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0 votes
1 answer
22 views

Adding new transforms to constraint target of camera. Without affecting original animation

I am working with a camera that has a Child Of and Track To constraint targeting an object in motion. That animation of the camera with the constraints is good, however I need to apply additional ...
Sean Murphy's user avatar
1 vote
1 answer
30 views

How to Lock 2 NLA Strips Together

I have worked out a way to combine two CMU animations where the final and start local locations and rotations around the same world position is different. To clarify, if I import the bvh for 2 ...
DrIgnatiusCole's user avatar
0 votes
0 answers
116 views

Keep object assigned in the same position when changing animations

I am using animations from Mixamo for my character, but upon making the weapon the child of the hand bone, some animations work fine and others change the position drastically, is there an easy fix?
JdesignJ's user avatar
3 votes
0 answers
417 views

Can NLA strips be combined by transform matrix?

When I add two action constraints to each bone in an armature, they combine as expected and as described in the wiki, that is, translations are added, rotations are "added" (whether Euler rotations or ...
user2377's user avatar