Questions tagged [nla-editor]
Questions related to the NLA (Non-Linear Animation) editor in blender.
29
questions
0
votes
0
answers
19
views
How do I link 3 animations made in 3 different scenes of the same character for Unity in NLA
I already have 3 FBX files. Idle, Speed walk and walk. I am a beginner and thats why I copied the character and pasted in to 3 scenes. I want to clarify that when I talk about scenes I mean new ...
0
votes
1
answer
22
views
Adding new transforms to constraint target of camera. Without affecting original animation
I am working with a camera that has a Child Of and Track To constraint targeting an object in motion.
That animation of the camera with the constraints is good, however I need to apply additional ...
1
vote
0
answers
14
views
How to add SoundClip of a Speaker in NLAEditor using python
I want to automate playing a sound via speaker multiple times.
I know that there is a operator bpy.ops.nla.soundclip_add to add soundclip to a speaker.
But it's an ...
0
votes
0
answers
21
views
Can I have an NLA channel containing multiple armatures?
I've set up Animation retargeting with this tool: https://github.com/cgvirus/Simple-Retarget-Tool-Blender that uses blender's in-built bone constraints to have the bones of the new armature ...
0
votes
0
answers
35
views
How to bake NLA to keyframes
New to blender coming from Maya. I have some action strips on a character, and I'd like to bake down all the animation into key frames so that I can start hand animating on top of it. I tried ...
0
votes
1
answer
25
views
How to manually merge active actions for GLTF export?
Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using ...
0
votes
1
answer
44
views
How can I keep a light power animation in an action for NLA (Blender 4.0)
I am trying to create a blinking light animation effect to use NLA to intersperse the light randomly through my animation. However following the same steps I have used for other animations --> Dope ...
2
votes
1
answer
108
views
How to animate multiple characters in a single scene
I'm new to Blender.
Basically, I am trying to create an animation where 2 characters shake hands. And I want to export this to Unity for game development.
When I'm thinking about this task, I am ...
0
votes
0
answers
16
views
How to Dynamically flip an Action in Blender?
I am creating a walk cycle and I am really tired of manually flipping the animation from side to side whenever I make changes to the walk cycle.
Is there a way to only create a left side action for ...
0
votes
0
answers
11
views
Cyclic Strip Time bug if the action doesn't start at frame 0
I tried to use cyclic strip time for an action that started at like frame 6000, but it wouldn't work at all. I had to move the action to frame 0 and then just move the stripe back to frame 6000 for it ...
1
vote
1
answer
30
views
How to Lock 2 NLA Strips Together
I have worked out a way to combine two CMU animations where the final and start local locations and rotations around the same world position is different.
To clarify, if I import the bvh for 2 ...
0
votes
0
answers
24
views
Can I use keyframes and the nla editor at the same time?
I'm animating a scene with keyframes in the dope sheet. I have imported a walk cycle for a character in the form of an action. I'm not sure how to add the walk cycle in a part of the scene because it ...
0
votes
0
answers
13
views
Export does not include keyframed properties
My animations have keyframes on the "Inherit Rotation" property, as it is used in some animations, but not all. I see that this keyframes are not stored in object, like all other animations, ...
1
vote
1
answer
164
views
How to convert NLA Tracks to proper Actions?
I created 16 animations for my model using actions but some of my animations looks like this. How can I get rid of this NLA thing and make all animations as actions?
0
votes
0
answers
12
views
I can't seem to understand how to get my animations from Blender to Unreal
I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks.
How can I combine them into one, or is there a way I ...