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so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se all the faces but the brain was still "wierd". i cant seem to figure out a way to make the brain and skull look the same look. notice the shadow on the brain in unity looks kinda metalic

enter image description here

In Blender

In Unity

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It can happen somethimes that the tool to correct the normals (Ctrl+N, normals_make_consistent) puts all the normal inside. It is usually linked to a bad topology.

A quick way to fix that is to flip all the normals (they are consistent, but all in the wrong direction).

To do that

  • go to edit mode
  • select all vertices
  • press space and search for "Flip normals" Or hit ctrl+f and chose Flip Normals
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