
answer
118
views
How to create a sphere with an outer layer of removable pieces? [duplicate]
I'm creating a video game which requires an inner sphere ("the core") and an outer sphere. The core is a solid icosphere, but the outer core must be made of individual triangular prisms that ...
0
votes
0
answers
179
views
How to align origin's z axis to individual object's normals?
I have an ico sphere and I need this random transform for the individual faces. I may solve this by using particles (but don't now how either) anyway...
when entering to edit mode and faces I have ...
6
votes
2
answers
2k
views
Normal Flip Modifier
I have 8 objects sharing the same mesh (linked duplicates) and I want half of them to have their normals flipped, so I am searching for a modifier that flips all the normals on an object before I set ...
1
vote
1
answer
1k
views
Snap to face problem: object is flipped 180 degrees and snapped to inside faces
I'm trying to use the snap to face but when I move the object is snapping to the inside faces.
I've checked all the face's normal and there are all aligned correctly. The backface culling is checked. ...
0
votes
0
answers
654
views
Can I make an object invisble looking from the outside but visible looking from the inside?
I am trying to create an object that is completely invisible from the outside, and only visible from the inside. To do this, I have experimented with a cylinder with its top and bottom circle faces ...
1
vote
1
answer
832
views
Why is blender exporting face normals instead of vertex normals?
According to this question: Why OBJ export writes face normals instead of vertex normals
Whether the final obj uses vertex normals or face normals depends on the choice of shading.
However I always ...
5
votes
1
answer
1k
views
Clear Custom Split Normals Data - Many Objects
I'm struggling with clearing custom split normals data from imported objects. I've found the following script to do it on many objects:
...
0
votes
0
answers
852
views
Plane backface culling
I'm trying to get a plane without one face culled. I have tried to tick the "double sided" box in the object data, but it didn't work.
So i've tried to duplicate the plane, flip the normal and join ...
0
votes
0
answers
1k
views
Align particle to object normals?
Trying to put these objects (as particle objects) onto a slightly deformed tube model. This is it so far, but as you can see the rotation of the objects is different depending on the vertex it is ...
1
vote
0
answers
13
views
Weird Pixellation, Almost Like Dealing With NGons But Different [duplicate]
I bought this element from CGTrader and imported as a obj file. The pixellation doesn't seem to be from ngons. The normals are facing outside. My thoughts are that it has a ton of overlapping ...
0
votes
0
answers
407
views
Change object orientation to be parallel with the orientation of a normal of plane [duplicate]
So I have an Object that is orientated in the World like this:
Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
0
votes
2
answers
706
views
Is it possible to get nx, ny, and nz values of an object's coordinates in blender?
So in trying to do a script that writes these values, specifically for an object's XYZ coordinates for either the direction the object is facing. I've messed with matrix stuff before in blender but I'...
1
vote
1
answer
751
views
Normals not working?
so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se ...
3
votes
0
answers
2k
views
Calculating / Estimating the normal at any location on a face
In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
6
votes
4
answers
17k
views
Clear Custom Split Normals Data on all objects
I am cleaning up a large file imported from another program with 500+ objects. All of these objects have Custom split normals that need to be cleared, and then Auto Smooth turned on. I know I can make ...
2
votes
4
answers
4k
views
Fixing normals after separating mesh into new objects
I have small problem, let say I have this mesh:
At the end it needs to be split into separate chunks/objects (in this example it's split in five chunks) like this:
The problem is that normals are ...
5
votes
2
answers
9k
views
Export Vertex Normals into Obj File
I would like to export the from Blender calculated vertex normals into an .obj file. I realized that the amount of vertices in the .obj file does not equal the amount of normals (there are more ...
2
votes
1
answer
742
views
Normals of mesh are super small like a dot, what could have possibly gone wrong?
I've been learning Blender and I've been following some tutorials. I went pretty far with one of them only to realize that my normals seem to be messed up because of the lightning and also my ...
0
votes
2
answers
171
views
Is it possible to use different object interaction display modes on different objects in the same scene?
I have a scene consisting of multiple objects, some of which are objects incorporated in the scene. The other objects are not incorporated in the scene, for example, the lamps, the cameras and certain ...
2
votes
1
answer
385
views
I made a game and I put a skybox or simply box but when I start game the camera isn't displaying it
When I start the game or press P it doesn't display my big brow sky cube.
5
votes
1
answer
805
views
How to flip normals with python in blender game engine?
Is there a way to flip or change the normal vector of a face using python in the blender game engine?
3
votes
2
answers
5k
views
Set normal orientation of origin
I want to change the orientation of my object to a specified direction.
Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation:
The green arrow (Y-axis) ...
9
votes
5
answers
7k
views
color faces with wrong normals
While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face.
It would be very handy if the wrong-sided faces would ...
1
vote
1
answer
3k
views
Strange shadows in Solid mode [duplicate]
I made a scene of two wine glasses on a flat surface, with an overhead light source. For some reason, when I'm viewing the objects as solids, there are strange shading artifacts that appear on all the ...