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0 answers
15 views

How to save editing normals?

I started learning about editing normals. I'm currently using a proxy for this Example To save memory I apply the modifier But why when I use the modifier subdivide All edits are lost How can I save ...
notgrilbi's user avatar
0 votes
1 answer
526 views

Why is the Curve Modifier flipping my meshes normals

I'm using an array modifier and a curve modifier to curve a mesh object around a curve path. Unfortunately, the normals are being flipped somehow, and I don't know why. The path curve and mesh ...
Nole93's user avatar
  • 5
0 votes
2 answers
77 views

My pocket watch is not visible through it's glass except

I am using eevee and blender v2.93.3. My pocket watch glass uses a glass bsdf that works but nothing other than the hands appear, not even the body itself. After looking at the normals, it appears ...
Tengo 4390's user avatar
2 votes
1 answer
1k views

is there a way to hide the cut when 2 objects need to appear as one?

I've been trying to find a way to have 2 objects appear as one. For reasons this has to be the case for the game I'm working on. My question is, is there a way to hide the line that appears when you ...
spamalamb's user avatar
1 vote
0 answers
75 views

Why is my tension map turning out as bumps?

I am having a problem with an tension map addon. https://blenderartists.org/t/revised-mesh-tension-add-on/1239091 <- that one. and the tutorial (by kext next) I was following is https://www.youtube....
Fooon's user avatar
  • 11
3 votes
1 answer
10k views

Geometry Nodes align

How can I align a Cylinder with the normals of the surface? I want it to be aligned with the points on the surface as well.
Antonio Ruiz Monteagudo's user avatar
1 vote
1 answer
118 views

How to create a sphere with an outer layer of removable pieces? [duplicate]

I'm creating a video game which requires an inner sphere ("the core") and an outer sphere. The core is a solid icosphere, but the outer core must be made of individual triangular prisms that ...
Truth's user avatar
  • 111
0 votes
0 answers
179 views

How to align origin's z axis to individual object's normals?

I have an ico sphere and I need this random transform for the individual faces. I may solve this by using particles (but don't now how either) anyway... when entering to edit mode and faces I have ...
Roque Cepeda's user avatar
6 votes
2 answers
2k views

Normal Flip Modifier

I have 8 objects sharing the same mesh (linked duplicates) and I want half of them to have their normals flipped, so I am searching for a modifier that flips all the normals on an object before I set ...
Road-hog123's user avatar
1 vote
1 answer
1k views

Snap to face problem: object is flipped 180 degrees and snapped to inside faces

I'm trying to use the snap to face but when I move the object is snapping to the inside faces. I've checked all the face's normal and there are all aligned correctly. The backface culling is checked. ...
GGKMNTN's user avatar
  • 91
0 votes
0 answers
654 views

Can I make an object invisble looking from the outside but visible looking from the inside?

I am trying to create an object that is completely invisible from the outside, and only visible from the inside. To do this, I have experimented with a cylinder with its top and bottom circle faces ...
Avogadro Boltzmann's user avatar
1 vote
1 answer
832 views

Why is blender exporting face normals instead of vertex normals?

According to this question: Why OBJ export writes face normals instead of vertex normals Whether the final obj uses vertex normals or face normals depends on the choice of shading. However I always ...
Makogan's user avatar
  • 241
5 votes
1 answer
1k views

Clear Custom Split Normals Data - Many Objects

I'm struggling with clearing custom split normals data from imported objects. I've found the following script to do it on many objects: ...
cc03d.com's user avatar
  • 149
0 votes
0 answers
852 views

Plane backface culling

I'm trying to get a plane without one face culled. I have tried to tick the "double sided" box in the object data, but it didn't work. So i've tried to duplicate the plane, flip the normal and join ...
MarcoR's user avatar
  • 1
0 votes
0 answers
1k views

Align particle to object normals?

Trying to put these objects (as particle objects) onto a slightly deformed tube model. This is it so far, but as you can see the rotation of the objects is different depending on the vertex it is ...
Zev Cooper-Bennun's user avatar
1 vote
0 answers
13 views

Weird Pixellation, Almost Like Dealing With NGons But Different [duplicate]

I bought this element from CGTrader and imported as a obj file. The pixellation doesn't seem to be from ngons. The normals are facing outside. My thoughts are that it has a ton of overlapping ...
Tyler Dahl's user avatar
0 votes
0 answers
407 views

Change object orientation to be parallel with the orientation of a normal of plane [duplicate]

So I have an Object that is orientated in the World like this: Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
user38561's user avatar
0 votes
2 answers
706 views

Is it possible to get nx, ny, and nz values of an object's coordinates in blender?

So in trying to do a script that writes these values, specifically for an object's XYZ coordinates for either the direction the object is facing. I've messed with matrix stuff before in blender but I'...
nathan miller's user avatar
1 vote
1 answer
751 views

Normals not working?

so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se ...
SnowConure's user avatar
3 votes
0 answers
2k views

Calculating / Estimating the normal at any location on a face

In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
batFINGER's user avatar
  • 84.6k
6 votes
4 answers
17k views

Clear Custom Split Normals Data on all objects

I am cleaning up a large file imported from another program with 500+ objects. All of these objects have Custom split normals that need to be cleared, and then Auto Smooth turned on. I know I can make ...
Ascalon's user avatar
  • 6,647
2 votes
4 answers
4k views

Fixing normals after separating mesh into new objects

I have small problem, let say I have this mesh: At the end it needs to be split into separate chunks/objects (in this example it's split in five chunks) like this: The problem is that normals are ...
cafebabe_t's user avatar
5 votes
2 answers
9k views

Export Vertex Normals into Obj File

I would like to export the from Blender calculated vertex normals into an .obj file. I realized that the amount of vertices in the .obj file does not equal the amount of normals (there are more ...
user29298's user avatar
2 votes
1 answer
742 views

Normals of mesh are super small like a dot, what could have possibly gone wrong?

I've been learning Blender and I've been following some tutorials. I went pretty far with one of them only to realize that my normals seem to be messed up because of the lightning and also my ...
Renato's user avatar
  • 175
0 votes
2 answers
171 views

Is it possible to use different object interaction display modes on different objects in the same scene?

I have a scene consisting of multiple objects, some of which are objects incorporated in the scene. The other objects are not incorporated in the scene, for example, the lamps, the cameras and certain ...
brasshat's user avatar
  • 5,446
2 votes
1 answer
385 views

I made a game and I put a skybox or simply box but when I start game the camera isn't displaying it

When I start the game or press P it doesn't display my big brow sky cube.
Mark Klive's user avatar
5 votes
1 answer
805 views

How to flip normals with python in blender game engine?

Is there a way to flip or change the normal vector of a face using python in the blender game engine?
simonwiedemann's user avatar
3 votes
2 answers
5k views

Set normal orientation of origin

I want to change the orientation of my object to a specified direction. Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation: The green arrow (Y-axis) ...
Jan's user avatar
  • 257
9 votes
5 answers
7k views

color faces with wrong normals

While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face. It would be very handy if the wrong-sided faces would ...
MrRabbit's user avatar
  • 187
1 vote
1 answer
3k views

Strange shadows in Solid mode [duplicate]

I made a scene of two wine glasses on a flat surface, with an overhead light source. For some reason, when I'm viewing the objects as solids, there are strange shading artifacts that appear on all the ...
grrothman's user avatar