Questions tagged [nla-editor]
Questions related to the NLA (Non-Linear Animation) editor in blender.
266
questions
23
votes
4
answers
12k
views
What is the NLA Editor used for?
I understand how you animate something (say bones location and rotation in an armature). Doing so creates an action; that action can be renamed in the Dope Sheet. In the NLA Editor I can create a ...
13
votes
1
answer
8k
views
How should an animated character be moved while repeating a walk cycle?
I created a walk cycle as an action, placed it in the NLA editor and repeated the cycle.
For each repetition the character jumps back to the starting position, what are some options to move the ...
9
votes
1
answer
62k
views
How to bake animation in blender 2.8?
I'm only starting on blender with the 2.8 version
I want to do several animations by moving the different donuts up and down so I started animating with actions. But I got one action per object and I ...
8
votes
1
answer
1k
views
Getting area (region.view2d) pixel coordinates of 2D views (VSE, NLA)
I am looking to overlay a sound vis, using bgl, over strips in the NLA, VSE, like
How can I find the area.region.view2d x,y, width and height of strips in the NLA and VSE editors using python?
7
votes
1
answer
4k
views
Is there a more efficient way to edit actions alread used in NLA?
When not happy with the results in an animation the action can be edited again (Tab in NLA-editor). After that the action is displayed with a snowflake indicating that it needs to be freezed again.
...
6
votes
1
answer
4k
views
How to export multiple NLA Actions to gltf?
Usually videogames require you to create your NLA action tracks and export them as an @action_name.fbx (unity) individually, so the game engine will pick them up and apply that .fbx data only to the ...
5
votes
1
answer
2k
views
How to reverse an animation?
"I'm looking for a way to reverse my animation so it is identical the other way."
This is commonly asked and so I am presenting my solution.
5
votes
1
answer
10k
views
How to make a walk cycle loop?
I've made a walk cycle that I would like to repeat a certain number of times. When I tried to "Make Cyclical" the entire armature animation I realized that the Graph Editor's modifiers only appear to ...
5
votes
3
answers
2k
views
How do I offset animation start in a linked blend?
I have a resource file containing a model with materials and animation tracks (NLA action strips) that I want to re-use in another Blend file.
In the resource file I created a group containing the ...
5
votes
1
answer
1k
views
How to use Nonlinear Animation NLA Editor with Grease Pencil
I have a walk cycle made with Grease Pencil in Blender 2.9.
I would like to be able to use the NLA editor to duplicate it a number of times and operate on it.
I have seen a number of useful videos for ...
4
votes
3
answers
12k
views
Looping walk cycle animation snaps back on repeat
I have what seems to be a fairly common problem (From what I've seen while searching) that I can't quite seem to solve. I'm trying to make a character walk down a street. This is the first proper ...
4
votes
1
answer
2k
views
Where can I change mixing of an action in NLA?
I combined two action strips in the NLA-editor but the forward movement fades in (red curve in the image below) I would prefer to have this linear. Where can I change this behaviour? Action blending ...
4
votes
1
answer
1k
views
How can I push all actions into Nla trough blender headless with python
I'm trying to write a script that pushes all the actions into NLA for the selected active object or a rig. But I'm using blender through the command prompt so I can't use code that has UI like
bpy....
4
votes
2
answers
5k
views
Bringing in Multiple Animations of a Single Armature to Be Used For One Animation
I have created 3 animations using one rig in separate .blend files, a walk in place, run in place, and a simple front flip. If I were to create a new file with this rig in it, how would I go about ...
4
votes
1
answer
1k
views
Can an action be mirrored or reused?
In a scene I linked two groups (object and rig) and appended an action, now I'm experimenting what would be the best workflow to animate more characters in a scene.
I would like to have a set of ...