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All Questions

0 votes
1 answer
566 views

Weird light around my meshes in Cycles rendering

What could be source of this weird orange light around cookies and what could be fix? I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore). I am talking about ...
0 votes
1 answer
1k views

Rendered frame doesn't match what is shown in rendered viewport

There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
0 votes
0 answers
25 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
0 votes
0 answers
39 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
0 votes
0 answers
18 views

Indirectly lit objects in Cycles lose color

I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
0 votes
1 answer
20 views

lights are crushing the textures

My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting. with scene lights: with default ...
2 votes
1 answer
796 views

Invisible Area Light source is visible when reflected in glass material?

I've come across a Cycles issue where the disks of disk-shaped area lights are invisible in a rendered scene, but they are visible in a window with reflective glass material. To put it another way, ...
0 votes
1 answer
125 views

Blender 3.1 lights burned-out on Ubuntu

I'm having a nice looking scene in Material preview (Blender v3.1.2). So far looking good with the default HDRI (I'm not sure exactly how this works). I then added a simple ...
0 votes
0 answers
610 views

Metallic Material Reflection - Only showing the shape of light?

I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...
8 votes
1 answer
5k views

Material that emits light, but appears diffuse?

How can I have an object that emits light (using an emission shader) onto other objects, but when rendered appears to be diffuse (or any other shader for that matter)? In essence, I want one object ...
2 votes
1 answer
397 views

Realistic folded transparent/translucent shadows

I'm currently modeling a bedroom scene that has very thin curtains over each side of the window. I'm able to make them transmit light from the back side with no issue, however they either cast no ...
0 votes
0 answers
319 views

Cycles Emission Material Receiving Shadows

I am trying to follow this tutorial. Around 36:00 in the tutorial, he adds an UV sphere with an emission material that will eventually become the sun. However, when I follow the exact same steps, my ...
0 votes
0 answers
50 views

Colors smear into a puddle in render

I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
1 vote
0 answers
365 views

why do I get these weird stripes or waves in the background?

I get these stripes or waves in the background, is it the sample size, I am using 300. blender 2.93, cycles, point light. sorry, I don't know if there is a term for this. and I rendered this in ...
4 votes
1 answer
155 views

Determining if Cycles light rays provide direct illumination or self-shadow

I am looking to render Saturn and its rings. The sun illuminates the diffuse material of the rings on their sunlit side but their backlit side needs to have an emissive shader. However the rings must ...

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