All Questions
24
questions with no upvoted or accepted answers
2
votes
0
answers
184
views
Is there a way to use the handy clay render button in 2.79. But exept elements from this?
I want to render a room in clay.
But also want to use an emission object in the scene, to light the scene.
Is there a quick way to do this?
Besides giving all things a clay material and expecting ...
2
votes
0
answers
127
views
Is it possible to determine emission shader value by other lights?
Is it possible to take a lamp/sun/point light and use it as a value on the scene to tell materials that are not affected by the light source to emit their own light?
This is photoshopped example of ...
1
vote
0
answers
365
views
why do I get these weird stripes or waves in the background?
I get these stripes or waves in the background, is it the sample size, I am using 300.
blender 2.93, cycles, point light. sorry, I don't know if there is a term for this. and I rendered this in ...
1
vote
0
answers
579
views
Use incoming light as a mask?
I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
1
vote
0
answers
70
views
Prevent World from coloring Glass
I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
1
vote
0
answers
686
views
What are the good practices for creating a materials library ? (in Cycles)
I want to make a materials library (a simple blend file integrating the materials). These materials will be "everyday" materials (nothing specific).
But I am wondering about two main aspects for this ...
0
votes
0
answers
25
views
Baking light in cycles
How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
0
votes
0
answers
39
views
Blender create hall of mirrors
I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render.
Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
0
votes
0
answers
18
views
Indirectly lit objects in Cycles lose color
I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
0
votes
0
answers
610
views
Metallic Material Reflection - Only showing the shape of light?
I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...
0
votes
0
answers
319
views
Cycles Emission Material Receiving Shadows
I am trying to follow this tutorial. Around 36:00 in the tutorial, he adds an UV sphere with an emission material that will eventually become the sun. However, when I follow the exact same steps, my ...
0
votes
0
answers
50
views
Colors smear into a puddle in render
I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
0
votes
1
answer
566
views
Weird light around my meshes in Cycles rendering
What could be source of this weird orange light around cookies and what could be fix?
I am using Cycles render and CPU(I have old GPU which is not supported in Blender 2.9 anymore).
I am talking about ...
0
votes
1
answer
15
views
Both parts have emmision set only one shows it, though
This is a scene of a Camaro in an unlit environment. It's meant to be pitch-black until the keyframed emission material turns on. As you can see from the first image, the material shows in material ...
0
votes
1
answer
1k
views
Rendered frame doesn't match what is shown in rendered viewport
There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...